Class Choosing Guide: Difference between revisions

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'''Cons:'''
'''Cons:'''
* Less HP than other Fighters.
* Less MP than other Fighters.
* Less MP than Spearmen.
* Less HP than Spearmen.
* Not good at one specific thing.
* Not good at one specific thing.



Revision as of 22:01, 1 February 2008

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Introduction

First off, there is no "best" class. This is because of a procedure that the game creators use called "balancing classes". If there was a "best" class, everyone would be that class and there would be no need for other classes. That is why game creators balance every class to make sure they are all played. Instead, each class has its own pros and cons.

Therefore, the hard part is deciding which class is fit for you, not for anyone else. It might be because of the massive damage, looks, or just fun, but it must fit your playing style. Otherwise, you will become bored of it quickly and it won't be fun for you at all.

Warriors

Warriors are melee fighters, thus they cannot use ranged attacks like the other classes. Therefore, warriors have much more health and defense than other classes. Attacking melee is sometimes boring, but the sheer damage of every hit makes it worthwhile.

Warriors do a lot of damage at higher levels, but are eclipsed by magicians in the intermediate zone. At this point, Warriors seem pretty pathetic, but don't give up.

Also, it is debatable to choose two-handed, which is commonly abbreviated to 2H, weapons over 1H weapons. The good news is that you can use both depending on the environment. This is resulting because of the Warrior's "Mastery" skills. For example, Fighters get Sword and Axe Mastery. If you pick Axe Mastery, you get a higher minimum damage + accuracy for BOTH one-handed and two-handed axes.

Pros:

  • Highest HP and defense of all classes.
  • Choice of 5 different weapons types.
  • Can choose between 1-handed and 2-handed weapons.
  • Get area of effect skill, also called "mob attack" (can attack multiple monsters) Slash Blast, in first advancement.
  • Highest attack.

Cons:

  • No ranged attacks.
  • Lowest MP of all classes.
  • Unstable damage; varies a lot(unless you have weapon mastery).
  • Low accuracy and avoidability.

Warriors - Fighters

Fighters apply very high damage to a single target, from the Warrior's second class. They get effective attack skills such as Final Attack and Rage. They also have the ability to choose between fierce swords and cool-looking axes. As a Crusader, they have extremely high damage, with Panic, Coma, and Combo Attack.

Pros:

  • Very high HP.
  • Great offensive skills (Rage).
  • High damage to single targets.

Cons:

  • Extremely low MP.
  • Horrible at mob-control.

Warriors - Pages

Pages are similar to Fighters only during 2nd class because of the usage of swords, but Pages get more MP. They are average at single targets and multiple targets. Pages can do elemental attacks as a White Knight. This will allow the Page to do more damage to one type of enemy while also doing good damage to others.

Pros:

  • More MP than Spearmen
  • More HP than Fighters.
  • Does moderately well against single + multiple targets.
  • Deals elemental damage.

Cons:

  • Less MP than other Fighters.
  • Less HP than Spearmen.
  • Not good at one specific thing.

Warriors - Spearmen

Spearmen are different from other 2nd job Warriors. They use slow pole arms and spears, but they do a lot of damage at once. These weapons have very high maximum damage, but very low minimum damage. Therefore, they have unstable attack. However, they are very good at mob-controlling. They have good party skills such as Hyper Body, which creates high demand among parties. They also have a balanced amount of both HP and MP.

Pros:

  • High maximum damage.
  • Mob-controlling masters.
  • Acquires Party skills (i.e. Hyper Body).
  • More balanced amount of HP and MP.
  • Has far more HP than Fighters and Pages.
  • Farther melee range than Fighters and Pages.

Cons:

  • Less MP than the other two classes.
  • Low minimum damage.
  • Unstable damage, varies a lot.
  • Slow attack.


NOTE: In 4th Job, ALL warriors get a skill called "Rush". Its skill name itself, describes that the slowness speed of 2-H swords/axes/blunt weapons, and spears and pole arms, are all canceled, as to the skill itself...

Magicians

Magicians are very abundant in the MS community. Sure, they can't melee for their lives, but who needs melee when you can use magic spells either in the monster's face or far away? Using spells like Energy Bolt and Magic Claw, they can inflict good damage in the intermediate levels, and protect themselves with Magic Guard. They are preferred in most party quests (PQ) for the damage they are able to do.

