Party Quest (Kerning City)
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Party Quests
Some of you may be wondering, what is a party quest? A party quest is where you and your party members work together to complete it. Completing it requires teamwork, patience and skill. Once you PQ multiple times, you will begin to understand the quest better, and it will feel alot easier. There are currently two Party Quests available: The Kerning City Party Quest (you're reading the article right now!) and the Ludibrium PQ. The Kerning City Party Quest requires you to be levels 21-30 in order to complete it.
How to Join and/or Complete the Party Quest
You must be in a party of four members in order to begin this quest. The first step is to head to the center of Kerning City, where the sewers are located. You will then need to find three other members to join your party, or to join the party of someone who already has or will soon have two other members. When you find them, and they are in a party with you, the leader should talk to Lakelis, a woman standing nearby the sewers.
If there are no people in the Party Quest at the current time, you should get in on your first try. Otherwise, your leader will need to keep on clicking. It helps if you have track, for it is much faster than clicking mindlessly. What is track? Track is when you keep track of where a player is currently located within the PQ. By typing the code /find {username}, you can find out what stage your track is in.
However, you may not know how to obtain a track. One of the best ways of obtaining one (or more) tracks is to copy down the names of every person (levels 21-30) within the PQ area. That way, if you cannot get into the PQ, you can check that list of names to see if any of them got into the PQ.
There are five parts of the Party Quest, the First Stage, Second Stage, Third Stage, Last Stage, and Bonus Stage. There is also an Exit Stage.
Kerning Party Quest Step By Step
Part One
On this level you must get enough coupons from killing Ligators to the the amount of the answer to a question asked by Cloto. For example, if she were to ask you what 1+1 was, (not an actual question) you'd have to give her 2 coupons.
Questions Cloto May Ask:
- Level needed to become a Magician (8 coupons)
- Level needed to become any other class (warrior, archer, thief) (10 coupons)
- DEX needed to become a thief or an archer (25 coupons)
- STR needed to become a warrior (35 coupons)
- INT needed to become a magician (20 coupons)
- EXP needed to get from level 1 to level 2 (15 coupons)
When they are done, tell them to talk to Cloto (Not Nella). If they have the correct amount of coupons, each of them will get a Pass. They then need to give you their passes (3 in total, assuming no one died). You now talk with Cloto to advance to the second stage.
Part Two
There are four vines hanging down from platforms, as shown in this diagram. The leader must click on Cloto when all three members are on different vines. (they must be fairly far up the vines otherwise the game won't clock that they're on the vine) If you have the members on the correct combination of vines, you will see a big "O" on your screen. If you're wrong, you will see a big "X" on your screen. The quickest way to complete this part is for each member on the vines to move one at a time into the next unoccupied vine in a clockwise fashion.
Part Three
On this stage, you will see five floating platforms with stumps and a number of cats, signifying which platform it is. When three of the party are on three seperate platform, the leader checks with Cloto. If the combination is correct, you get a tick, and if it's wrong, you get an "X" like on quest two. The quickest way to do this one is to have the party members go 123,124,125,134 etc.
Part Four
On this stage, there are 6 barrels stacked up.
1 2 3 4 5 6
Similar to the last quest, when three of the party members are on different barrels, the leader should click Cloto. If they have the combination correct, they may proceed. Again, the quickest way to clear this part of the quest is to go in the order 123,124,125,134 etc.
Last Stage
Your party will now enter the last stage, where the fighting resumes. At the end of this stage, you will face the boss of the Party Quest, the King Slime. After entering this stage, you should be prepared to fight, for there are 3 Curse Eyes on the platform below you. Jump down onto this platform and take on the Curse Eyes. However, these aren't regular Curse Eyes, with much more HP than a usual Curse Eye, but less avoidability to make it easier to hit (Note: Corner kills are now allowed, so there is no need to worry about that).
File:Curseeye.gif A Curse Eye
After killing the Curse Eyes, take the passes that they drop and head down to the next platform by going through the portal. On the next platform, there are 6 Jr. Neckis to be killed. Again, these have more HP and less avoidability than an average Jr. Necki. Kill them and retrieve all of the passes.
