Avoidability: Difference between revisions

From MapleWiki
Jump to navigation Jump to search
No edit summary
Line 8: Line 8:
* For the most part, Avoidability is incresased by adding [[Ability Points]] to LUK and DEX.  They add ≈.4939 and ≈.23614 avoid respectively.
* For the most part, Avoidability is incresased by adding [[Ability Points]] to LUK and DEX.  They add ≈.4939 and ≈.23614 avoid respectively.
* Avoidability bonuses are given out in some equipments. A notable one is the [[Old Raggedy Cape]]. Scrolls that add Avoidability to your armor are:
* Avoidability bonuses are given out in some equipments. A notable one is the [[Old Raggedy Cape]]. Scrolls that add Avoidability to your armor are:
* Scrolling your equipment.
{|border="1"
{|border="1"
!Scroll name!!100%!!70%/60%!!30%/10%
!Scroll name!!100%!!70%/60%!!30%/10%

Revision as of 02:50, 31 August 2007

Description

Avoidability is not necessarily one of the most important stats in the game, but many it often compensates for low HP or low MP in a class. In the case of Thief, Magician and Bowman, as they are often add more points into DEX or LUK, while Warrior on the other hand have much greater Health Points instead.

Effects

  • Avoidability determines if an attack from a monster will hit you.

Gaining Avoidability

  • For the most part, Avoidability is incresased by adding Ability Points to LUK and DEX. They add ≈.4939 and ≈.23614 avoid respectively.
  • Avoidability bonuses are given out in some equipments. A notable one is the Old Raggedy Cape. Scrolls that add Avoidability to your armor are:
Scroll name 100% 70%/60% 30%/10%
Bottom Jump - 1 2
Glove DEX - - 1
Overall LUK - 1 3
Shoe DEX 1 2 5
Top LUK - 1 3