Pros:

  • High damage during 1st class advancement.
  • Fast leveling after Lvl 15+.
  • Incredible amounts of MP and MP recovery.
  • Magic Claw has stable, good damage that can attack through walls.

Cons:

  • Very low HP.
  • Most money spent on MP pots until you get MP Eater in 2nd job.

NOTE: Magicians can "jump attack" by pressing the spell's assigned key and jump in the same time, although its very difficult to use. NOTE: Although other classes overpower in 3rd class, magicians have very strong mob attacks and party skills that are popular among parties.

Magicians - Fire/Poison

Fire/Poison wizards deal a lot of damage and can drain away at the monster's HP using poison spells.

Pros:

  • Highest damage of 2nd adv Magicians.
  • Effective drain against high level enemies with poison.
  • Fire has the second most elemental advantage, second to holy.

Cons:

  • Poison is difficult to use properly.
  • The only fire offensive spell for 2nd job, Fire Arrow, is blocked by terrain.

Magicians - Ice/Lightning

Ice/Lightning wizards can freeze their opponents and bombard them with spells that hit multiple enemies at once. This calls for faster leveling.

Pros:

  • Fast leveling with lightning, multiple monster hitting.
  • MP Eater + Lightning will often get a great amount of MP back.
  • Cold Beam isn't blocked by terrain.
  • Cold Beam can freeze monsters.
  • Stronger than clerics against normal monsters.

Cons:

  • Not quite as raw damage
  • Lightning as the second least elemental advantage
  • Lightning is expensive in MP; 40 Mana when maxed.

NOTE: In 4th Job, Mages get a skill where they can have infinite MP, but of course, to use the skill itself, it uses a big amount of MP, only lasts for 40 seconds, and has a cool-down timer of 10 minutes.

Magicians - Clerics

Well, Clerics are a bit different from the other mages. They don't do much damage, but they have the unique ability to heal. A party player, the Cleric tends to stick to parties for the offensive actions and just hang back, heal, and buff the members. In 3rd class, Priests have awesome spells that can turn monsters into snails and summon dragons. Thus, making the trouble of level 30-70 worth the effort. They can also do great damage against undead enemies.

Pros:

  • Can heal. (which virtually eliminates the need for HP pots, but seal or other obstacles might interfere with healing; it is advisable to keep a few spare HP pots for emergencies)
  • A lot of damage against evil/undead monsters.
  • Great party skills.
  • Able to jump-attack using Heal.
  • Easily accepted into parties.
  • Gains EXP from healing people. (more Hit Points equals more EXP)

Cons:

  • Weakest damage.
  • Slow physical attack rate.
  • Due to constant massive amounts of MP used, MP recovery items turn expensive.
  • Leveling process pits you against same enemies over and over.
  • Limited enemies for heal. (holy attacks undead monsters)

Thieves

Thieves are a very unique class in MapleStory. They can jump-attack with throwing stars and attack up close with daggers. Thieves don't have much defense, but they have high avoidability, so enemies tend to miss. They get fast attacks instead of few strong blows.

Pros:

  • Fast attacks.
  • Can attack with range or melee.
  • Jump-attacks.
  • High accuracy and second highest avoidability.

Cons:

  • Low defense.
  • Dagger thieves are hard to level most of the time.
  • Daggers have short range.
  • Claw thieves perform poorly up-close.

Thieves - Assassin

An Assassin (or, abbreviated, sin) is the ranged thief, using throwing stars and claws. They have more stable damage than bowmen but compared to Bandits, they do less damage in general because of the unstability. With Haste, they are very fast.

Pros:

  • More stable damage than Bowmen
  • Benefits from Warrior Potions

Cons:

  • Performs poorly at short ranges.
  • Extremely expensive in mesos.
  • Repeatedly uses Lucky Seven skill.
  • Sins are VERY common.


