Swordman Skills

From MapleWiki
Revision as of 20:15, 14 May 2007 by Pyrofyr (talk | contribs)
Jump to navigation Jump to search

Endure

Endure.gif

Description

Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time. The HP you gain is the same as the amount you normally gain standing.

Master Level: 8

Type: Passive

Prerequisite: 3 in Improving Max HP Increase

Skill Progression By Level

  1. Recover HP every 31 seconds
  2. Recover HP every 28 seconds
  3. Recover HP every 25 seconds
  4. Recover HP every 22 seconds
  5. Recover HP every 19 seconds
  6. Recover HP every 16 seconds
  7. Recover HP every 13 seconds
  8. Recover HP every 10 seconds

Improving HP Recovery

Improving HP Recovery Skill.gif

Description

With this, you'll recover even more HP every 10 seconds while standing still.

Master Level: 16

Type: Passive

Skill Progression By Level

  1. Recover additional +3 HP
  2. Recover additional +6 HP
  3. Recover additional +9 HP
  4. Recover additional +12 HP
  5. Recover additional +15 HP
  6. Recover additional +18 HP
  7. Recover additional +21 HP
  8. Recover additional +24 HP
  9. Recover additional +27 HP
  10. Recover additional +30 HP
  11. Recover additional +33 HP
  12. Recover additional +36 HP
  13. Recover additional +39 HP
  14. Recover additional +42 HP
  15. Recover additional +45 HP
  16. Recover additional +50 HP

Improving Max HP Increase

Improving Max HP Increase.gif

Description

When having a Level Up, if AP is used on Max HP, it raises the level of increase for Max HP.

Master Level: 10

Type: Passive

Prerequisite: 5 in Improving HP Recovery


Skill Progression By Level

  1. After every level up, 4 Max HP will be added; if AP is used, 3 additional HP will be added.
  2. After every level up, 8 Max HP will be added; if AP is used, 6 additional HP will be added.
  3. After every level up, 12 Max HP will be added; if AP is used, 9 additional HP will be added.
  4. After every level up, 16 Max HP will be added; if AP is used, 12 additional HP will be added.
  5. After every level up, 20 Max HP will be added; if AP is used, 15 additional HP will be added.
  6. After every level up, 24 Max HP will be added; if AP is used, 18 additional HP will be added.
  7. After every level up, 28 Max HP will be added; if AP is used, 21 additional HP will be added.
  8. After every level up, 32 Max HP will be added; if AP is used, 24 additional HP will be added.
  9. After every level up, 36 Max HP will be added; if AP is used, 27 additional HP will be added.
  10. After every level up, 40 Max HP will be added; if AP is used, 30 additional HP will be added.

Iron Body

Iron Body.gif

Description

Temporarily increases your weapon defense.

Master Level: 20

Type: Supportive

Prerequisite: 3 in Endure

Recommendation: Don't max it out. If you think you will use it put a few but wasting SP on it is pointless. 40 Defense is nothing once you get to higher levels.

Skill Progression By Level

  1. MP -8; Weapon def. +2 for 75 seconds.
  2. MP -8; Weapon def. +4 for 85 seconds.
  3. MP -8; Weapon def. +6 for 95 seconds.
  4. MP -8; Weapon def. +8 for 105 seconds.
  5. MP -9; Weapon def. +10 for 120 seconds.
  6. MP -9; Weapon def. +12 for 130 seconds.
  7. MP -9; Weapon def. +14 for 140 seconds.
  8. MP -10; Weapon def. +16 for 155 seconds.
  9. MP -10; Weapon def. +18 for 165 seconds.
  10. MP -10; Weapon def. +20 for 175 seconds.
  11. MP -11; Weapon def. +22 for 190 seconds.
  12. MP -11; Weapon def. +24 for 200 seconds.
  13. MP -12; Weapon def. +26 for 215 seconds.
  14. MP -12; Weapon def. +28 for 225 seconds.
  15. MP -13; Weapon def. +30 for 240 seconds.
  16. MP -13; Weapon def. +32 for 250 seconds.
  17. MP -14; Weapon def. +34 for 265 seconds.
  18. MP -14; Weapon def. +36 for 275 seconds.
  19. MP -15; Weapon def. +38 for 290 seconds.
  20. MP -15; Weapon def. +40 for 300 seconds.

Power Strike

Power Strike.gif

Description

Use MP to deliver a killer blow to the monsters with your weapon.

Master Level: 20

Type: Active

Skill Progression By Level

  1. MP -4; Sword damage 114%
  2. MP -4; Sword damage 120%
  3. MP -4; Sword damage 126%
  4. MP -4; Sword damage 132%
  5. MP -5; Sword damage 142%
  6. MP -5; Sword damage 148%
  7. MP -5; Sword damage 154%
  8. MP -6; Sword damage 164%
  9. MP -6; Sword damage 170%
  10. MP -7; Sword damage 180%
  11. MP -7; Sword damage 186%
  12. MP -8; Sword damage 196%
  13. MP -8; Sword damage 202%
  14. MP -9; Sword damage 212%
  15. MP -9; Sword damage 218%
  16. MP -10; Sword damage 228%
  17. MP -10; Sword damage 234%
  18. MP -11; Sword damage 244%
  19. MP -11; Sword damage 250%
  20. MP -12; Sword damage 260%

Slash Blast

Slash Blast.gif

Description

Use MP and HP to deliver a killer blow to monsters around you with your weapon.

Master Level: 20

Type: Active

Prerequisite: 1 in Power Strike

Warriors have the advantage of having the only multi-target spell in the first job advancement, making this an very unique and valuable skill to all Swordmen.

Skill Progression By Level

  1. MP -6; HP -8, damage 57%
  2. MP -6; HP -8, damage 60%
  3. MP -6; HP -8, damage 63%
  4. MP -6; HP -8, damage 66%
  5. MP -7; HP -9, damage 71%
  6. MP -7; HP -9, damage 74%
  7. MP -7; HP -9, damage 77%
  8. MP -8; HP -10, damage 82%
  9. MP -8; HP -10, damage 85%
  10. MP -9; HP -11, damage 90%
  11. MP -9; HP -11, damage 93%
  12. MP -10; HP -12, damage 98%
  13. MP -10; HP -12, damage 101%
  14. MP -11; HP -13, damage 106%
  15. MP -11; HP -13, damage 109%
  16. MP -12; HP -14, damage 114%
  17. MP -12; HP -14, damage 117%
  18. MP -13; HP -15, damage 122%
  19. MP -13; HP -15, damage 125%
  20. MP -14; HP -16, damage 130%