DarkPathSage's Ultimate Battle Mage Guide

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I see that you are interested the amazingly powerful Path of the Battle Mage? Wise Choice.
Luckily because of The Big Bang's exp curve this path will not be too diffucult (I think... =S)
Battle mage.png


Introduction

Welcome to my guide on The Battle Mage This guide will be very complete including Skill Builds, AP Distribution, Training Locations for all levels, guides to the job advancements, Pros & Cons and more.

This extremely Awesome Battle Mage guide was of course created by the Handsome DarkPathSage. Be aware that I have not played as a Battle Mage before in KMS and this guide is based completely on the close study of the skills and other guide/webpages. The skill build is only a recommended skill build and you are not oblidged to follow it. Right now some parts are still left blank but will be added as I play the game. Also if you happen to play in Zenith be sure to meet up with my Battle Mage after Dec 20, name will be DarkPathSage (reserved it)

An Introduction To Battle Mages

The Battle Mage (referred to as BM's)is a new class to be released soon with the Second Big Bang Patch on Dec 20. Battle Mages are slightly different then the Magicians/Blaze Wizards/Evans your used to.

Some of the differences listed here: High Hp (almost Warrior-Like) No Magic Guard (because of High HP) Staffs only (That means no wands!) Close Range (Thats the reason for High HP) Auras (More on those later)

Why Choose to be a Battle Mage?

Pros:

  • Very high amount of both HP and MP
  • Very Powerful attacks.
  • Good Accuracy.
  • Adv Teleport (attacks monster when you teleport past them)
  • Staff Mastery + Staff Booster + Battle Mastery (Damage 30%)
  • Dark Genesis - Stronger than Normal Genesis
  • Tornado - Invincible Mode for 20 sec max doin 1000% damage
  • Auras
  • Less pots needed because of high HP and MP
  • Useful in parties (lots of friends)
  • Good Mobbing
  • Unlikely to get KSed

Cons:

  • No Magic Guard
  • Not Long Range
  • Staffs only
  • Difficult to use

Auras

Auras are a Battle Mage's main buff skills. They affect the whole party and stay there until you log off, cancel it or replace it with a different aura.
You can only have one aura cast at a time unless there are 2 Battle Mages in your party and you both cast different auras. 2 Battle Mages can not summon the same aura.

Character Creation

Press "Create New" and choose Resistance. Name it (Don't give it some noob name with "xxX"s and numbers, try to find something original. Don't think Gandalf has been taken.) Choose appearance and GO! Don't worry there is no more Dice Roll. Resistance creation korean.png

Citizen

(Note: A Citizen is a resistance Beginner)
Beginner.jpg

Being a Citizen

Will be updated after release
Starts off with you playing hide and seek. Find all the 5 kids and you get to level 3.
You enter a mine and find some Human Android Tests, break one open and a girl comes out warning you that the black wings are coming.
She runs off with all the other kids while you hide from them. They find you but then you rescued by a member of The Resistance (Hurray!) You are now a Citizen. Do quests from some old guy (name unknown) to get to lv 10 quickly.

The Citizen Skill Book

(Note: Removed some Wild Hunter Only Citizen Skills. Check Citizen for all skills.)


Icon Skill Name Description Type Mastered Prerequisites
Crystal Throw.png Crystal Throw Throws a crystal with power to inflict damage. Active 3 -
Sneak.png Sneak For a short period of time move fast while hiding yourself. Active 3 -
Alchemist.gif Efficiency Increased effect on potions. Passive 3 -
Critical Shot.gif Critical Increased chance of critical hit.(Available after becoming Resistance) Passive 1 -

Analysis

Will be updated after release

  • Crystal Throw. The same damage as snail throw.
 Max Level: 3 MP -7, Damage 40 


  • Sneak, Infiltrate or Hide. Name is not yet confirmed. Similar to Nimble Feet but each level has 5 less speed than the Nimble Feet equivelent but adds a Dark Sight effect to it.
 Max Level: 3 MP -15, 30 seconds in dark sight with +15 speed


  • Efficiency. I though this was an awesome replacement for recovery. Improves the efficiency of HP/MP pots. Example: Blue Potion with level 3 Efficiency would heal 130 MP instead of 100 MP. Not sure how this would work with potions that work with a percentage of your health or if it works on food, pills.
 Max Level: 3 Potion Effect: 130% 


  • Critical. This is truly an amazing skill, 50% Crit Rate, but I think you get it in a quest after you become a resistance.
 Max Level: 1 50% success rate, 200% attack.  

Citizen AP

Maplestory automatically does your beginner AP until you're Lv 11 or you job advance and then it resets it to default.

Citizen SP Build

Luckily the Citizen can max ALL of their skills because they get SP till Lv 10. Here I chose crystal throw because it makes it easier at the lower levels and your normal attack will be stronger at around lv 6-7 thus rendering it useless if you get at those levels. I then put Efficiency second because monsters may start doing a bit more damage and you may have to use potions and you would make better use of them with Efficiency.

