Darkdude821
Introduction
Welcome to my guide for the dexless sin. At the moment, this guide will take you from being a beginner right up to an Assassin. I don't like guides which say "do this" and "do that". That is why my guide gives you freedom. I offer lots of different options for you to take, for example many training areas and skill builds. If you have any suggestions as to how I can improve this guide, use the discussion tab above. I would greatly appreciate your contribution, because I am a perfectionist. I don't want any spelling or grammar mistakes. So please tell me, even if I have got a tiny little word wrong. Also tell me if a section is unclear, because that will help everyone who reads this guide. If you have a training area or skill build to submit, please do write it (in the discussion tab). I want my guide to be as complete as possible. Thank you for your time, consideration and (hopefully) contribution.
Beginner
Ability points
On the dice roll when you create your character, you should aim for 4 on STR and INT. It doesn't matter what DEX and LUK are.
Every time you level up, you get 5 ability points. As stated above, maintain your DEX so that you can get it to 25. All the other points should go into LUK. Never ever put any points into HP, MP or STR. Never. Full stop. If you do, you will be weaker than other Dexless Sins the same level as you. You might be tempted to put points into them, but don't. Just don't. Or else you'll regret it.
LUK = Any
INT = 4
STR = 4
DEX = Any
Skills
Skills
File:Threesnails.gif Three Snails
Master level: 3
Type: Attack
Description: Hurl a snail shell at an enemy.
Recovery
Master level: 3
Type: Support
Description: Recover HP constantly for 30 seconds. Can only be used once every 10 minutes.
File:Nimblefeet.gif Nimble Feet
Master level: 3
Type: Support
Description: Move quicker for a short amount of time. Can only be used once every 15 minutes.
Skill builds
Recommended build
2 - Nimble Feet (1)
3 - Nimble Feet (1)
4 - Nimble Feet (1)
5 - Recovery (1)
6 - Recovery (1)
7 - Recovery (1)
Nimble Feet is maxed first so you can use it in an emergency, for example if you are being chased by an Orange Mushroom (which is dangerous to you at your level). Recovery is maxed next so you can use it if you want to quickly recover some HP. No points are put into Three Snails because it is useless. When you become a rouge/sin it will become totally useless because of the low damage it does. You also have to spend time killing snails for their shells to throw. Whoopee. Really though, it doesn't actually matter what you go for. When you get to a higher level, you will never use these again. This is just the recommended build.
Training areas
Snail Hunting Ground 1: Snails (1-10)
Train here until you get to level 10. Pick up the money the snails drop. When you get to level 10, do not fight any monsters. Go straight to Southperry and catch the ship to Victoria Island (check the world map (press W) to see how to get there). The only quest you should do on Maple Island is Pio and the Recycling. The chair it gives you is very useful.
Thief
At Lith Harbour, talk to Olaf. Do his questionnaire, then tell him you want to be a thief. Talk to Phil. Tell Phil you want to go to Kerning City. When you are at Kerning City, go to the jazz place at the far left of the map. Go to the bottom of the place and speak to The Dark Lord and you will have become a Thief!
Skills
Skills
Nimble Body
Master level: 20
Type: Passive
Description: Increases accuracy and avoidability.
Keen Eyes
Master level: 8
Type: Passive
Description: Increases the range of attack using throwing weapons such as throwing stars & knives.
Disorder
Master level: 20
Type: Active
Description: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
Dark Sight
Master level: 20
Type: Support
Description: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Double Stab
Master level: 20
Type: Attack
Description: Use MP to quickly attack the enemy twice with a dagger.
Lucky Seven
Master level: 20
Type: Attack
Description: Use MP to quickly attack the enemy twice with a throwing star.
Skill builds
Recommended build
10 - Nimble Body (1)
11 - Nimble Body (2), Keen Eyes (1)
12 - Keen Eyes (3)
13 - Keen Eyes (3)
14 - Keen Eyes (1), Lucky Seven (2)
15 - Lucky Seven (3)
16 - Lucky Seven (3)
17 - Lucky Seven (3)
18 - Lucky Seven (3)
19 - Lucky Seven (3)
20 - Lucky Seven (3)
21 - Disorder (3)
22 - Nimble Body (3)
23 - Nimble Body (3)
24 - Nimble Body (3)
25 - Nimble Body (3)
26 - Nimble Body (3)
27 - Nimble Body (2), Darksight (1)
28 - Dark Sight (3)
29 - Dark Sight (3)
30 - Dark Sight (3)
You end up with
Nimble Body (Maxed)
Lucky Seven (Maxed)
Keen Eyes (Maxed)
Disorder (3)
Dark Sight (10)
The first point is put into Nimble Body so that you can get keen eyes on your next level. This will help you throw further. You can't put your first point into Lucky Seven because you will start leveling allot slower as you get higher level, if you do keen eyes first, you will level slow, but when you get Lucky Seven you will start to level fast.
