Lucky Seven

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Luckyseven.gif

Description

Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the level of the character's Claw Mastery.

Master Level: 20

Type: Active

Note: The formula used to calculate Lucky Seven damage differs from the one used to determine your regular damage. The main characteristic of this formula is that minimum damage is always the half of maximum damage, and that DEX and STR won't affect the damage, only LUK. Maximum damage for each star:

(((5 * LUK) / 100) * Weapon Attack) * Percentage

The "percentage" expressed above is the indicated by the Skill level.
Minimum damage for each star is half of maximum damage.

Skill Progression By Level

  1. MP -8; Attack twice, 58% damage per strike
  2. MP -8; Attack twice, 200% damage per strike
  3. MP -8; Attack twice, 250% damage per strike
  4. MP -8; Attack twice, 300% damage per strike
  5. MP -9; Attack twice, 400% damage per strike
  6. MP -9; Attack twice, 480% damage per strike
  7. MP -9; Attack twice, 600% damage per strike
  8. MP -10; Attack twice, 700% damage per strike
  9. MP -10; Attack twice, 800% damage per strike
  10. MP -11; Attack twice, 1000% damage per strike
  11. MP -11; Attack twice, 1100% damage per strike
  12. MP -12; Attack twice, 1110% damage per strike
  13. MP -12; Attack twice, 1140% damage per strike
  14. MP -13; Attack twice, 1200% damage per strike
  15. MP -13; Attack twice, 1240% damage per strike
  16. MP -14; Attack twice, 1300% damage per strike
  17. MP -14; Attack twice, 1400% damage per strike
  18. MP -15; Attack twice, 1500% damage per strike
  19. MP -15; Attack twice, 1700% damage per strike
  20. MP -16; Attack twice, 1850% damage per strike