Player's note: Warning, stars are extremely expensive nowadays so be prepared that if you want to get nice/strong stars, they're gonna cost you. Normal stars are less expensive than their "flashier" counterparts. (i.e. kumbis and icicles)

Thieves - Bandits

A Bandits (Abbreviated dit) is the dagger thief, the melee kind. Although they have less HP and defense than Warriors, they can avoid many attacks and can attack fast. They get a high-damage skill during 2nd class advancement called Savage Blow.

Pros:

  • High damage with Savage Blow.
  • Less common than sins.
  • Much cheaper than sins. (scroll-wise; 3rd job for bandit is very costly, because a skill called Meso Explosion uses mesos to cause damage.)
  • In 4th job, they have a nice skill called "Assassinate"; when maxed, delivers four powerful strikes, with the last strike, critical.

Cons:

  • Less damage than Warriors.
  • No ranged attacks.
  • Savage Blow requires a lot of MP.
  • Usually levels slow.

Bowman

Bowmen can use ranged attacks, and hit very hard with them. Although useless close-range, their high damage capability at ranged makes up for it. They have unstable damage at first. They are very hard to jump-attack with.

Pros:

  • Extremely high max damage.
  • Uncommon class.
  • Highest accuracy among all classes.
  • Cheap equipment and arrows.
  • Has a knockback ability.
  • Second highest avoidability of all classes.

Cons:

  • Unstable damage when starting out until the 2nd job advancement.
  • Difficult to use in melee combat, though Assassin is less useful in melee combat, because Bowmen have knockback.
  • Hard to jump-attack.
  • Slower attack rate and less avoidability than Assassins.
  • Training requires a lot of time and effort.

Bowmen - Hunters

Hunters are Bowmen who use bows. Although Hunters and Crossbowmen are very similar, Hunters attack faster, but they are weaker than the Crossbowman. Hunters can hit mobs with a ranged attack skill.

Pros:

  • Faster attacks.
  • Higher knockback.
  • Arrow Bomb can hit mobs on different terrain, and can stun.
  • In 4th Job, they have a skill called "Storm of Arrows", which can fire multiple arrows rapidly, until the button is released.

Cons:

  • Lesser damage than Crossbowmen due to the 1.4 Bow damage multiplier.
  • More common than Crossbowmen.

Bowmen - Crossbowmen

Crossbowmen are the type of Bowmen who use crossbows. Again, Hunters and Crossbowmen are very similar, Crossbowmen do higher damage at once with slower attack speed. They can attack enemies in a line with the skill 'Iron Arrow'.

Pros:

  • Higher damage due to the 1.6 Crossbow damage multiplier.
  • Crossbowmen aren't common, meaning cheaper equipment.
  • Iron Arrow does more damage than Arrow Bomb, and it has a farther attack range.
  • Iron Arrow can attack through walls unlike Arrow Bomb.
  • Requires 5 less STR (to equip crossbows), resulting in slightly higher dexterity.
  • Extremely good in 3rd job with Blizzard Arrow, which can freeze monsters for 3 seconds.

Cons:

  • Slower attacks.
  • Iron Arrow does not stun like Arrow Bomb.
  • Iron Arrow can't fire upward or downward like Arrow Bomb.

Level Power of Classes

Beginner [1-10]

Most powerful: Pre-Warriors.

Least powerful: Pre-Magicians.

1st Class [10-20]

Most powerful: Warrior

Least powerful: Pre-Bandits

[20-30]

Most powerful: Magicians

Least powerful: Pre-Bandits

2nd Class [30-70]

Most powerful: Assasin in the beginning, then Bandits middle to end.

Least powerful: Bandits and Warrior in the beginning, Mages in the end.

3rd Class [70-120]

Most powerful: Warriors/Bowmen/Hermit, all depending on what you mean by powerful and the situation. (Maps, party type, solo, etc.)

Least powerful: All magicians

All classes are powerful at one time.

Therefore, magicians are early gamers, assassins are early-mid gamers, bandits are mid-late gamers, and warriors and bowmen are late gamers all the way.

Conclusion

Hopefully, you have realized that there is no best class to Maple Story. All classes have their good points and bad points.

Remember class-balancing and keep in mind that although one class might dominate at a certain level, at later levels your class may be stronger than they are. Do not forget that you should also allow your personality to dominate the decision on which class to choose, rather than choosing a class because many people choose it, or because it is recommended by your friends.