Fighter: Difference between revisions

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== Why Be a Fighter? ==
== Why Be a Fighter? ==
[[Image:fighterjt.PNG|right|600px|thumb|Warrior Job Tree, with the fighter indicated in red.]]
A Fighter is good at 1 on 1 battles, however, due to the axe's limited range, axe fighters will not be all that good with his/her slash blast. Fighters also get the most HP out of all the warrior classes, however, the least MP.
== Swords or Axes ==
Choosing between swords and axes isn't easy. Look below to find pros and cons for each weapon.
===Pros - Swords===
* Stable damage.
* Higher damage
===Cons - Swords===
* More in demand, making swords more expensive.
===Pros - Axes===
* Less in demand, making axes cheaper
===Cons - Axes===
* Being less in demand, less people are selling axes.
* Less stable damage
== Skills ==
{{Main Article|:Category:Fighter Skills}}
[[Image:Sword Mastery Icon.gif]] '''[[Sword Mastery]]''' ''Master Level: 20''
''Increases the sword mastery and accuracy. It only applies when a sword is in hand.''
*''Requirements: None''
*''Level 1: Sword Mastery 15%, accuracy +1''
*''Level 20:Sword Mastery 60%, accuracy +20''
[[Image:Axe Mastery Icon.gif]] '''[[Axe Mastery]]''' ''Master Level: 20''
''Increases the axe mastery and accuracy. It only applies when an axe is in hand.''
*''Requirements: None''
*''Level 1: Axe Mastery 15%, accuracy +1''
*''Level 20:Axe Mastery 60%, accuracy +20''
[[Image:Final Attack Icon.gif]] '''[[Final Attack: Sword]]''' ''Master Level: 30''
''With a certain success rate, another attack performs after an attacking skill. Only works with a sword in hand.''
*''Requirements: 3 in [[Sword Mastery]]''
*''Level 1: 2% success rate, final attack with sword damage 105%''
*''Level 30: 60% success rate, final attack with sword damage 250%''
[[Image:Final Attack Icon.gif]] '''[[Final Attack: Axe]]''' ''Master Level: 30''
''With a certain success rate, another attack performs after an attacking skill. Only works with an axe in hand.''
*''Requirements: 3 in [[Axe Mastery]]''
*''Level 1: 2% success rate, final attack with axe damage 105%''
*''Level 30: 60% success rate, final attack with axe damage 250%''
[[Image:Sword Booster Icon.gif]] '''[[Sword Booster]]''' ''Master Level: 20''
''Use HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when a sword is in hand.''
*''Requirements: 5 in [[Sword Mastery]]''
*''Level 1: HP -29, MP -29; Increase in sword speed for 10 seconds''
*''Level 20: HP -10, MP -10; Increase in sword speed for 200 seconds''
[[Image:Axe Booster Icon.gif]] '''[[Axe Booster]]''' ''Master Level: 20''
''Use HP and MP to temporarily boost up the attacking speed of the equipped axe. It only applies when an axe is in hand.''
*''Requirements: Level 5 Axe Mastery''
*''Level 1: HP -29, MP -29; Increase in axe speed for 10 seconds''
*''Level 20: HP -10, MP -10; Increase in axe speed for 200 seconds''
[[Image:Rage Icon.gif]] '''[[Rage]]''' ''Master Level: 20''
''Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon defense.''
*''Requirements: none''
*''Level 1: MP -12; Weapon attack +1, weapon def. -1 for 8 seconds''
*''Level 20: MP -20; Weapon attack +10, weapon def. -10 for 160 seconds''
[[Image:Power Guard Icon.gif]] '''[[Power Guard]]''' ''Master Level: 30''
''Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.''
*''Requirements: 3 in [[Rage]]''
*''Level 1: MP -15; For 3 seconds, return 11% of the damage received''
*''Level 30: MP -30; For 90 seconds, return 40% of the damage received''
== AP Builds ==
=== Normal Build ===
After lvl 30, Add 1 dex and 4 str each level untill it is around 80-120 dex. Most people go with 80.
=== Minimum STR until about 120 DEX Build ===
Get just enough STR for next level's
armor, rest into DEX
===Common Build===
At lvl 40 and up, make sure dex is 2 times your lvl minus 20 (the additional mastery skill) and everything else on str.
=== No DEX Build ===
All points into STR
== Skill Point Distribution ==
Level 30: 1 into [weapon] mastery (1)
Level 31: 3 into [weapon] mastery (4)
Level 32: 3 into [weapon] mastery (7)
Level 33: 3 into [weapon] mastery (10)
Level 34: 3 into [weapon] mastery (13)
Level 35: 3 into [weapon] mastery (16)
Level 36: 3 into [weapon] mastery (19)
Level 37: 3 into Final Attack
Level 38: 3 into Final Attack (6)
Level 39: 3 into Final Attack (9)
Level 40: 3 into Final Attack (12)
Level 41: 3 into Final Attack (15)
Level 42: 3 into Final Attack (18)
Level 43: 3 into Final Attack (21)
Level 44: 3 into Final Attack (24)
Level 45: 3 into Final Attack (27)
Level 46: 3 into Final Attack (30)
Level 47: 3 into Rage
Level 48: 3 into Power Guard
Level 49: 3 into Power Guard (6)
Level 50: 3 into Power Guard (9)
Level 51: 3 into Power Guard (12)
Level 52: 3 into Power Guard (15)
Level 53: 3 into Power Guard (18)
Level 54: 3 into Power Guard (21)
Level 55: 3 into Power Guard (24)
Level 56: 3 into Power Guard (27)
Level 57: 3 into Power Guard (30)
Level 58: 3 into [weapon] booster
Level 59: 3 into [weapon] booster (6)
Level 60: 3 into Rage (6)
Level 61: 3 into Rage (9)
Level 62: 3 into Rage (12)
Level 63: 3 into Rage (15)
Level 64: 3 into Rage (18)
Level 65: 1 into Rage (19), 2 into [weapon] booster (8)
Level 66: 3 into [weapon] booster (11)
Level 67: 3 into [weapon] booster (14)
Level 68: 3 into [weapon] booster (17)
Level 69: 3 into [weapon] booster (20)
Level 70: Anything
*(you can try to add the points in between to iron body to help out when doing rage.)
* If your going to PQ. I reccomend going with this build.
19 Mastery>Max Rage>6 Booster>Max Final Attack>Max Powerguard>Max Booster>Max Mastery
[[Category:Classes (2nd Job)]]

Revision as of 18:59, 27 December 2006

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Why Be a Fighter?