Bandit Guide

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So, you've decided to become a Bandit. Must be if you're here. Well, this guide will show you how to begin, starting as a Thief and leading into a Bandit. Maybe even more after that.

Well, time to start our journey into Bandithood.

Also, seeing as my guide is far from complete, if you want a greater Bandit guide to view, try Freakonut's One-stop Bandit Guide

Part 1: Beginner

Well, you just started, or you're about to start. This here is the basics on how to start your future Thief/Bandit.

Dice Roll Stats

However you make your character look is fine, as long as you are happy. What matters most is the dice roll. It determines what your starting stats are. Being a future Thief (and any other class) it should have the best roll possible. Your stat roll (for a Thief) should be as follows:

  • STR-4/5 (or if you're a future STR Bandit, anything is fine)
  • DEX-X (anything rolled in this is fine)
  • INT-4/5 (Thieves do not need INT as it is for Magic Attacks, and it is USELESS for Thieves)
  • LUK-X (anything rolled in this is fine also)

And that is what your stat roll should look like for your future Thief.

A lesson on STR Bandits

Now, as stated above, STR is only needed for future STR Bandits. You might be wondering, "Hey, what exactly is a STR Bandit?" Well, I'm going to tell you what one is, so you don't get confused later on in this guide. STR Bandits are good if you think they are. They are a basic preference. Creating a STR Bandit causes your Bandit to be weaker, as you are taking away from LUK which matters more on your Thief. The main reason for STR Bandits is to use Cutters.

  • Cutters are Daggers that require STR to be equipped...a.k.a. Str Daggers.
  • Cutters have FASTER speed as a Daggers speed is FAST. The weapon speed is barely different, and it matters little. You get the same amount of hits in, in about the same amount of time.
  • Cutter's speed becomes FAST at higher levels and Daggers speed remains FAST. Meaning, Cutters and Daggers are practically equal after some time.

The main thing is they have a couple more weapon attack points on them, then the current level Luk Dagger. Which barely makes up for the LUK you did not add. In fact, according to hidden-street.net, and its damage calculator, I would be doing more damage if I had not added STR. STR Bandits are about the same as LUK Bandits. If you add into STR without thinking, as you get into higher levels, and if you forget to keep your LUK to what it needs, for your next level equipment, you will not have enough LUK to equip your equips eventually. Just if you choose to be one, plan out an AP Guide of how you are going to add your AP for each level, and make sure you have enough points in your DEX and LUK for your equipments, so you can equip them at the lowest possible level.

Places to Train

Taken from the main Thief guide:

  • Level 1-4: Blue and Green Snails in Maple Island and Lith Harbor.
  • Level 4-6: Blue, Red, Green Snails and Shrooms in Maple Island.
  • Level 6-10: Do not train on Orange Mushrooms, for they are far too difficult and will take many hits to kill. Snails and Shrooms are still good EXP at this level.
  • This should all take place on Maple Island

Stats to Add

Well this is very simple. Its only from level 1-10. Basically by level 10, you need 25 DEX to become a Thief. Your INT and STR should be 4 or 5 at level 10, and your LUK should have any other points you can add into it.

  • If you plan on being a STR Bandit your STR should be at 10 immediately.

Part 2: Rogue

So, you've become a Thief? Well, I say, "Good Choice." There's a lot of Thieves running around in Maple now days, but either way, you still have the right to be what you want to be.

Stat Distribution

First off, we should talk about your stat distribution. Your DEX should be at the least 25, or else you can't become a Thief at level 10.

  • STR-Not needed for all Thieves. The only reason you would need it is if you planned on being a STR Bandit.
  • DEX-DEX adds to your Accuracy, so DEX isn't needed as much as LUK. The only main reason for DEX is for your equips and Accuracy. DEX should be twice your Level. Thats YOUR LEVEL x TWO
  • INT-INT is USELESS for thieves, as it only adds to Magic Attack and MP and it should still be 4/5. It should always remain 4/5.
  • LUK-LUK determines the strength of a Thief. LUK is the basis for a Thief's power. It should get every remaining point that you didn't add into your other stats.
  • HP/MP-NEVER ever add into these stats. It is a waste of your points, which can be better used in your LUK.

