Beginners Guide to Pirate: Difference between revisions
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1.Double Fire 1 | 1.Double Fire 1 | ||
2. Double Fire | 2.Summersault Kick 1, Dash 1 Double Fire 2 | ||
3.Double Fire Mastery | |||
4.Quick Motion Mastery | |||
5.Summersault Kick 10 | |||
6.Dash Mastery | |||
Infighters | |||
1.Straight 1 | |||
2.Summersault Kick 1 Dash 1 | |||
3.Straight Mastery | |||
4.Summersault Kick Mastery | |||
5.Quick Motion 10 | |||
6.Dash Mastery |
Revision as of 13:18, 7 January 2008
Pirates
Pirates is another job that came out on Kms Dec 19, 2007. The job instructor name is Carlin or Karlin. There are two ways for the pirates. The Gunslinger and Infighter. The gunslinger uses guns that shoot bullets. The infighters attack with their knuckles(a new weapon the you wear on you hand). The gunslinger and infighter are stronger than the other jobs right now in the Kms test server.
Skills
Quick Motion
Increases your Dexterity and Avoidance.
Straight
Hits your enemy with your fist(1 enemy)
Summersault kick
Does a summersault and kicks monsters. Can hit up to 3 monsters at Lvl 1, but as you put more skill points on it more monsters you can hit.
Double Fire
Hits your enemy with two bullets. As you master it, the range would be longer.
Dash
Your speed% and jump% goes up for a limited time.
Pirates Ability Points Tactics
First, if you want to become a pirate, you must have 20 Dex. To become infighter you must raise your Dex must be 5 more higher than your level. For gunslingers, the strength has to be 5 more higher than your level. You can do it in another way but I recommend this one.
Skill Tactics
Gunslingers
1.Double Fire 1
2.Summersault Kick 1, Dash 1 Double Fire 2
3.Double Fire Mastery
4.Quick Motion Mastery
5.Summersault Kick 10
6.Dash Mastery
Infighters
1.Straight 1
2.Summersault Kick 1 Dash 1
3.Straight Mastery
4.Summersault Kick Mastery
5.Quick Motion 10
6.Dash Mastery