Training areas
Henesys Hunting Ground 1: Snail (10-15)
Henesys Hunting Ground 1: Slimes (15-20)
Henesys Hunting Ground 1: Orange Mushrooms and Green Mushrooms (20-25)
The Pig Beach: Pigs and Ribbon Pigs (21-25)
Kerning City Party Quest (21-30)
Subway Line 1 Area 1: Bubblings (23-30)
Dungeon, Southern Forest 4: Green Mushrooms and Horny Mushrooms (25-30)
A lot of training areas are offered so that you don't get bored. At level 10, you should go to Henesys Hunting Ground 1 because allot of people don't go to snails there, and if your down there, you will be able to kill them alot faster than slimes. You should also try Orange Mushrooms at Henesys Hunting Ground 1 once Slimes are becoming too easy for you. Green Mushrooms are better exp at Henesys Hunting Ground 1 than Orange Mushrooms, but you will be using more red/orange potions, so be prepared if you go there. The Pig Beach is another excellent place to train, but to be on the safe side you should only go there once you are level 21. You can attempt the Kerning City Party Quest when you are level 21, but you should wait until you are level 24 at the minimum because at level 21 you won't be able to kill some of the monsters in there very well. Party Questing is probably the best place to train until level 30, but if you want a little variety, Green Mushrooms at Henesys Hunting Ground 1, Bubblings at the Kerning City Subway and Green Mushrooms and Horny Mushrooms at Dungeon, Southern Forest 4 are the best alternatives.
Assassin
This section is not finished at the moment. It will be as soon as possible.
When you are level 30, return to The Dark Lord. Talk to him, and he will tell you to visit the instructor. The instructor can be found two powrtals to the left of Kerning City, at the top of the map. The instructor will take you to an area filled with Blue Mushrooms and Cold Eyes. Defeat the enemies until you have 30 Dark Marbles. Talk to the instructor, and head back to The Dark Lord. He will make you an Assassin (assuming you chose the right option)!
Skills
Skills
Claw Mastery
Master level: 20
Type: Passive
Description: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Critical Throw
Master level: 30
Type: Passive
Description: Enables the character to make a critical attack with throwing stars on a certain success rate.
Endure
Master level: 20
Type: Passive
Description: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
Claw Booster
Master level: 20
Type: Support
Description: Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
Haste
Master level: 20
Type: Attack
Description: Temporarily improves the speed and jumping ability of every member of the party.
Drain
Master level: 30
Type: Attack
Description: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
Skill builds
Recommended build
30 - Claw Mastery (1)
31 - Claw Mastery (2), Critical Throw (1)
32 - Critical Throw (2), Haste (1)
33 - Critical Throw (2), Haste (1)
34 - Critical Throw (2), Haste (1)
35 - Critical Throw (2), Haste (1)
36 - Critical Throw (2), Haste (1)
37 - Critical Throw (2), Haste (1)
38 - Critical Throw (2), Haste (1)
39 - Critical Throw (2), Haste (1)
40 - Critical Throw (2), Haste (1)
41 - Critical Throw (2), Haste (1)
42 - Critical Throw (3)
43 - Critical Throw (3)
44 - Critical Throw (3)
45 - Haste (3)
46 - Haste (3)
47 - Haste (3)
48 - Haste (1)
49 - Claw Mastery (3)
50 - Claw Booster (2), Claw Mastery (1)
51 - Claw Booster (2), Claw Mastery (1)
52 - Claw Booster (2), Claw Mastery (1)
53 - Claw Booster (2), Claw Mastery (1)
54 - Claw Booster (2), Claw Mastery (1)
55 - Claw Booster (2), Claw Mastery (1)
56 - Claw Booster (2), Claw Mastery (1)
57 - Claw Booster (2), Claw Mastery (1)
58 - Claw Booster (2), Claw Mastery (1)
59 - Claw Booster (2), Claw Mastery (1)
60 - Claw Mastery (3)
61 - Claw Mastery (2), Endure (1)
62 - Endure (2), Drain (1)
63 - Drain (3)
64 - Drain (3)
65 - Drain (3)
66 - Drain (3)
67 - Drain (3)
68 - Drain (3)
69 - Drain (3)
70 - Drain (3)
You end up with
Claw Mastery (Maxed)
Critical Throw (Maxed)
Haste (Maxed)
Claw Booster (Maxed)
Endure (3)
Drain (25)
Training areas
Ant Tunnel 1 and 2: Horny Mushrooms and Zombie Mushrooms (31-35)
Terrace Hall: Brown Teddies (31-40)
Land of Wild Boar 1 and 2: Wild Boars (32-35)
Ludibrium Party Quest (35-50)
The Burnt Land 1 and 2: Fire Boars (36-40)
Garden of Red 1: Jr. Cellions (41-50)
Garden of Yellow 1: Jr. Lioners (41-50)
Garden of Red 2: Cellions (51-60)
Garden of Yellow 2: Lioners (51-60)
Dangerous Valley 2: Red Drakes (51-70)
Lorang Lorang Lorang: Lorangs (58-60)
Hot Sand: Clangs and Torties (61-70)
Forest of Dead Trees 1, 2, 3 and 4: Coolie Zombies (61-70)