In simpler terms each level you should do something like this:

  • Add 2 DEX each level (I say get it to 26 instead of 25, so you don't have to touch it until level 14, also keep it twice your level)
  • Add 3 LUK each level

and for STR Bandits

  • Add 1 STR each level (starting at level 21. Your STR should be 10 until 21, when you raise it to 11)
  • Add 2 DEX each level (same as above, get it to 26 instead of 25, right away, so you don't have to touch it until level 14, same as above, keep it twice your level)
  • Add 2 LUK each level.

What I mean by getting your DEX to 26 is, instead of raising your DEX to 25 for your Job Advancement, stop it at 26 before Job Advancing. That way, after you Job Advance, when you start following the Thief pattern, when you turn level 14, you start adding 2 DEX to keep it twice your level (this is just my preference). From level 10 ~ 14 you should add all 5 points into LUK or 1 STR and 4 LUK for STR Bandits.

Training

Training is a very hard thing for me. The number 1 thing to remember about training is:

  • Train on enemies that give a good amount of EXP that you can kill within ONE or TWO hits. Any more hits, and you will just be wasting time, especially if you are using a skill, then you're also wasting MP. That's not a good thing.

Well besides that, let's get back to the training. Training is a very difficult thing to do if you have no clue where to train. If you follow the number one rule, you shouldn't have many problems, but nonetheless, some monsters can still be strong. And you may not find monsters you can easily kill with one or two hits. So I've collected some information from some other guides, and users in game, and I've developed this Places to Train list. You should be at least level 10 by now, so we'll start from there. Also, just to say, I train all over, so most of this isn't exactly my opinions. In fact, you should not take this as a hard-and-fast guide, it can make your Maple life boring and there may be better sources of EXP elsewhere.

  • Level 10-15: Slimes or Orange Mushrooms are good monsters to train on. The Orange Mushrooms may still be to strong for you to handle at level 10, but if you can handle them, go for it, as you gain good EXP from them. (as taken from the main Thief guide): If you haven't made the job advancement at level 10, and you are level 11 or higher...you should delete your current character and make a new one. You miss out on crucial Skill Points you could use. I advanced at level 11, and I didn't see any problem with this, but I do regret not adding those points into my skills.
  • Level 15-20: Pigs and Ribbon Pigs. Pig Beach is a great place to battle them. If they are too much for you to handle, return back to the Orange Mushrooms.
  • Level 20-30: For future Bandits, which is what were going for, I advise, as many others do, Green Mushrooms. Being at the lower levels and going to be a Bandit, these are advised as Double Stab should kill them fairly quickly. You can also try Horned Mushrooms but if you find yourself wasting to much MP return to the Green Mushrooms. Also, the Kerning City Party Quest is a great way to train and level, and even make new friends. But beware if you are on a congested server, the time spent trying to get into PQ may not be worth the EXP earned.

When you are level 30, you are to immediately go and complete your Job Advancement. Do not gain any more levels, as that would not be good for skill distribution on your future Bandit skills.

What Skills to Add

Well, this is what I made up, and I'm sure it will be really helpful for anyone who follows this. This is basically my preference, but I'm sure many others would agree this is a good skill distribution. Now, being a future Bandit, you are not to add any points into Lucky Seven. Also, if you don't want to start adding to Nimble Body, you should add to Double Stab. If you add to Double Stab first, I say you should work on some Nimble Body, and max those two skills first.If yoou disagree with my suggestions, you are a pube.

