Party Quest (Kerning City)

From MapleWiki
Revision as of 02:00, 31 March 2006 by Ace (talk | contribs) (→‎Classes)
Jump to navigation Jump to search

Note: If any incorrect information is found, please correct it.

Party Quests

Some of you may be wondering, what is a party quest? A party quest is where you and your party members work together to complete it. Completing it requires teamwork, patience and skill. Once you PQ multiple times, you will begin to understand the quest better, and it will feel alot easier. There are currently two Party Quests available: The Kerning City Party Quest (you're reading the article right now!) and the Ludibrium PQ. The Kerning City Party Quest requires you to be levels 21-30 in order to complete it.

How to Join the Party Quest

You must be in a party of four members in order to begin this quest. The first step is to head to the center of Kerning City, where the sewers are located. You will then need to find three other members to join your party, or to join the party of someone who already has or will soon have two other members. When you find them, and they are in a party with you, the leader should talk to Lakelis, a woman standing nearby the sewers.

If there are no people in the Party Quest at the current time, you should get in on your first try. Otherwise, your leader will need to keep on clicking. It helps if you have track, for it is much faster than clicking mindlessly. What is track? Track is when you keep track of where a player is currently located within the PQ. By typing the code /find {username}, you can find out what stage your track is in.

However, you may not know how to obtain a track. One of the best ways of obtaining one (or more) tracks is to copy down the names of every person (levels 21-30) within the PQ area. That way, if you cannot get into the PQ, you can check that list of names to see if any of them got into the PQ.

When you enter the Party Quest, you will find yourself in the first stage, which is explained below. You will have a time limit of 30 minutes to complete this quest. You will find a timer at the top of each room of the Party Quest, excluding the Exit Stage.

PQtimerB.JPG
The timer found in the Party Quest, which begins at 30:00, meaning that you have 30 minutes to finish the quest. When the timer reaches 0:00, you are booted out of the Party Quest.

There are five parts of the Party Quest, the First Stage, Second Stage, Third Stage, Last Stage, and Bonus Stage. There is also an Exit Stage.

Classes

When choosing party members, different classes will be favoured, while others will be unwanted. Mages and claw thieves are the most popular class among Party Questers, where as a dagger thief, or a warrior would not be as good at Party Quests, therefore being unwanted.

Mages This is the most popular class for Party questing. They are by quite a lot the most powerful class for this level bracket. This is due to King Slime(the party quest boss) having a high weapon defence, while maintaining a low magic defence.

Warriors Not a very popular class for Party Quests, as they don't have ranged attacks, and don't do a lot of damage to the monsters.

Bowmen They aren't terrible, they aren't brilliant either, they're kind of average. Their attacks on the monsters in the quest is reasonable. Bowmen are usually rare in the party quest.

Thieves Dagger thieves at lower levels are horrible, but do become OK at levels 29-30. Claw thieves actually quite powerful towards level 30, and may even become stronger than the mage. Daggers do little/some damage to the monsters, while stars are above-average/good. The only problem for claw thieves is when the party is on the last stage battling King Slime, thieves take a lot of 'touch' damage from it. Thieves must use their surroundings to their advantage to be an effective attacker in the PQ.

Now we will move on to how to complete this party quest.

Completing the Kerning Party Quest: Step By Step

First Stage

In the first stage (Accompaniment), each of you (Excluding the leader) will get a question, which can be received by asking Cloto. You need to kill enough Ligators (Each Ligator drops one coupon) to answer the question they recieved.

Ligator.gif


Questions Cloto May Ask:

  • Level needed to become a Magician (8 coupons)
  • Level needed to become any other class (Warrior, Archer or Thief) (10 coupons)
  • DEX needed to become a Thief or an Archer (25 coupons)
  • STR needed to become a Warrior (35 coupons)
  • INT needed to become a Magician (20 coupons)
  • EXP needed to get from level 1 to level 2 (15 coupons)

When they are done, tell them to talk to Cloto (Not Nella). If they have the correct amount of coupons, each of them will get a Pass. They then need to give you their passes (3 in total, assuming no one died). You now talk with Cloto to advance to the second stage.


Second Stage

In the 2nd stage, you will find yourself and the rest of the party in a room similar to the 1st stage, but quite smaller and without any monsters. There are 4 platforms, each with a rope hanging from it.
The three party members will need to hang on them, with the leader clicking. This will leave one extra rope (Note, if one has fallen in battle, the leader will have to take their place). The leader then talks to Cloto, who will determine whether your party members are on the right ropes. If they aren't, the party members need to keep switching ropes (in a clockwise/counter-clockwise manner) until they find the fight combination. Once they do this, proceed to the 3rd stage.

PQ2.JPG
A diagram of the second stage, not to scale.


