Achilles

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Revision as of 06:10, 10 August 2011 by ToaArrol (talk | contribs)
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Achilles.gif

Description

Permanently increases your defensive abilities so you take less damage from enemies.

Master Level: 30

Type: Passive

Skill Progression By Level

  1. Damage Taken: -0.5%
  2. Damage Taken: -1.0%
  3. Damage Taken: -1.5%
  4. Damage Taken: -2.0%
  5. Damage Taken: -2.5%
  6. Damage Taken: -3.0%
  7. Damage Taken: -3.5%
  8. Damage Taken: -4.0%
  9. Damage Taken: -4.5%
  10. Damage Taken: -5.0%
  11. Damage Taken: -5.5%
  12. Damage Taken: -6.0%
  13. Damage Taken: -6.5%
  14. Damage Taken: -7.0%
  15. Damage Taken: -7.5%
  16. Damage Taken: -8.0%
  17. Damage Taken: -8.5%
  18. Damage Taken: -9.0%
  19. Damage Taken: -9.5%
  20. Damage Taken: -10.0%
  21. Damage Taken: -10.5%
  22. Damage Taken: -11.0%
  23. Damage Taken: -11.5%
  24. Damage Taken: -12.0%
  25. Damage Taken: -12.5%
  26. Damage Taken: -13.0%
  27. Damage Taken: -13.5%
  28. Damage Taken: -14.0%
  29. Damage Taken: -14.5%
  30. Damage Taken: -15.0%
  31. # Damage Taken: -15.5%
  32. # Damage Taken: -16.0%
  • The font in bold pink represents the skills when Combat Orders, Skill Level potential or a set bonus is in conjunction.