Knights of Cygnus: Striker Guide (Lv.1~30)
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Skills
Straight.png Straight
Uses MP to speed up the punch to rapidly attack enemies.
- Type: Active
- Prerequisite: None
- Level 1: -6 MP, 156% Damage, targets 1 Enemy
- Level 20: -14 MP, 270% Damage, targets 1 Enemy
Somersault_Kick.png Somersault Kick
A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
- Type: Active
- Prerequisite: None
- Level 1: -8 MP, 84% Damage, targets 3 Enemies
- Level 20: -16 MP, 160% Damage, targets 6 Enemies
Quick_Motion.png Quick Motion
Increases accuracy and avoidability.
- Type: Passive
- Prerequisite: None
- Level 1: Accuracy and avoidability + 2
- Level 10: Accuracy and avoidability + 20
Dash.png Dash
Press left or right arrow twice to temporarily boost speed and jumping ability. The effect wears off if you stop, attack, or change directions.
- Type: Active
- Prerequisite: None
- Level 1: -14 MP, +12 Speed, +1 Jump, Lasts for 4 Seconds
- Level 10: -5 MP, +30 Speed, +10 Jump, Lasts for 20 Seconds
Esummon.png Sprite Summon: Lightning
Summon a Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies.
- Type: Active
- Prerequisite: None
- Level 1: MP - 11 / 105 seconds / 21 Attack Power / WDEF +10 / MDEF +10
- Level 20: MP - 20 / 200 seconds / 40 Attack Power / WDEF +25 / MDEF +25