Third Stage

After entering the 3rd stage, climb up the upwards slope to the right of you. After reaching the top, you will find 5 platforms with kittens on them. Each platform has a specific number of kittens: 1, 2, 3, 4 and 5 kittens. To complete this stage, get your three party members to stand on one of the platforms, beginning with platform 1, 2, and 3 (The number of the platform refers to how many kittens are on it). Follow this series of combinations to complete this stage:

  • 1-2-3, 1-2-4, 1-2-5, 1-3-4, 1-3-5, 1-4-5, 2-3-4, 2-3-5, 2-4-5, 3-4-5

PQ3.JPG
This is what the platforms look like in the third stage.


Fourth Stage

Upon entering the 4th stage, you will find a pathway leading to the top of the map. Go up the pathway, and you will find yourself in front of 6 stacked and numbered barrels, 1-6. This stage is similar to the previous stage, but with an extra number barrel (6). The three party members (again, assuming no one died) need to get on one of the boxes, starting with combination 1-2-3 (this makes it much easier and faster). The leader then checks with Cloto to see if the combination is correct.
Following this series of combinations, you will get through this stage without a problem:

  • 1-2-3, 1-2-4, 1-2-5, 1-2-6, 1-3-4, 1-3-5, 1-3-6, 1-4-5, 1-4-6, 1-5-6, 2-3-4, 2-3-5, 2-3-6, 2-4-5, 2-4-6, 2-5-6, 3-4-5, 3-4-6, 3-5-6, 4-5-6

PQ4.JPG
A screenshot of the six barrels found in this stage.


Last Stage

Your party will now enter the last stage, where the fighting resumes. At the end of this stage, you will face the boss of the Party Quest, the King Slime. After entering this stage, you should be prepared to fight, for there are 3 Curse Eyes on the platform below you. Jump down onto this platform and take on the Curse Eyes. However, these aren't regular Curse Eyes, with much more HP than a usual Curse Eye, but less avoidability to make it easier to hit (Note: Corner kills are now allowed, so there is no need to worry about that).

File:Curseeye.gif A Curse Eye


After killing the Curse Eyes, take the passes that they drop and head down to the next platform by going through the portal. On the next platform, there are 6 Jr. Neckis to be killed. Again, these have more HP and less avoidability than an average Jr. Necki. Kill them and retrieve all of the passes.

Jrnecki.gif A Jr. Necki


You should now have 9 passes. Go down the portal, and be ready to face the boss of the Party Quest: The King Slime.

Kingslime.gif The King Slime


With 8000 HP, 160 weapon and magic defence and 10 avoidability, this boss is a nightmare for those PQing under level 25. Warriors will not be able to hit it, archers and thieves will do terrible damage, and although being able to hit good damage, mages will be killed in 1-2 hits (Assuming they don't have magic guard yet). However, once you get to 25-30, the boss will no longer be the beast that it used to be. A party of 4 above level 25 should be able to take the King Slime fairly easily. When the King Slime approaches low health, it will begin to summon Slimes. These Slimes get in the way of your fighting, but otherwise are of no threat. Even after the king slime is dead, slimes will continue to appear, leaving little room for a breather. The King Slime will drop your 10th, and final pass. Go back up the portals to the top of the map and talk to Cloto. You have now officially completed the Party Quest, and you will be awarded with your hard work.

Possible Rewards

Here is a list of possible rewards from completing the Party Quest:

Bonus Stage

After recieving your reward, you will be teleported to the bonus stage of the Party Quest. Here, there is a large spawn of Green and Horned Mushrooms. Although this stage gives good experience, try not to stay in it too long, for there are others trying to get into the Party Quest. Talk to Nella to exit the PQ. Congratulations! You have officially completed the Kerning City Party Quest.

Tactics

Here are some tactics used within the Kerning City Party Quest:

Rushing

Rushing means to get out and immediately PQ again. If the leader exits the party quest, every party member still within the PQ is transferred to the exit. It is not wise to stay in the Exit Stage, for other parties can get into the Party Quest while you are in this area. After leaving the Party Quest, all team members must quickly return to the sewers, where Lakelis is located. The leader must then click as fast as possible to re-enter the Party Quest. However, rushing is very difficult if the channel is crowded.

Scouting

The process of scouting requires a party member, not the party leader, to exit the bonus stage and return to the pipes area of Kerning City, where you entered the PQ earlier. There, the "scout" will write down the names of people levels 21-30 in the sewer area around Lakelis, while the other party members remain in the bonus stage. Doing this allows the person to record the names of people within the area, while other parties cannot enter since party members are still in the Party Quest. After recording the names of everyone, most groups will now attempt a "rush". However, if the party ends up "missing" the rush to re-enter the party quest, the party will still have (a) track(s), and a better chance to re-enter the Party Quest when the party within the Party Quest leaves.


Conclusion

There you have it, an in-depth and informative guide on how to complete the Kerning City Party Quest. If you have an comments, suggestions, or questions about this guide, please consult the Help Desk.