Monster Carnival

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Monster Carnival

Monster Carnival is a Party Quest for Level 30 - 50 players where, unlike other quests, players must compete in order to gain bonus experience. It is not unlike Ludibrium Maze Party Quest in that you just kill. However, there is a new tactics system which can help you and harm opponents.

Getting There

To get there, talk to Mr. Spiegelman in Kerning City (to the left of the PQ pipe area),Singapore (on top of storage keeper,bottom right side of map.)Orbis (up top on the platform leading to the station) or Ludibrium (to the left of the Honourable Rock). The NPC Mr. Spiegelman(without Mr. in MapleSEA) will send you there via the first option. The second option explains the quest and the third allows you to trade 'Maple Coins', a special currency that is obtained from defeating foes in the Carnival.

To get in, make a party of 2-6, depending on how many you wish to fight (opponents will be of equal number). Have the leader talk to Spiegelman and either select an empty room (Carnival Room # - #-# people) or an occupied room with a number of occupants equal to your party number. If you are inside a room, people will do the latter and request to play against you. You may accept or decline. If your party's average level is more than 10 away from the other party's, you won't be allowed to play against them. Room hogging (taking a room and 'waiting' for a friend or such) and request spamming are discouraged - they are annoying.

Display

The extra display consists of your guild being replaced with your team name (Maple Red or Blue).

The box in the top left hand corner also has several displays, most prominently the numerical ones - three rows of numbers. The format goes like this:

11/22

33/44

55/66

11 is the CP you have to spend on the Skills System. 22 is the total CP you've gotten for the team. 33 is the remaining CP your team has to spend, and 44 is your overall CP. 55 is your enemy's remaining CP to spend, and 66 is their total CP. 44 and 66 determine the final game outcome. There are three tabs below the display, which are discussed in the next section.

Battle Style

The style of fight is very different - you don't face others directly, but rather in a competition to get the most Carnival Points. Carnival Points can be gotten by killing monsters or from spherical point pieces dropped on the floor by enemies. Enemies continually spawn and are targeted by all players. If you die you do not lose exp, just personal CP (used for the special system about to be described) up to a value of 10. You will be brought to another room with a portal where you can instantly re-enter the fray.

However, there is also an extra system to give weaker parties a chance to win. The system works off the Carnival Points you get as an individual. Each skill used under the system doesn't reduce your overall CP score, but uses up the CP you have gained by killing/picking up. There are three tabs under this system - Mob, Status and Protector. Mob summons enemies to attack enemies. This may work for or against you; stronger enemies give more CP. The monsters and their summoning costs are:

  • Brown Teddy - 7 CP (Don't summon them - useless)
  • Bloctopus - 7 CP (See above)
  • Ratz - 8 CP (Useless by itself, summon hoards)
  • Chronos - 8 CP (See above)
  • Toy Trojan - 9 CP (Add Speed bonus for some annoyance, VERY effective against assassins)
  • Tick-Tock - 9 CP (See Brown Teddy)
  • Robo - 10 CP (An okay tank...summon King Block Golem for better results)
  • King Block Golem - 11 CP (An okay tank, summon in place of Rombot if lacking CP)
  • King Bloctopus - This is a glitch. What is summoned is King Block Golem.
  • Master Chronos - 12 CP (Extremely useful, especially in Factory map)
  • Rombot - 22 CP (in Factory Map), 30CP (in others) (Mass summon for good results)

Status hits the other team with status ailments, such as darkness, seal, poison etc. They and their description/CP cost/curability by potion are:

Note: Party skills work at a certain %, not 100% of the time.

  • Darkness (Party) - 17CP (Reduces accuracy for Warriors, Bowmen and Thieves, curable)
  • Weakness (Party) - 19CP (Disables jumping, curable, good when Cancel ***** Atk is in play)
  • Curse(Party) - 12CP (Reduces enemy Exp gain, useless, don't cast it, curable)
  • Poison(Party) - 19CP (Continued damage, fairly useless, a nuisance, curable)
  • Slow(Party) - 16CP (Slows enemy movements, useful, un-curable)
  • Seal (1 Person) - 14CP (Prevents use of class skills, multi-cast if you want, curable)
  • Stun (1 Person) - 22CP (Stuns an enemy for about 7 seconds, un-curable)
  • Cancel Buff (1 Person) - 18CP (Cancels HB, Rage, Haste, etc, un-curable ._.)