  • Level 10: +1 Nimble Body
  • Level 11: +3 Nimble Body
  • Level 12: +3 Nimble Body
  • Level 13: +3 Nimble Body
  • Level 14: +3 Nimble Body
  • Level 15: +3 Nimble Body
  • Level 16: +3 Nimble Body
  • Level 17: +1 Nimble Body (20/20 MAX), +2 Double Stab
  • Level 18: +3 Double Stab
  • Level 19: +3 Double Stab
  • Level 20: +3 Double Stab
  • Level 21: +3 Double Stab
  • Level 22: +3 Double Stab
  • Level 23: +3 Double Stab (20/20 MAX)
  • Level 24: +3 Disorder
  • Level 25: +3 Dark Sight
  • Level 26: +3 Dark Sight OR +3 Disorder
  • Level 27: +3 Dark Sight OR +3 Disorder
  • Level 28: +3 Dark Sight OR +3 Disorder
  • Level 29: +3 Dark Sight OR +3 Disorder
  • Level 30: +3 Dark Sight (18/20) OR +3 Disorder (18/20)

This is somewhat down to personal preference. The main argument put across is that Disorder's purpose is to scare your opponent, since when you disorder something it basically "forgets" that you hit it and carries on as normal like you aren't there, great for those long-ranged high-powered magic users (fight a few Tauromacis in your 60s, you'll see what I mean). Although the -20 defense modifier applies to every hit of your savage (or whatever attack), again, don't think of it as one big hit with -120 (20*6 hits) defense as that's not exactly correct. I can Disorder something really huge and it won't act as if I took off 120 defense when I savage it, it'll just smash my face in with slightly less effort than before. So maxing Disorder is a big help and so is Dark Sight. so if you want Dark Sight get it and if you want Disorder, get that. DO NOT GET BOTH!

The Job Advancement

Well, you're level 30 now. You are to immediately go and Job Advance. Not saying you have to, but you should if you wish to be a Bandit, and not ruin any of your skill distribution for Bandit skills.

First you go see Dark Lord which is located in the Kerning City Bar. He will give you a Letter which you give to the Second Job Advancement Instructor. The Instructor is two portals to the right, on the top right corner. I suggest you bring 50-100 Orange Potions (or 50 White Potions) and around 50-75 MP Potions. The 'test' should be fairly easy to complete. After you collect 30 Dark Marbles, talk to the instructor and claim your Proof of Hero (I don't know the full name) and go to Dark Lord again... Well done, you're a Bandit... =) Gratz.

Part 3: Bandit

So, as I said already, you're a Bandit. Woohoo! Not much I can really say now. So I'll go with stats and pros and cons.

Stats:

Being a Thief your stats should be somewhat similar at level 30.

  • STR-4 Unless you are planning on being a STR Bandit. It should then be Your Level - 10 Example, LEVEL 30 STR should be 20
  • DEX-60 Your DEX should remain twice your level for now. Keep it at the minimum of what's needed for your equipment. At level 40, just add 1 each level forever. Example, LEVEL 50 DEX should be 90.
  • INT-4 INT is not needed for a Thief and it should be as low as possible. It would only increase your Magic Attack.
  • LUK-?? I'm not sure of the exact amount, but it should be more than enough to wear your equipment, seeing as it has all the other points not added into DEX or STR

Pros:

  • Can battle up close
  • The Savage Blow skill can attack up to 6 times in a second
  • Great Damage
  • Some people say it requires less mesos to manage

Cons:

  • Is not ranged
  • Can not attack as fast as Assassins. (The main Thief guide states that, but I say they can attack faster...but they are basically even.)
  • Potions can cost a lot, especially being up close and taking damage, and Savage Blow draining MP

Training

Onto the training. Training is still very hard for me, and I level very slowly. I've taken this list from the main Thief guide also. I trained many places, and did quests, which is mainly how I leveled, so I can't exactly put my own input in about where you should train.

  • Level 30-35: Wild Boars and Evil Eyes are good for now. As an Assassin, you may want to try Wild Boars, as for a Bandit, try Evil Eyes. Also, if you're into making big money from drops go to Chronos in Ludibrium, but only if you have many potions and you are an Assassin. If you want for an extra 1+ level go back to kerning PQ.

Note From Player: Bandits can also go to Wild Boars around level 33-35. Levels 30-32 should go to Ant Tunnel 1 & 2 and train on Horned Mushrooms and Zombie Mushrooms.

  • Level 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild Boars would still be good until the mid-forty's (40-43), even though it is a pain.
  • Level 40-45: Try Jr. Cellion, Jr. Lioner and Jr. Grupins. They give good EXP and great drops.

Player's Note: You can do the Ludibrium PQ for great EXP, and great drops.

