Class Choosing Guide

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Introduction

First off, and sorry to disappoint, but unfortunately there is no "best" class. This is because of a procedure that game creators use called "balancing classes". If there WAS a "best" class, everyone would be that class and there would be no need for other classes. That is why game creators balance every class to make sure they are all played.

Therefore, the hard part is deciding which class is fit for you, not for anyone else. It might be because of the massive damage, looks, or just fun, but it must be fit for you to play it. Otherwise, you will bore of it quickly and it won't be fun for you at all. Now, you don't want that, would you?

Warriors

Warriors are melee fighters. They cannot use range attacks like the other classes. Therefore, and as presumed, warriors have the far more health and defense than other classes. Attacking melee is sometimes boring, but the sheer damage of every hit makes it worthwhile.

Warriors do a lot of damage at higher levels, but are eclipsed by Mages in the intermediate zone. At this point, Warriors seem pretty pathetic, but don't give up!

Also, it is debatable to choose 2H, or 2handed, weapons over 1H weapons. The good news is that you can use both depending on the enviroment. This is resulting because of the Warrior's 'Mastery' skills. For example, Fighters get Sword and Axe Mastery. If you pick Axe Mastery, you get more damage+accuracy for BOTH 1H and 2H axes.

Pros:

  • Highest HP and Defense
  • Choice of 5 different weapons
  • Choose-able between 1H and 2H
  • Get AoE skill, Slash Blast, in first advancement.

Cons:

  • No Range attacks to speak of
  • Lowest MP
  • Unstable damage
  • Low accuracy + avoidability

Warriors - Fighters

Fighters have very high damage to a single target, from the Warrior's second class. They get effective attack skills like Final Attack and Rage. They also have the ability to choose between fierce swords to cool-looking axes. Extremely high damage as a Crusader, with Panic, Coma, and Combo Attack.

Pros:

  • Very high HP
  • Great offensive skills (Rage)
  • Cool weapons, sword and axe
  • High damage to single targets

Cons:

  • Extremely low MP
  • Horrible at mob-control

Warriors - Pages

Pages are similar to Fighters only during 2nd class because of the usage of swords, but Pages get more MP. They are average at single targets and multiple targets. Pages can do elemental attacks as a White Knight. This will allow the Page to do more damage to a type of enemy while also doing good damage to others.

Pros:

  • More MP than other warriors
  • Average at single + multiple targets

Cons:

  • Less HP than other Warriors
  • Not specifically good at one thing

Warriors - Spearmen

Spearmen are different from other 2nd adv Warriors. They use slow pole arms and spears, but they do a lot of damage at once. These weapons have very high max damage, but very low minimum damage. Therefore, they have unstable attack. They are very good at mob-controlling. They have good party skills such as Hyper Body that will make all parties want you. They also have a balanced amount of both HP and MP.

Pros:

  • High max damage
  • Mob-controlling masters
  • Party skills, like Hyper Body
  • Balanced amount of HP and MP

Cons:

  • Low minimum damage
  • Unstable damage
  • Slow attack

Magicians

Magicians are very abundant in the MS community. You can see any class of the Magician walking around all the time. Sure, they can't melee for their lives, but who needs melee when you can use magic spells either in the monster's face or far away? Using spells like Energy Bolt and Magic Claw, they can inflict good damage in the intermediate levels, and protect themselves with Magic Guard. They are liked in Party Quests for the damage they are able to do.

Pros:

  • High damage during 1st class adv
  • Fastest leveling after 15+
  • Incredible amounts of MP and MP recovery
  • Magic Claw can attack through walls and with stable, good damage
  • Take damage through Magic Guard, in MP

Cons:

  • Low defense
  • No jump-attacks
  • Low HP
  • Somewhat overpowered by other classes in high levels

Magicians - Fire/Poison

Fire/Poison wizards deal a lot of damage and can drain away at the monster's HP using poison.

Pros:

  • Highest damage of 2nd adv Magicians
  • Effective drain against high level enemies with poison

Cons:

  • Cannot heal
  • Poison is difficult to use properly
  • The only fire offensive spell, Fire Arrow, is blocked by terrain

Magicians - Ice/Lightning

Ice/Lightning wizards can freeze their opponents and bombard them with spells that hit multiple enemies at once. This calls for faster leveling.

