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m (→Distributing Ability Points: spell check) |
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Every time you level-up, you gain five Ability Points (AP). These can be used to improve your attributes — [[STR]], [[DEX]], [[INT]], [[LUK]], [[HP]], and [[MP]]. As a Magician, you will only need LUK to wear equipment and INT for magic attack. When you level-up you should go to your character Stats List and organize your AP so your LUK is equal to (Level + 3); and put the rest into INT. Most players recommend not to put any AP into HP, MP, STR or DEX, since this will dramatically weaken the magician in the distant future. | Every time you level-up, you gain five Ability Points (AP). These can be used to improve your attributes — [[STR]], [[DEX]], [[INT]], [[LUK]], [[HP]], and [[MP]]. As a Magician, you will only need LUK to wear equipment and INT for magic attack. When you level-up you should go to your character Stats List and organize your AP so your LUK is equal to (Level + 3); and put the rest into INT. Most players recommend not to put any AP into HP, MP, STR or DEX, since this will dramatically weaken the magician in the distant future. | ||
Exemplis grata: Let us say that a Magician has 9 | Exemplis grata: Let us say that a Magician has 9 LUK and 7 INT when (s)he creates his/her character. Therefore, his/her Stat List would grow this way (AP): | ||
Level 2: 9 LUK, | Level 2: 9 LUK, 14 INT<br> | ||
Level 3: 9 LUK, | Level 3: 9 LUK, 19 INT<br> | ||
Level 4: 9 LUK, | Level 4: 9 LUK, 24 INT<br> | ||
Level 5: 9 LUK, | Level 5: 9 LUK, 29 INT<br> | ||
Level 6: 9 LUK, | Level 6: 9 LUK, 34 INT<br> | ||
Level 7: 10 LUK, | Level 7: 10 LUK, 38 INT | ||
The general formula (when we finally reach (Level + 3) for LUK) is (ΔAP): | The general formula (when we finally reach (Level + 3) for LUK) is (ΔAP): |
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