User:LimitedEdition: Difference between revisions
(New page: == LimitedEdition's Assassin Guide == == The Beginning == Create a character with any thing you want except it must have for INT and STR 5/4, 4/5, 4/4, this may take a while so don't try ...) |
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== The Build For Skills == | <nowiki>== The Build For Skills == | ||
Most Assassins start with Claw Mastery which increases Accuracy and provides extra Throwing Stars. Follow this build and you will be as strong as possible for your level. | Most Assassins start with Claw Mastery which increases Accuracy and provides extra Throwing Stars. Follow this build and you will be as strong as possible for your level. | ||
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== Job Advancement:Becoming Hermit == | == Job Advancement:Becoming Hermit == |
Revision as of 09:21, 10 August 2007
LimitedEdition's Assassin Guide
The Beginning
Create a character with any thing you want except it must have for INT and STR 5/4, 4/5, 4/4, this may take a while so don't try 4/4 settle for 5/4 or 4/5. Start of doing the quest killing Green Snails and level on these till your level 3. Head over to Blue Snails and once you hit about level 9, you can go to Victoria Island and train at Henesys. Make SURE you have 25 DEX by level 10 or you can't be get the job as a Rouge and the rest goes into LUK.
The Build For Stats
Now most people decide to follow normal build just LUK and DEX for the new equip every few levels. I'd prefer this build because being low DEX means you wear mostly same equips. The Normal Build for Stats is your DEX should be 2x your level. For example, your level is 15 your DEX is 30. The best way to raise this with no confusion is 2 DEX every level and 3 LUK every level. Once you hit level 40, the build changes slightly. From then on you only add 1 DEX and 4 LUK.
== The Build For Skills == Most Assassins start with Claw Mastery which increases Accuracy and provides extra Throwing Stars. Follow this build and you will be as strong as possible for your level. Level 30: Claw Mastery (+1) Level 31: Claw Mastery (+2), Critical Throw (+1) Level 32: Critical Throw (+3) Level 33: Critical Throw (+3) Level 34: Critical Throw (+3) Level 35: Critical Throw (+3) Level 36: Critical Throw (+3) Level 37: Critical Throw (+3) Level 38: Critical Throw (+3) Level 39: Critical Throw (+3) Level 40: Critical Throw (+3) Level 41: Critical Throw (+2) Maxed, Claw Mastery (+1) Level 42: Claw Mastery (+1), Claw Booster (+2) Level 43: Claw Booster (+3) Level 44: Haste (+3) Level 45: Haste (+3) Level 46: Haste (+3) Level 47: Haste (+3) Level 48: Haste (+3) Level 49: Haste (+3) Level 50: Haste (+2) Maxed, Endure (+1) Level 51: Endure (+2), Drain (+1) Level 52: Claw Mastery (+3) Level 53: Claw Mastery (+3) Level 54: Claw Mastery (+3) Level 55: Claw Mastery (+3) Level 56: Claw Mastery (+3) Maxed Level 57: Claw Booster (+3) Level 58: Claw Booster (+3) Level 59: Claw Booster (+3) Level 60: Claw Booster (+3) Level 61: Claw Booster (+3) Maxed Level 62: Drain (+3) Level 63: Drain (+3) Level 64: Drain (+3) Level 65: Drain (+3) Level 66: Drain (+3) Level 67: Drain (+3) Level 68: Drain (+3) Level 69: Drain (+3) Level 70: Drain (+3) If you wish you can take 2 points off Claw Booster and max out Drain but either way is a good build. So in the end at Hermit life you will have: Claw Mastery: 20 Critical Throw: 30 Haste: 20 Claw Booster: 20 Endure: 3 Drain: 28 ---- <nowiki>Insert non-formatted text here</nowiki>