Conflict's Magician Training Guide
Introduction
- Hey all you fellow Maplers.If you're looking for a place to train look in this guide for more details.
Training Places
- Here are training places for you Mages out there.
Lvl 1-8
- Maple Island, Green and blue snails.
Lvl 9-10
- Henenys Hunting Ground 1, train at the bottom at the snails and if you have a good STR weapon(Stars and Stripes Flag) get alot of pots and go up to the orange mushrooms.
Lvl 11-15
- Henesys Hunting Ground 1,(Henesys Pq is too though for you at this lvl.) Snails and Slimes,
or continue training at the orange mushrooms if you have a good STR weapon.
Lvl 16-20
- Poor - Henesys Hunting ground - Slimes and Orange Mushrooms.
- Rich - Pig Beach (Avoid Iron Hogs)
Lvl 21-25
- Poor - Pig Beach (Avoid iron hogs)
- Rich - Ant Tunnel 1 - Horned Mushrooms (Make sure you have a lot of Orange Pots)
Lvl 26-28
- Poor - Kerning PQ (KPQ)
- Rich - Ant Tunnel 1 - Down at the Bottom (Make sure you have pots)
Lvl 29-35
- Ant Tunnel At the bottom make sure you have pots, you won't need them when your lvl 33+
because you can always heal yourself.
Lvl 36-40
- Poor - Ludi PQ (LPQ)
- Rich - Terrance Hall - Teddies
Lvl 41-45
- Poor - Ludi PQ (LPQ)
- Rich - Path of time 3 or 4
Lvl 46-50
- Poor - Ludi PQ (LPQ)
- Rich - Path of time 4 or 5
1st Job Skills
Improving MP Recovery
Description
With this, you'll recover even more MP every 10 seconds.
Master Level: 16
Type: Passive
Level 1: Constantly additional recovery of MP
Level 8: Constantly additional recovery of MP
Level 15: Constantly additional recovery of MP Recovers about 30+ when standing
Improving MaxMP Increase
Description
When you level up, if SP is used on Max MP, it raises the level of increase for Max MP and get more MP per level up.
Master Level: 10
Type: Passive
Prerequisite: 5 in Improving MP Recovery
Level 1: If MaxMP Level's up, 2, if AP is applied, add 1 more
Level 2:If MaxMP Level's up, 4, if AP is applied, add 2 more
Level 3:If MaxMP Level's up, 6, if AP is applied, add 3 more
Level 4:If MaxMP Level's up, 8, if AP is applied, add 4 more
Level 5:If MaxMP Level's up, 10, if AP is applied, add 5 more
Level 6:If MaxMP Level's up, 12, if AP is applied, add 6 more
Level 7:If MaxMP Level's up, 14, if AP is applied, add 7 more
Level 8:If MaxMP Level's up, 16, if AP is applied, add 8 more
Level 9:If MaxMP Level's up, 18, if AP is applied, add 9 more
Level 10:If MaxMP Level's up, 20, if AP is applied, add 10 more