Hybrid Sin
Intro to Hybrid Sin
Hybrid sins are ALMOST like a regular sin, just a little of SP difference in the 2nd job. Sins overall are arguably the strongest, most expensive characters in Maplestory. If you are loaded, sins are the choice for MS.
BEFORE YOU MAKE A SIN, READ THIS IMPORTANT NOTICE.
- Sins are SUPER EXPENSIVE if you want to be strong. You must have a good starting 1m for a sin. You earn a lot of mesos off of quests, but you really do need the 1m down payment for decent stars (at least kumbis), good high lv claws (+7 mebas, +7 lv35+ claws), and wgs (not needed in the beginning, but is recommended in lv40+ at least a 2att wg by then).
Beginning
Yay time to make a new char.
Roll: Str=4
Dex=any
Int=4
Luk=any
This is the best roll you can get. It will take A VERY LONG TIME but its worth it later. If you don't have more time...
Str=4/5
Dex=any
Int=4/5
Luk=any
This is acceptable and more faster than the 1 on top. Get Dex to 25 first then start adding into Luk. AP locations go like this-
- Dex=2x the level (ex. your lv30 dex should be at 60)
- Luk=Whats left over of the AP
Follow this until lv 40 when it changes.
Once you get out of Maple Island at Lv10, head to Kerning City and get your Job Adv and your new set of skills.
Rogue
New set of skills
Nimble Body
- Master Level: 20
- Passive
- Increases accuracy and avoidability.
Level 1: Accuracy +1, avoidability +1
Level 2: Accuracy +2, avoidability +2
Level 3: Accuracy +3, avoidability +3
Level 4: Accuracy +4, avoidability +4
Level 5: Accuracy +5, avoidability +5
Level 6: Accuracy +6, avoidability +6
Level 7: Accuracy +7, avoidability +7
Level 8: Accuracy +8, avoidability +8
Level 9: Accuracy +9, avoidability +9
Level 10: Accuracy +10, avoidability +10
Level 11: Accuracy +11, avoidability +11
Level 12: Accuracy +12, avoidability +12
Level 13: Accuracy +13, avoidability +13
Level 14: Accuracy +14, avoidability +14
Level 15: Accuracy +15, avoidability +15
Level 16: Accuracy +16, avoidability +16
Level 17: Accuracy +17, avoidability +17
Level 18: Accuracy +18, avoidability +18
Level 19: Accuracy +19, avoidability +19
Level 20: Accuracy +20, avoidability +20
Keen Eyes
- Master Level: 8
- Passive
- Pre-requisite: Nimble Body Lv. 3
- Increases the range of attack using throwing weapons such as
- throwing stars & knives.
Level 1: Range of attack for throwing weapon: +25
Level 2: Range of attack for throwing weapon: +50
Level 3: Range of attack for throwing weapon: +75
Level 4: Range of attack for throwing weapon: +100
Level 5: Range of attack for throwing weapon: +125
Level 6: Range of attack for throwing weapon: +150
Level 7: Range of attack for throwing weapon: +175
Level 8: Range of attack for throwing weapon: +200
Disorder
- Master Level: 20
- Supportive
- Temporarily decreases the morale of an opponent. Its weapon
- def. and attack will suffer, and the attacking enemy will suddenly stop
- attacking. Can't perform the attack on an enemy that's already in
- "disorder", however.
Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds
Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds
Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds
Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds
Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds
Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds
Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds
Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds
Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds
Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds
Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds
Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds
Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds
Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds
Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds
Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds
Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds
Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds
Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds
Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds
Dark Sight
- Master Level: 20
- Supportive
- Pre-requisite: Disorder Lv. 3
- Use MP to hide behind the shadows. While hiding, the enemy
- won't attack, but you can't attack back either. All movements other than
- attacking are available. It's temporary, so after a while, you'll be back to
- normal.
Level 1: MP -24; Disappear for 10 seconds, speed -30
Level 2: MP -23; Disappear for 20 seconds, speed -28
Level 3: MP -22; Disappear for 30 seconds, speed -26
Level 4: MP -21; Disappear for 40 seconds, speed -24
Level 5: MP -20; Disappear for 50 seconds, speed -22
Level 6: MP -19; Disappear for 60 seconds, speed -20
Level 7: MP -18; Disappear for 70 seconds, speed -18
Level 8: MP -17; Disappear for 80 seconds, speed -16
Level 9: MP -16; Disappear for 90 seconds, speed -14
Level 10: MP -15; Disappear for 100 seconds, speed -12
Level 11: MP -14; Disappear for 110 seconds, speed -10
Level 12: MP -13; Disappear for 120 seconds, speed -9
Level 13: MP -12; Disappear for 130 seconds, speed -8
Level 14: MP -11; Disappear for 140 seconds, speed -7
Level 15: MP -10; Disappear for 150 seconds, speed -6
Level 16: MP -9; Disappear for 160 seconds, speed -5
Level 17: MP -8; Disappear for 170 seconds, speed -4
Level 18: MP -7; Disappear for 180 seconds, speed -3
Level 19: MP -6; Disappear for 190 seconds, speed -2
Level 20: MP -5; Disappear for 200 seconds, speed -1
Double Stab
- Master Level: 20
- Active
- Use MP to quickly stab an enemy twice at once using a dagger.