Awesome Build:

  • Level 2: +1 Crystal Throw [1]
  • Level 3: +1 Crystal Throw [2]
  • Level 4: +1 Crystal Throw [MAX]
  • Level 5: +1 Efficiency [1]
  • Level 6: +1 Efficiency [2]
  • Level 7: +1 Efficiency [MAX]
  • Level 8: +1 Sneak [1]
  • Level 9: +1 Sneak [2]
  • Level 10: +1 Sneak [MAX]

Results:

  • Crystal Throw [MAX]
  • Efficiency [MAX]
  • Sneak [MAX]

Becoming A Battle Mage

Will be updated after release
When your level 10 you have to talk to the old guy. He'll tell you to enter a place and there will be a Janitor, speak to the Janitor (Battle Mage instructor undercover) and job advance, you'll get 5 SP when you advance.
Congratulations you are now a Battle Mage. W00T!

The First Job

Battle Mage's First Skill Book

Icon Skill Name Description Type Mastered Element Prerequisites
Triple Blow.png Triple Blow Quickly attacks multiple enemies 3 times in a row. Active 20 x -
Staff Artist.png Staff Artist Years of study with a Staff have made you an exceedingly dangerous opponent. Passive 20 x -
Teleport.gif Teleport Allows you to teleport a set distance to other locations on the same map using the arrow keys. Active 5 x -
Dark Aura.png Dark Aura Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. Active 20 x -


Analysis

Will be updated after release

  • Triple Blow. This attack is different from the usual Magic Claw and definitely more powerful and can attack up to 6 enemies 3 times. As you job advance Triple Blow will advance to Quad Blow then Quintuple Blow and then Finishing Blow
 Max Level: 20 MP -20; Base Damage 105%. 


  • Finishing Attack or The Finisher. Name is not yet confirmed. A very powerful attack for first job, attacks up to 6 enemies with a "saw-toothed blade of light" makes me think of a magical chainsaw. Some sources state it can only be used straight after one of the blow attacks and the stronger the blow attack the stronger The Finisher is.
 Max Level: 10 MP Cost: 30, Damage: 340%, Max Mobs Hit: 6, Enemy Defense Ignored: 20%


 Max Level: 15 MP -22; teleport, with 145 in distance. 


  • Dark Aura. The first Aura you get, increases your damage by 11% so it's very useful.
 Max Level: 20 MP -30; damage increased by 11% 

First Job SP Build

You get enough SP to max all of your skills so it doesn't really matter what path you take but this is the one I have created for the fastest leveling experience. At level 10 you get 5 SP so I put one on Teleport so you have mobility thus making it easier to complete quests and level faster, one in The Finisher because it is your secondary attack, and three in triple blow because it's your main attack. I didn't put anything because it's really not necessary until around lv 20 where you would start doing KPQ and thus making it a great contribution for your party. The reason I mixed Dark Aura and Teleport is because when Dark Aura is at an even number level it uses the same power of the effect before it but more MP so I made the build so that Dark Aura is always at it's maximum potential while not wasting your MP and you get a better Teleport meanwhile.

Awesome Build:

  • Level 10: +3 Triple Blow [3], +1 Teleport [1], +1 The Finisher [1]
  • Level 11: +2 Triple Blow [5], +1 The Finisher [2]
  • Level 12: +2 Triple Blow [7], +1 The Finisher [3]
  • Level 13: +2 Triple Blow [9], +1 The Finisher [4]
  • Level 14: +2 Triple Blow [11], +1 The Finisher [5]
  • Level 15: +2 Triple Blow [13], +1 The Finisher [6]
  • Level 16: +2 Triple Blow [15], +1 The Finisher [7]
  • Level 17: +2 Triple Blow [17], +1 The Finisher [8]
  • Level 18: +2 Triple Blow [19], +1 The Finisher [9]
  • Level 19: +1 Triple Blow [MAX], +1 The Finisher [MAX], +1 Dark Aura [1]
  • Level 20: +2 Dark Aura [3], +1 Teleport [2]
  • Level 21: +2 Dark Aura [5], +1 Teleport [3]
  • Level 22: +2 Dark Aura [7], +1 Teleport [4]
  • Level 23: +2 Dark Aura [9], +1 Teleport [5]
  • Level 24: +2 Dark Aura [11], +1 Teleport [6]
  • Level 25: +2 Dark Aura [13], +1 Teleport [7]
  • Level 26: +2 Dark Aura [15], +1 Teleport [8]
  • Level 27: +2 Dark Aura [17], +1 Teleport [9]
  • Level 28: +2 Dark Aura [19], +1 Teleport [10]
  • Level 29: +1 Dark Aura [MAX], +2 Teleport [12]
  • Level 30: +3 Teleport [MAX]

Results:

  • Triple Blow [MAX 20]
  • The Finisher [MAX 10]
  • Dark Aura [MAX 20]
  • Teleport [MAX 15]

First Job AP Build

Quite simple really LUK should always be 3 more than your level, and the rest should go to INT Auto Assign does it properly so you don't have to worry about it. But remember is you have lets say a Hat that gives +1 LUK auto assign will take that into account so if you want to change to the next hat but it doesn't have a LUK bonus you won't be able to because when you take of your current hat you would have one less LUK and not enough to wear the next hat.

Example:
Level: 10
LUK: 13
INT: Everything Else

First Job Training Locations

Coming Soon!