Protector skills are the most worthwhile, buffing the monsters on your side. Mass-casting of these skills is useful. Each buff causes a Gem Pedestal to spawn. The Pedestal carries your colour, and takes 4 normal hits to destroy. Destroying them is the only way to cancel the buff. They, and their use/CP cost are:

  • Power UP - 17CP (Increases monster touch damage, useful-ish)
  • Guard UP - 16CP (Increase defense against Warriors, Bowmen and Thieves, useful-ish)
  • Magic UP - 17CP (Increases the range attack of M. Chronos and Rombot, useful)
  • Shield UP - 16CP (Increases resistance against Magicians, useful-ish)
  • Accuracy UP - 13CP (Increases accuracy of monsters, useless)
  • Avoid UP - 16CP (Powers up the monsters avoid on your opponents side, VERY useful)
  • Speed UP - 12CP (Powers up the monsters speed on your opponents side, useful)
  • Cancel Weapon Attack - 35CP (Reduces damage done by physical classes to 1 per hit, VERY useful)
  • Cancel Magic Attack - 35CP (Reduses damage done by Magicians to 1 per hit, VERY useful)

Another thing about this Carnival is the disabling of potion use. Don't fret, you won't lose exp upon death. However, monsters drop potions in the Carnival. Picking up a potion uses it immediately. Large potions affect the whole party, and normal potions affect the acquirer. The available potions are:

Other dropped items include:

After winning or losing, you will be notified of whether you won or lost, then ferried out to an empty room where you talk to Spiegelman for your exp reward. If you draw (not likely) then there will be a 2 minute overtime, where it will be as if nothing has happened yet.

Rewards

The rewards for the Carnival are as follows.

Experience

You get experience depending on how much CP you have garnered. There are ratings from A to D, and each has a relative CP amount.

NOTE: These are rough guesses, except for the A and B Rank.

  • A rank: 500+ CP
  • B Rank: 250-499 CP
  • C Rank: 100-249 CP
  • D Rank: 1-99 CP
  • F Rank: 0 CP (Not likely)

Experience is as follows:

  • A Rank Winner: 30,000 Exp
  • A Rank Loser: 10,000 Exp
  • B Rank Winner: 25,500 Exp
  • B Rank Loser: 8,500 Exp
  • C Rank Winner: 21,000 Exp
  • C Rank Loser: 7,000 Exp
  • D Rank Winner: 15,500 Exp
  • D Rank Loser: 1,000 Exp

Maple Coin Rewards

Rewards received through trading Maple Coins are as follows.

You can get +0 in a stat to +3 in a stat. They have 3 slots, and are scrollable with Spiegelmann's Marbles, which cost 40 Maple Coins.

Weapons

There are three tiers of weapons - Level 33-35 ones, costing 7 coins, level 38-40 ones, costing 10 coins, and level 45-50 ones, costing 20 coins. It is not recommended you get any other than those specifically noted with a (***). Weapons are as if you picked them up from a monster - they can be above or below average, like the Spiegelman Necklace.

Warrior Weapons

Magician Weapons

Bowman Weapons

Thief Weapons

Battle Fields

There are three types of battlefield - the Terrace battlefield, the Factory battlefield and the Clocktower battlefield. They are reminiscent of the Brown Teddy maps, the Robo maps and the Chronos maps respectively. Each field is different in some way to the others.

Fields 1 & 2 - the Terrace

2 to 4 people can play on this field. They consist of a flat area and many smaller platforms above. Gem Pedestals spawn on these platforms. The default monsters are Brown Teddies and King Block Golems. Half the spawn is one team's, and the other half is the other team's. The spawn is reputedly slower, and due to confined areas, CP gain is stunted as well. A good field for 30-38 characters, slow for others.

