Cygnus Knights: Difference between revisions

Jump to navigation Jump to search
1,089 bytes removed ,  19 September 2013
no edit summary
No edit summary
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:Cygnus Knights Poster.jpg|200px|frame|right]]
[[File:Cygnus Knights Poster.jpg|700px|center]]


The '''Cygnus Knights'''  or '''Knights of Cygnus''' are a character 'order' available in most game versions, and soon to be available to the rest as well. They are a spin-off of the original 5 Explorer classes.  
The '''Cygnus Knights'''  or '''Knights of Cygnus''' are a group of protectors built for only one goal: to put an end of the [[Black Mage]]'s terror and bring peace to Maple World. The Knights are headquartered in the floating island of [[Ereve]], led by their Empress [[Cygnus]] and their tactician, [[Nineheart]].


''Cygnus Knights'' receive 6 AP upon each level up.They will gain 5 AP at level 70 onwards, but the highest level they can attain is 120.
==Gameplay==
Each Cygnus Knight has a gameplay that focuses on a special mechanic (I.E. Thunder Breaker can link their attacks with one another) that makes each job stands out with one another.


== Types of Cygnus Knights ==
You start off as a Noblesse in the floating island of [[Ereve]] undergoing rigorous training from the inhabitants of the island. Upon reaching level 10, you have the choice to become a [[Dawn Warrior]], [[Thunder Breaker]] or [[Wind Archer]]. ([[Blaze Wizard]] and [[Night Walker]] are unavailable at the moment.) Like all classes, their max level is at '''250'''. However, unlike other classes, they are able to obtain 4 SP per level until 4th job and are more economical as their 4th job does not require Mastery Books.


===Noblesse===
==Classes==
The beginner version of the [[Knights of Cygnus]] class.
===[[Dawn Warrior]]===
With the massive strength and powerful physique, Dawn Warriors vanquish the enemy in close proximity. Powered with the Sun and Moon, they can send a stronger blow to their enemies with burning solar cuts or double their attacking output with the swings of the dark moon.


===Dawn Warrior===
===[[Blaze Wizard]] - '''Unavailable'''===
With the massive strength and powerful physique, Dawn Warriors vanquish the enemy in close proximity. They are accompanied by Soul, the spirit of light, especially in combat. Only those equipped with a burning heart, sharp eyes, an even sharper blade, and undying loyalty to the empress are qualified to become a Dawn Warrior.
 
===Blaze Wizard===
As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard.
As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard.


===Wind Archer===
===[[Wind Archer]]===
Attacking the enemy from a far, Wind Archers are guided by the spirit of wind, Ventus. Ventus can be summoned to guard or fight, and can imbue its power to the bow as well as its owner. When a rational mind meets infinite freedom, a Wind Archer is born.
Attacking the enemy from a far, Wind Archers are guided by the spirit of wind. The strength of their bow is blessed with fairy magic and can strike their targets with rapid-fire precision and agility that can be accounted for.


===Night Walker===
===[[Night Walker]] - '''Unavailable'''===
Luck, skill, and a bit of cunning separate the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker.
Luck, skill, and a bit of cunning separate the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker.


===Thunder Breaker===
===[[Thunder Breaker]]===
Having strength and power, Thunder Breakers deal with the enemy up close (similar to the Brawler class of Pirates). They are teamed up with the spirit of lightning, Fulgar. It can be summoned to fight, or to simply guard, and imbue itself into the knuckles of its owner. One may have the pleasure of power, but that power must not be used in the wrong way. Thus, a spirit of kindness must be mixed with bodily attacks, making a kind, willfull Thunder Breaker.
Having strength and power, Thunder Breakers can send a flurry of pain and destruction to the entire battlefield. A true master of linking their skills, a whole world of combinations is brought upon the Thunder Breaker with endless possibilities to defeat their opponent.


==Notes==
==Noblesse==
*Cygnus Knights affect the Empress' Blessing skill, which is better than Blessing of the Fairy in that it gives a stat increase for every five levels on your highest leveled Cygnus Knight. The Master Level is 24.
The beginner version of the Cygnus Knights.


[[Image:Order of Cygnus.png|thumb|right]]
====Skills====
{{Template:KOC Beginner Skills }}


==Jobs==
The Knights of Cygnus classes with their full skills.


*[[Dawn Warrior]] (Warrior - Similar to "Fighter")
*[[Blaze Wizard]] (Magician - Similar to "Fire, Poison Magician")
*[[Thunder Breaker]] (Pirate - Similar to "Brawler")
*[[Wind Archer]] (Bowman - Similar to "Hunter")
*[[Night Walker]] (Thief - Similar to "Assassin")


==Knight of Cygnus Medals==
==Trivia==
These medals are only available to Knights of Cygnus when they reach certain milestones.
*Cygnus Knights were originally meant to be a spinoff of the [[Explorer]] classline with a level cap of 120. It was meant to be an easier alternative to playing your favorite Explorer job until various changes in the game removed the entire purpose of the class.


*[[Noblesse Medal]] - Received from creating a new Knight Of Cygnus.
*[[Training Knight Medal]] - Received for becoming a Knight In Training.
*[[Official Knight Medal]] - Received for becoming a Knight of Cygnus.
*[[Advanced Knight Medal]] - Received for becoming a high level Knight of Cygnus.
*[[Captain Knight Medal]] - Received for reaching level 120 as a Knight of Cygnus


== Mount ==
At level 50, Cygnus Knights will receive a quest from Neinhart about getting a Mimiana mount from Kiridu in Ereve. Go to Ereve and go left until you find the portal for Kiridu's Hatchery. You will receive an egg from Kiridu. Train until you reach level 51. By this time, the egg will have hatched. Take the egg back to Kiridu and you find you will now have to go to Aqua Road to get supplements from Kenta in Aquarium. Go to Aquarium and pay 10 million mesos for the supplements, then return to Kiridu in Ereve. Give them to him and you will receive your mount, the saddle, and the Monster Rider skill. The Mimiana gives a 50% Speed Bonus and 20% Jump Bonus while riding. The Monster Rider skill is found in the Beginner/Noblesse skills.


{{Availability
{{Availability

Navigation menu