Pros:

  • Fast leveling with lightning, multiple monster hitting
  • Ice Beam isn't blocked by terrain
  • Ice Beam can freeze monsters

Cons:

  • Not quite as raw damage
  • Cannot heal

Magicians - Clerics

Now, Clerics...a bit different from the other mages. They don't do damage, no, but they have the unique ability to heal. A party player, the Cleric tends to stick to parties for the offensive actions and just hang back, heal, and buff the members. In 3rd class, Clerics have awesome spells that can turn monsters into snails and summon dragons. They can also do great damage against evil/undead enemies.

Pros:

  • Can heal!
  • A lot of damage against evil/undead
  • Great party skills
  • Jump-attack using Heal

Cons:

  • Weakest damage
  • Leveling process pits you against same enemies over and over
  • Limited enemies

Thieves

Thieves are a very interesting class in MS. They can jump-attack with throwing stars and attack up close with daggers (although you will have to choose between those). They also have the coolest-looking equipment (debatable). Thieves don't get much defense, but they have high avoidability, making the enemies tend to miss. They get fast attacks instead of few strong blows, and as a 2nd class, they get one of the most fun skills in MS, Haste.

Pros:

  • Fast attacks
  • Range or melee
  • Jump-attacks
  • Cool equipment
  • High accuracy and avoidability
  • Fast leveling ranged

Cons:

  • Low HP and defense
  • Dagger thieves are hard to level
  • Daggers have short range
  • Claw thieves stink up-close
  • Assassins tend to need incredibly amounts of meso
  • Thieves are also abundance

Thieves - Assassin

An Assassin is the ranged thief, using throwing stars and claws. They have more stable damage than bowmen but compared to Bandits, they do less damage in general because of the unstability. With Haste, they are very fast and fun to play. People say that Assassins are the most fun class.

Pros:

  • Jump-attacking with Haste = lot of fun
  • More stable damage than Bowmen
  • Debatably the most fun class to play
  • Benefits from Warrior Potions

Cons:

  • Stinks fighting up-close
  • Ranged thieves are extremely expensive in meso
  • Repeatedly uses Lucky Seven skill
  • Assassins are VERY common

Thieves - Bandits

A Bandit is the dagger thief, the melee kind. Although they have less HP and defense than Warriors, they can avoid many attacks and can attack fast. They get a high-damage skill during 2nd class adv called Savage Blow.

Pros:

  • High damage with Savage Blow
  • Less common than Assassins

Cons:

  • Less damage than Warriors
  • Cannot ranged attack
  • Weak defense shields

Bowmen

Bowmen can use ranged attacks, and hit very hard with them. Although useless close-range their high damage capability at ranged makes up for it. They have unstable damage at first. They are very hard to jump-attack with.

Pros:

  • Extremely high max damage
  • Good ranged
  • Not over-abundant, but not seldom seen either, kind of average
  • Very high accuracy
  • Cheap ammo, arrows
  • High knockback ability

Cons:

  • Unstable damage
  • Useless up close
  • Hard to jump-attack
  • Slow attack and less avoidability than Assassins
  • Very boring training

Bowmen - Hunters

These are Bowmen who use bows. Although Hunters and Crossbowmen are very similar, Hunters tend to attack faster. Hunters can hit mobs with a ranged attack skill.

Pros:

  • Faster attacks
  • Higher knockback
  • Stable-r damage with Mastery
  • Hit mobs with Arrow Explosion

Cons:

  • Lesser damage
  • Slower attacks than Assassins

Bowmen - Crossbowmen

Crossbowmen are the type of Bowmen who use crossbows (duh). Again, Hunters and Crossbowmen are very similar, Crossbowmen do higher damage at once with slower attack speed. They can attack enemies in a line.

Pros:

  • Higher damage
  • Crossbowmen aren't common, meaning cheaper equipment
  • Soul Arrow allows them to go without arrows
  • Very high maximum damage
  • Extrremely good in 3rd job

Cons:

  • Slower attacks
  • Pretty unstable damage
  • Might be hard to find high-level crossbows

Conclusion

I hope you have realized that there is, absolutely, sadly, and unavoidably, no best class whatsoever. If you still go around looking for the best class after this, I will come slap you.

Remember class-balancing and also keep in mind that although one class might dominate at a certain level, at later levels your class may be stronger than they.

Level Power of Classes

Beginner [1-10]

Most powerful: Pre-Warriors Least powerful: Pre-Magicians

1st Class [10-30]

Most powerful: Magicians Least powerful: Pre-Bandits

2nd Class [30-70]

Most powerful: Assassins in the beginning, then Warriors/Bowmen middle to end. Least powerful: Bandits and Bowmen in the beginning, Mages in the end.

3rd Class [70-120]

Most powerful: Warriors/Bowmen Least powerful: Magicians except for clerics

Hope you learned something from this read!