Long Bandit Guide: Difference between revisions
Streetracer (talk | contribs) (→Level 40-45: Deleted, it's unneccessary.) |
Streetracer (talk | contribs) (→Level 60-70: Added in a training ground in the new haunted house.) |
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==Level 60-70== | ==Level 60-70== | ||
[[Hoodoos]]s or [[Voodoos]] are the best exp at these levels (335 per kill) You should be able to kill them in 3 hits. It will be hard to get a spot though because pratically every other class trains there. But if you want to train on [[Coolie Zombies]] (not recommended), then go to [[El Nath]] and go two portals right. | |||
[[Category:Classes_(2nd_Job)]] | [[Category:Classes_(2nd_Job)]] |
Revision as of 22:18, 15 June 2008
As one of the two second job advancements for the Thief, the Bandit is one of the fastest, most dangerous jobs in the game. Of course, you start out weak, but you come out of it, bursting into your third job with huge amounts of damage and speed.
Second Job Introduction
This is where it gets fun! You've figured out the basics of the Thief, and you are now on your way of achieving what you've set out to do! The Bandit is a very fast, lethal character, so use your new powers to good! Bandits use a dagger as the main weapon. It enables them to strike quickly from up-close. Although the training may seem tough at times, later on you will realise that it was worth it.
Job Advancement Procedure
Finally, level 30! Time to make the second job advancement! To make the second job advancement, go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to his instructor.
The instructor is two maps east of Kerning City; Talk to him. Buy 50 or 60 orange potions before leaving. He'll take you to the advancement area. The only way to get out is to change channel or die. All I can say after this is, go after the monsters. Get 30 dark marbles, return to the thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes). Choose the Bandit and then confirm your choice. Congratulations! You are now a Bandit, and have just proceeded into your second job advancement!
Job Analysis
Being a Bandit means that you are on your way to becoming an expert with Daggers. The skills you acquire, the armor that you wear, the money that you have in your storage are all factors which determine the advantages and disadvantages of your chosen profession. In this case, it is the Bandit. Below, is a small list of general advantages and disadvantages in your ongoing career as a Bandit.
Pros
- Attack speed is very fast.
- Great in close battle.
- Great party characters.
- Amazing damage at high levels.
Cons
- Do not have ranged skills.
- A little hard to level up at lower levels.
- Take a lot of damage.
- Die a lot because they have to fight in close range and don't have very good weapon defense.
- Have trouble killing many bosses such as crimson balrog or papulatus at low levels.
Stat Distribution
The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at 2x your level, until level 40, then you can leave it as your level +40, and everything else goes into LUK!
- LUK: +5 for three levels
- DEX: +5 for two levels
Or
- LUK: +3 on each level
- DEX: +2 on each level
At Level 40+:
- LUK: +4 on each level
- DEX: +1 on each level
Level 30: 60 DEX, 117 LUK
Level 35: 70 DEX, 132 LUK
Level 40: 80 DEX, 147 LUK
Level 50: 90 DEX, 172 LUK
Level 60: 100 DEX, 197 LUK
Level 70: 110 DEX, 222 LUK
Bandit Skills
Skill Point Distribution
Every Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Bandit SP spending guide.
Alternate Hybrid Build
Level 30: +1 Dagger Mastery (1)
Level 31-40: +3 Savage Blow:Dagger (30)
Level 41-43: +9 Dagger Mastery (10)
Level 44-46: +9 Dagger Booster (9)
Level 47-50: +12 Haste (12)
Level 51-53: +9 Dagger Mastery (19)
Level 54-55: +6 Haste (18)
Level 56: +2 Haste (20), +1 Dagger Booster (10)
Level 57-59: +9 Dagger Booster (19)
Level 60: +1 Dagger Booster (20), +1 Dagger Mastery (20), +1 Steal (1)
Level 61-69: +27 Steal (28)
Level 70: +2 Steal (30), +1 Endure (1)
End Results
- <same as Steal Build>
Endure Build
Level 30: +1 Dagger Mastery (1)
Level 31: +3 Dagger Mastery (4)
Level 32: +3 Dagger Mastery (7)
Level 33: +3 Dagger Mastery (10)
Level 34: +3 Dagger Mastery (13)
Level 35: +3 Dagger Mastery (16)
Level 36: +3 Dagger Mastery (19)
Level 37: +3 Savage Blow: Dagger (3)
Level 38: +3 Savage Blow: Dagger (6)
Level 39: +3 Savage Blow: Dagger (9)
Level 40: +3 Savage Blow: Dagger (12)
Level 41: +3 Savage Blow: Dagger (15)
Level 42: +3 Savage Blow: Dagger (18)
Level 43: +3 Savage Blow: Dagger (21)
Level 44: +3 Savage Blow: Dagger (24)
Level 45: +3 Savage Blow: Dagger (27)
Level 46: +3 Savage Blow: Dagger (30)
Level 47: +3 Dagger Booster (3)
Level 48: +2 Dagger Booster (5) , +1 Haste (1)
Level 49: +3 Haste (4)
Level 50: +3 Haste (7)
Level 51: +3 Haste (10)
Level 52: +3 Haste (13)
