Avoidability
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Description
Avoidability is not necessarily one of the most important stats in the game, but many it often compensates for low HP or low MP in a class. In the case of Thief, Magician and Bowman, as they are often add more points into DEX or LUK, while Warrior on the other hand have much greater Health Points instead.
Effects
- Avoidability determines if an attack from a monster will hit you.
Gaining Avoidability
- For the most part, Avoidability is incresased by adding Ability Points to LUK and DEX. They add ≈.4939 and ≈.23614 avoid respectively.
- Avoidability bonuses are given out in some equipments. A notable one is the Old Raggedy Cape. Scrolls that add Avoidability to your armor are:
Scroll name | 100% | 70%/60% | 30%/10% |
---|---|---|---|
Bottom Jump | - | 1 | 2 |
Glove DEX | - | - | 1 |
Overall LUK | - | 1 | 3 |
Shoe DEX | 1 | 2 | 5 |
Top LUK | - | 1 | 3 |
- Dexterity Potions and Dexterity Pills do NOT add Dexterity. They add Avoidability.