MakeWizards guide
- Welcome to MakeWizards guide :
Mages should have much int and luk... at noob you can but str if you wanna.
Cleric skills : lv.30 -1 point to teleport. lv.31 -3 points to heal. lv.32 - 1 point mp eater 1 point, 1 point holy arrow, 1 point heal. lv.33 - 3 points to heal. lv.34 - 1 point invincible 2 points heal. lv.35 - 3 points heal. lv.36 - 2 points invincible 1 point heal. lv.37 - 3 points heal. lv.38 - 3 points heal. lv.39 - 3 points heal. lv.40 - 3 points heal lv.41 - 3 points heal. lv.42 - 2 points heal (MAXED), 1 point invincible. lv.43 - 2 points invincible, 1 point bless. lv.44 - 3 points bless. lv.45 - 3 points bless. lv.46 - 3 points bless. lv.47 - 3 points bless. lv.48 - 3 points bless. lv.49 - 3 points bless. lv.50 - 3 points bless. lv.51 - 3 points bless. lv.52 - 3 points bless. lv.53 - 2 points bless(MAXED), 1 point mp eater. lv.54 - 3 points mp eater. lv.55 - 3 points mp eater. lv.56 - 3 points holy arrow. lv.57 - 3 points holy arrow. lv.58 - 3 points holy arrow. lv.59 - 3 points mp eater. lv.60 - 3 points mp eater. lv.61 - 3 points mp eater. lv.62 - 3 points mp eater(MAXED). lv.63 - 3 points holy arrow. lv.64 - 3 points holy arrow. lv.65 - 3 points holy arrow. lv.66 - 1 point holy arrow(MAXED) lv.67-70 is your choose.
Training places 30-70. lv.30-35 - wild boards, evil eyes, wooden,rocky masks. lv.35-40 - Ludibrium pq, ligators,wild and fire boards or teddys, ratz. lv.40-50 - ludibrium pq, leattys, Jr. lioner, lupin, chronos, zompie lupin or grays, stone gollems. lv.50-55 - crokos, lioners, stone gollems, hectors or maladys. lv.55-60 - coolie zompies, maladys, stone gollems, hectors or skeleton soldiers. lv.60-70 - coolie zompies, stone gollems, skeleton soldies or minor zompies.
Magician guide : Skills Lv.8 Magic ball. Lv.9 3 points to magic claw. Lv.10 3 points to magic claw. Lv.11 3 points to Improving mp recorvery. Lv.12 3 points to Improving mp recorvery. Lv.13 3 points to magic guard. lv.14 3 points to magic guard. lv.15 3 points to magic claw. lv.16 3 points to magic claw. lv.17 3 points to magic claw. lv.18 3 points to magic claw. lv.19 2 points magic claw(MAXED) and 1 point magic guard. lv.20 3 points to magic guard. lv.21 3 points to magic guard. lv.23 3 points to magic guard. lv.24 3 points to magic guard. lv.25 2 points to magic guard(MAXED) 1 point improving max mp increance lv.27 3 points to improving mp recorvery. lv.28 3 points to improving max mp increance. lv.29 3 points to improving max mp increance. lv.30 3 points to improving max mp increance.
Training places. 8-10 -blue, red snails. 11-14 - red snails, slimes and stumps 14-17 - slimes, orange mushrooms and pigs. 17-20 - pigs, ribbon pigs and orange mushrooms (i started to hunt in dungeon hardly) 20-23 - ribbon pigs, green mushrooms, horny mushrooms and kerning city pq. 23-26 - horny mushrooms, zompie mushrooms, kerning city pq. 26-30 - horny mushrooms, zompie mushrooms, wild boards, kerning city pq.
- If you are rich magician you should train plases that gives good exp and are somehow hard, like green, horny, zompie mushrooms.
- If you are poor magician you should train places that gives good money and doesent hit much like jr sentinels and do guests.
- If you are rich cleric you should pq, use good mp pots and kill good exp enemys.
- If you are poor cleric you should train good meso enemys do exhange and scroll guests.
(The poor and rich guides are somekinda same)
Cleric pros and cons: Pros:
- Gets heal an usefull skill.
- Owns dead enemys.
- needs almost none hp pots.
Cons:
- Needs much mp pots.
- Doesent own at 30-38 level.
Ty. PS: i know that some helps might seem stupid but thats how i trained and almost butted skills like that i becomed fast highest level of our class.