You should now have 9 passes. Go down the portal, and be ready to face the boss of the Party Quest: The King Slime.
With 8000 HP, 160 weapon and magic defence and 10 avoidability, this boss is a nightmare for those PQing under level 25. Warriors will not be able to hit it, archers and thieves will do terrible damage, and although being able to hit good damage, mages will be killed in 1-2 hits (Assuming they don't have magic guard yet). However, once you get to 25-30, the boss will no longer be the beast that it used to be. A party of 4 above level 25 should be able to take the King Slime fairly easily. When the King Slime approaches low health, it will begin to summon Slimes. These Slimes get in the way of your fighting, but otherwise are of no threat. Even after the king slime is dead, slimes will continue to appear, leaving little room for a breather. The King Slime will drop your 10th, and final pass. Go back up the portals to the top of the map and talk to Cloto. You have now officially completed the Party Quest, and you will be awarded with your hard work.
Possible Rewards
Here is a list of possible rewards from the PQ:
- Earrings: Yellow Square, Gold Earrings, Red Cross Earrings, Lightning Earrings, Emerald Earrings, Star Earrings, Sapphire Earrings
- Scrolls: 10% Scroll for Overall for DEF, 10% Scroll for Overall for DEX, 10% Scroll for Helmet for DEF, 10% Scroll for Bottomwear for DEF, 10% Scroll for Topwear for DEF
- Hats (Armour): Green Bamboo Hat, Blue Bamboo Hat, Brown Bamboo Hat
- Potions/Foods: Orange Potions, White Potions, Blue Potions, Mana Elixirs, Health Elixirs, Unagi, Pure Water
- Mineral Ores: Adamantium Ore, Bronze Ore, Mithril Ore, Gold Ore, Silver Ore, Steel Ore, Orihalcon Ore
- Jewel Ores: Aquamarine Ore, Amethyst Ore, Diamond Ore, Opal Ore, Garnet Ore, Emerald Ore, Sapphire Ore, Topaz Ore, Black Crystal Ore
- Other: Screws
Bonus Stage
After recieving your reward, you will be teleported to the bonus stage of the Party Quest. Here, there is a large spawn of Green and Horned Mushrooms. Although this stage gives good experience, try not to stay in it too long, for there are others trying to get into the Party Quest. Talk to Nella to exit the PQ. Congratulations! You have officially completed the Kerning City Party Quest.
Rushing
Rushing means to get out and immediately PQ again. If the Leader got out first, every party member are transferred to the exit (still does count as they are in the pq, so ppl still can't get in). The best way to rush is, in my opinion, to get the leader out, next to Lakelis and when he/she is, the last member(s) come out so the leader can immediately click Lakelis (Instead of all going out at the same time and they have to all run to Lakelis nad another party comes in, since it requires all pary members to be at Kerning City).
Scouting
The process of scouting requires a party member, not the party leader, to exit the bonus stage and out to Kerning City. There, the "scout" will write down the names of people in the sewer-type area around Lakelis, while the other party members remain in the bonus stage, not letting anyone else in. Since the rest of the party is still in the bonus stage, other people are unable to enter the Party Quest at the time. Most groups now attempt a "rush". Now, if the leader exits, but ends up "missing" the entry to do the party quest again, his or her party will still have a track, and a better chance to enter the Party Quest the next round in.
Classes
Often different classes will be favoured, and others not wanted. Mages are the most popular class among Party Questers. Where as a claw thief, or a warrior would not be as good at Party Quests, and therefor not wanted so much.
Mages This is the most popular class for Party questing. They are by quite a lot the most powerful class for this level bracket.
Warriors Not a very popular class for Party Quests, as they don't have ranged attacks, and don't do a lot of damage to the monsters.
Bowmen They aren't terrible, they aren't brilliant either, they're kind of average. Their attacks on the monsters in the quest is reasonable.
Thieves Dagger thieves at lower levels are horrible, but do become OK at levels 29-30. Claw thieves actually quite powerful towards level 30, and may even become stronger than the mage. Daggers do little/some damage to the monsters, while stars are above-average/good.