  • Level 45-50: By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent EXP. For fast leveling go to the the Ludibrium PQ.
  • Level 50-55: Star Pixies or Zombie Lupins. Good drops and good EXP. Stone Gollems or Block Golems in Ludibrium would also be good.
  • Level 55-60: Zombie Lupins, stay there. If you're getting bored you could also try the various types of pixies.
  • Level 60-70: You can either go to Drake's Meal Table (Assassin, Bandit) or Hot Sand (Bandit). Coolie Zombies are the best EXP at these levels. It will be hard to get a spot though because practically every other class trains there.

What Skills to Add

Again, this is a list I made up and may be similar to the main Thief Guides. Mainly because I edited the main Thief guides skills to my liking, and what I thought would be more appropriate.

As a Bandit, you can take two starting options: Master Savage Blow: Dagger, or Dagger Mastery first.

  • Level 30: +1 Dagger Mastery
  • Level 31: +3 Dagger Mastery
  • Level 32: +3 Dagger Mastery
  • Level 33: +3 Dagger Mastery
  • Level 34: +3 Dagger Mastery
  • Level 35: +3 Dagger Mastery
  • Level 36: +3 Dagger Mastery (19/20)
  • Level 37: +3 Savage Blow: Dagger
  • Level 38: +3 Savage Blow: Dagger
  • Level 39: +3 Savage Blow: Dagger
  • Level 40: +3 Savage Blow: Dagger
  • Level 41: +3 Savage Blow: Dagger
  • Level 42: +3 Savage Blow: Dagger
  • Level 43: +3 Savage Blow: Dagger
  • Level 44: +3 Savage Blow: Dagger
  • Level 45: +3 Savage Blow: Dagger
  • Level 46: +3 Savage Blow: Dagger (30/30 MAX)
  • Level 47: +1 Dagger Mastery (20/20 MAX), +2 Dagger Booster
  • Level 48: +3 Dagger Booster
  • Level 49: +1 Dagger Booster, +2 Haste
  • Level 50: +3 Haste
  • Level 51: +3 Haste
  • Level 52: +3 Haste
  • Level 53: +3 Haste
  • Level 54: +3 Haste
  • Level 55: +3 Haste (20/20 MAX)
  • Level 56: +3 Dagger Booster
  • Level 57: +3 Dagger Booster
  • Level 58: +3 Dagger Booster
  • Level 59: +3 Dagger Booster
  • Level 60: +2 Dagger Booster (20/20 MAX), +1 Endure
  • Level 61: +3 Endure
  • Level 62: +3 Endure
  • Level 63: +3 Endure
  • Level 64: +3 Endure
  • Level 65: +3 Endure
  • Level 66: +3 Endure
  • Level 67: +1 Endure (20/20 MAX), +2 Disorder (20/20 MAX) OR +2 Dark Sight (20/20 MAX)
  • Level 68: +3 Steal
  • Level 69: +3 Steal
  • Level 70: +3 Steal (9/30)

The main Thief guide showed maxing Dagger Mastery at Level 70. I thought it was foolish, so I chose to max it earlier. And at LEVEL 70, the main Thief showed maxing Disorder or Dark Sight then, but that too was foolish, but it doesn't actually matter much.

The Third Job Advancement

Well, here we are. Finally, it's time to teach you about the Third Job Advancement. Well actually, my main is still short of level 70, so I can't really teach you much. Actually I'm not planning on working past this part until I figure out how I think the skills should be distributed and such. Well, I ask all of you who read this guide to make corrections when needed, and please refrain from damaging this guide. Thank you.

Brief Thank Yous

This is where I am going to thank people. I guess.

  • Thanks to Me (Forum name TheGamePhreak) for creating this guide.
  • Thanks to the Main Thief Guide, for all its information that helped me on this.
  • Thanks to Kiyobi for his guide, which I "borrowed" some ideas from.
(And for editing this guide for grammar XD) -Kiyobi 23:16, 30 March 2007 (CDT)
  • Thanks to You for reading this.
  • Thanks to Wizet for creating Maple Story.
  • Lastly, Thanks to Mapletip for hosting MapleWiki and mine and other guides.