Fields 3 & 4 - The Clocktower

2 to 4 people can play on this field. It consists of a flat spawning area and many webbed platforms above, where Gem Pedestals spawn. The base enemies are Toy Trojans and Robos. There are two rooms, one for each team. They are totally separated, though speech can be heard if you stand near the dividing barrier. The most popular one, giving each party it's own space. Good for any type of mid-high level party. Lower levels have more trouble here. Coin drop rate is highest, due to highest concentration of monsters. Although, this map is disliked by many of the bowman and assasins, since the population of monsters is so dense and the spawns are fast. So an archer or assasin can have a hard time trying to get far enough away from the monsters to attack.

Fields 5 & 6 - The Factory

3 to 6 people can play here. It is a layered map, two gapped platforms up top and a flat area at the bottom. Gem Pedestals spawn on the gapped platform areas. Robos and Rombots are the base enemies, but Robos only spawn on the gapped platforms and Rombots only on the bottom. The Robos are unique in that they are free to kill - whoever kills them gets the CP, and they are available to kill for both teams. Suitable for any players - the Robos for lower levels and the Rombots for higher levels.

Tactics

Opinion is divided as how to use the CP which ultimately judges who wins or loses. There are some notes below.

Basic Manuevers

  • Hoarding
    • Leave items on the ground (especially party pots) until you need them. A healthy supply of Party All Cures makes it a lot easier.
  • Stunners and Cubes
    • Pick them up! Don't leave them there, whatever you do. They're a very useful tool.
  • Mob Forcing
    • Have a mobber attack while Cancel ***** is on, so all enemies are in one place. Cancel the buff and the mobber kills them all quickly.
  • Low Levels
    • Recruit a low level to reduce average level and to be a gem shattering mule.
  • ALWAYS SAY GG (Good Game) AFTER A MATCH
    • Self-explanatory. Never gloat, only losers who have no self-esteem gloat. Please, say GG.

Basic Combinations

    • Prevents them from attacking, plus they can't get to the pedestals until they reach an All Cure. Weaker enemies and Bowmen/Assassins may die if Rombots are in play.
  • Stun (1 Person) continuously)
    • Works when there are 3 or less people. Stuns a whole party, making a lot of trouble for them.
    • Chances are this will take out at least one below 40 or weakened foe.
  • Cancel Weap/Magic + As many **** UP buffs as possible
    • Mass-spawn pedestals to confuse the opponent.
    • You face a mob of buffed speed demons rushing at you. An assassin/bowman's nightmare.
    • Only for use on mage parties. Co-ordinate your party so one person does one while another does the other.
  • 1st sub one of these: Both Cancel Attacks(for mixed party/Cancel Magic Attack(all Mage party)/Cancel Weapon Attack(Warrior/theif/bowmen parties) After you chose one of them then do Avoid Up+Speed Up (Note this is a last resort that can really help when in tight spot near end and when executed properly)

General Tactics

The priorities in the game go like this.

  1. Killing
  2. Buff with Cancel ****** Atk and use Weakness
  3. Buff with Avoid UP + Darkness (Party) (If the party has more physical attackers)
  4. Buff with Shield UP + Avoid UP (If the party has more magical attackers)
  5. Hoard potions for a quick recovery (Especially maps 3 & 4)
  6. Summon Rombot/Master Chronos and assist using Power UP and Magic UP
  7. Buff and heal party members (if you're a Cleric, Fighter, Wizard, Thief or Spearman)
  8. Disable enemies with Stun (1 person)
  9. Pick up Stunners/Cubes
  10. Maple Coins

One person, preferably the fastest killer, continually uses Stun (1 Person) or Avoid/Cancel buffs, keeping the opponents rushing to destroy Gem Pedestals. Another (two) person conserves CP, then unleashes all the buffs possible in addition to Cancel Weap/Magic in order to (A: confuse the enemy and (B: annoy them with all the buffs. Any other people help mass summon Rombot/Master Chronos and plague enemies with statuses.

Making Money

If you want fast money, you should get a Gephart for 7 coins and sell it to an NPC shop for 150,000 mesos. Or you can get Crystal Wand for 10 coins and try to sell it to player for better price (minimum: 200,000): note it only sells to NPC for 160,000. Lionheart is the best NPC deal, but Crystal Wand is probably the best to sell to players because it's extremely rare to mages below level 30 who can't to [[MCPQ]. Also, some people save up Maple Coins for the rare Spiegelmann's Necklace, which sells for around 2-3 mil.


Notes

Repeatable Quest