Level 53: +3 Haste (16)
Level 54: +3 Haste (19)
Level 55: +1 Haste (20), +1 Endure (1), +1 Dagger Booster(6)
Level 56: +3 Dagger Booster (9)
Level 57: +3 Dagger Booster (12)
Level 58: +3 Dagger Booster (15)
Level 59: +3 Dagger Booster (18)
Level 60: +2 Dagger Booster (20), +1 Endure (2)
Level 61: +3 Endure (5)
Level 62: +3 Endure (8)
Level 63: +3 Endure (11)
Level 64: +3 Endure (14)
Level 65: +3 Endure (17)
Level 66: +3 Endure (20)
Level 67: +3 Steal (3)
Level 68: +3 Steal (6)
Level 69: +2 Steal (8), +1 Dagger Mastery (20)
Level 70: +3 Steal (11)
End Results
- 20 Dagger Mastery (Maxed)
- 30 Savage Blow (Maxed)
- 20 Dagger Booster (Maxed)
- 20 Haste (Maxed)
- 20 Endure (Maxed)
- 11 Steal
Note: In the beginning, Savage Blow and Dagger Mastery could be reversed (so you max Savage Blow first). This does take more MP, but it will allow you to level faster once you hit level 35 with 16 Savage Blow (lots of people in Ludi PQ like Bandits because of their fast kill rate)
Steal Build
Level 30: +1 Dagger Mastery (1)
Level 31: +3 Dagger Mastery (4)
Level 32: +3 Dagger Mastery (7)
Level 33: +3 Dagger Mastery (10)
Level 34: +3 Dagger Mastery (13)
Level 35: +3 Dagger Mastery (16)
Level 36: +3 Dagger Mastery (19)
Level 37: +3 Savage Blow: Dagger (3)
Level 38: +3 Savage Blow: Dagger (6)
Level 39: +3 Savage Blow: Dagger (9)
Level 40: +3 Savage Blow: Dagger (12)
Level 41: +3 Savage Blow: Dagger (15)
Level 42: +3 Savage Blow: Dagger (18)
Level 43: +3 Savage Blow: Dagger (21)
Level 44: +3 Savage Blow: Dagger (24)
Level 45: +3 Savage Blow: Dagger (27)
Level 46: +3 Savage Blow: Dagger (30)
Level 47: +3 Dagger Booster (3)
Level 48: +2 Dagger Booster (5) , +1 Haste (1)
Level 49: +3 Haste (4)
Level 50: +3 Haste (7)
Level 51: +3 Haste (10)
Level 52: +3 Haste (13)
Level 53: +3 Haste (16)
Level 54: +3 Haste (19)
Level 55: +1 Haste (20), +1 Steal (1), +1 Dagger Booster(6)
Level 56: +3 Dagger Booster (9)
Level 57: +3 Dagger Booster (12)
Level 58: +3 Dagger Booster (15)
Level 59: +3 Dagger Booster (18)
Level 60: +2 Dagger Booster (20), +1 Steal (2)
Level 61: +3 Steal (5)
Level 62: +3 Steal (8)
Level 63: +3 Steal (11)
Level 64: +3 Steal (14)
Level 65: +3 Steal (17)
Level 66: +3 Steal (20)
Level 67: +3 Endure (3)
Level 68: +3 Endure (6)
Level 69: +2 Endure (8), +1 Dagger Mastery (20)
Level 70: +3 Endure (11)
End Results
- 20 Dagger Mastery (Maxed)
- 30 Savage Blow (Maxed)
- 20 Dagger Booster (Maxed)
- 20 Haste (Maxed)
- 11 Endure
- 20 Steal
This build is suggested because steal would probably be better than endure
Places To Train
Below are some recommended places where you should train, and monsters of which you should train off.
Level 30-40
Since the Monster carnival PQ is out now, you can do that for great exp, and, when you get 30 points, a spigelemann neclace to sell. This can be accessed by talking to Spigelemann at Kerning City, Ludibrium, or Orbis.
Level 40-50
By now, you should be able to fight Sakura Cellions. Still, only go to cellions if you are completely depsperate for a chnage. They do drop alot of level 50 thief tops and bottom, and give 65 EXP. For faster leveling go to the Monster Carnival PQ.
Level 50-55
Luster Pixies or Zombie Lupins. Good drops and good EXP. Stone Gollems or Block Golems in Ludibrium would also be good. Another nice option would be the Jr. Yetis and Hectors around Icy Path II. Another option is going to Dangerous Cave (which is the path to Pianus that can be found in The Grave of a Wrecked Ship located in Aqua Dungeon) and training on Flyeyes. There's a quite good spawn, and some decent drops, as well as the exchange quest that can be completed. They give 95 exp opposed to Zombie Lupins 90, and have less HP, although the Bandit class will have to purchase more HP pots.
You can also party quest in Ludibrium maze. It goes fo lvls 51-70. Or another place in near El Nath called Dead Mine. It has flyeyes and Coolies.
Level 55-60
Zombie Lupins, Flyeyes, Luster Pixies, Jr. Yetis, and Hectors, possibly even White Pangs would be good at these levels as well. Crocos are also good, as there's a chance you can obtain your lv 60 top & bottom, and Crocos give the same exp as Hectors but have 800 less HP. You can also try Dark Stone Golems, which drop Tobis and Dark Identitys. Lorang and Clang are nice, but hold off on Torties until you're able to 2 hit kill them as they have some good drops (10% Glove ATK Scroll, anyone?) If you do decide to go to Hot Sand or Clang and Lorang, bring a party with you. Then let them share your rare stuff.
Level 60-70
Hoodooss or Voodoos are the best exp at these levels (335 per kill) You should be able to kill them in 3 hits. It will be hard to get a spot though because pratically every other class trains there. But if you want to train on Coolie Zombies (not recommended), then go to El Nath and go two portals right.