Dyle

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Revision as of 12:16, 27 January 2010 by Elibelash (talk | contribs) (→‎Drops)
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Description

Dile.png

"The Kerning City area boss." A giant alligator that was accidentally created by Lakelis. It was once a mere Croco, but upon swallowing some Magic Potion of Growth that Lakelis threw into the sewer, it grew to the current size. Roams the swamps near Kerning City, serving as its area boss. It looks as though the bird is tricking the alligator into doing its bidding. It has no magic attacks, but it can cast some buffs, and when this happens the bird smacks the alligator in the head with the stick, as a warning.

Stats

  • Level: 65
  • HP: 31,000
  • MP: 20
  • Experience: 810
  • Speed: -30
  • Knock-back: 1500

Attack

  • Weapon Attack: 190
  • Magic Attack: 200
  • Accuracy: 150

Skills

  • Recovers 1400HP per 10 sec
  • Recovers 50MP per 10 sec

Defense

  • Weapon Defense: 190
  • Magic Defense: 220
  • Avoidability: 30

Common Location

Buffs

  • Defense Up
  • Accuracy Up
  • Attack Up
  • Cancel Weapon Attack (Wears down within 15 seconds)

Note

It will start buffing itself as soon as player steps foot in area. The Cancel Weapon Attack doesn't affect other monsters like the other buffs.

Drops

Equipment:
Warrior
Equipment:
Magician
Equipment:
Thief
Equipment:
Bowman
Equipment:
Pirate
Equipment:
All
Use Etc. Mesos





10% Scroll for Pet Equipment for Jump
10% Scroll for Claw for Attack
60% Scroll for Crossbow for Attack
60% Scroll for Dagger for Attack
60% Scroll for Glove for Attack
60% Scroll for Overall Armor for Luk
60% Scroll for Overall Armor for Dex
60% Scroll for Cape for Magic Def.
Blue Potion
Dexterity Potion
Speed Potion
White Potion
Croco Skin
Ligator Skin
Mithril Ore

Notes

  • 'The huge crocodile Dale has come out from the swamp' appears on the message box when Dale is present.
  • It can whack you with its whip on top of it and dealts 200dmg+.
  • Recovers 5000-5100 hp
  • It will start buffing itself on its own as soon as player comes, it attacks on own will, and wouldn't leave until the player has left.
  • Buffes affect other monsters arround