Level 1: MP -6; Damage 65% x 2 Hits
Level 2: MP -6; Damage 68% x 2 Hits
Level 3: MP -6; Damage 71% x 2 Hits
Level 4: MP -6; Damage 74% x 2 Hits
Level 5: MP -7; Damage 78% x 2 Hits
Level 6: MP -7; Damage 81% x 2 Hits
Level 7: MP -7; Damage 84% x 2 Hits
Level 8: MP -8 Damage 88% x 2 Hits
Level 9: MP -8 Damage 91% x 2 Hits
Level 10: MP -9; Damage 95% x 2 Hits
Level 11: MP -9; Damage 98% x 2 Hits
Level 12: MP -10; Damage 102% x 2 Hits
Level 13: MP -10; Damage 105% x 2 Hits
Level 14: MP -11; Damage 109% x 2 Hits
Level 15: MP -11; Damage 112% x 2 Hits
Level 16: MP -12; Damage 116% x 2 Hits
Level 17: MP -12; Damage 119% x 2 Hits
Level 18: MP -13; Damage 123% x 2 Hits
Level 19: MP -13; Damage 126% x 2 Hits
Level 20: MP -14; Damage 130% x 2 Hits
Lucky Seven
- Master Level: 20
- Active
- Use MP to throw 2 throwing stars and apply damage based on LUK,
- regardless of the rate of javelin mastery.
Level 1: MP -8; Damage 58% x 2 Hits
Level 2: MP -8; Damage 62% x 2 Hits
Level 3: MP -8; Damage 66% x 2 Hits
Level 4: MP -8; Damage 70% x 2 Hits
Level 5: MP -9; Damage 76% x 2 Hits
Level 6: MP -9; Damage 80% x 2 Hits
Level 7: MP -9; Damage 84% x 2 Hits
Level 8: MP -10; Damage 90% x 2 Hits
Level 9: MP -10; Damage 94% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 11: MP -11; Damage 104% x 2 Hits
Level 12: MP -12; Damage 110% x 2 Hits
Level 13: MP -12; Damage 114% x 2 Hits
Level 14: MP -13; Damage 120% x 2 Hits
Level 15: MP -13; Damage 124% x 2 Hits
Level 16: MP -14; Damage 130% x 2 Hits
Level 17: MP -14; Damage 134% x 2 Hits
Level 18: MP -15; Damage 140% x 2 Hits
Level 19: MP -15; Damage 144% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits
SP Allocation
- 10 - Lucky Seven 1
- 11 - Nimble Body 3
- 12 - Keen Eyes 3
- 13 - Keen Eyes 6
- 14 - Keen Eyes 8 Maxed, Lucky Seven 2
- 15 - Lucky Seven 5
- 16 - Lucky Seven 8
- 17 - Lucky Seven 11
- 18 - Lucky Seven 14
- 19 - Lucky Seven 17
- 20 - Lucky Seven 20 Maxed
- 21 - Nimble Body 6
- 22 - Nimble Body 9
- 23 - Nimble Body 12
- 24 - Nimble Body 15
- 25 - Nimble Body 18
- 26 - Nimble Body 20 Maxed, Disorder 1
- 27 - Disorder 3, Dark Sight 1
- 28 - Dark Sight 4
- 29 - Dark Sight 7
- 30 - Dark Sight 10
Skills should look like this:
- Lucky 7 - 20 (maxed)
- Nimble Body - 20 (maxed)
- Keen Eyes - 8 (maxed)
- Disorder - 3
- Dark Sight - 10
<math>Insert formula here</math>
Equipment
- Lv10 - Lv10 equipment and a clean Garnier. At least Mokbi
- Lv15 - Lv15 equipment and a clean Steel Titans. At least Mokbi
- lv20 - Lv20 equipment and Lv20 gloves. At least Kumbi
- Lv25 - Lv25 equipment except for hat, Brown Bamboo Hat, lv25 earrings (if you get them in pq), Meba. At least Kumbi.
- Lv26 - White Bottom shoes
- Lv30 - Lv30 equipment except for hat and shoes, Brown Bamboo Hat, Dark Snowshoes. At least
- Lv35 - Lv35 equipment except shoe, hat and earring
(To be continued)