Lucky Seven: Difference between revisions

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'''Type:''' Active
'''Type:''' Active


'''Note:''' The formula used to calculate Lucky Seven damage differs from the one used to determine your regular damage. The main characteristic of this formula is that minimum damage is always the half of maximum damage, and that DEX and STR won't affect the damage, only LUK.
'''Note:''' The formula used to calculate Lucky Seven damage differs from the one used to determine your regular damage. The main characteristic of this formula is that minimum damage is always the half of maximum damage, and that DEX and STR won't affect the damage, only LUK. Maximum damage for each star:
(((5 * LUK) / 100) * Weapon Attack) * Percentage
The "percentage" expressed above is the indicated by the Skill level.<br>
Minimum damage for each star is half of maximum damage.


==Skill Progression By Level==
==Skill Progression By Level==


# MP -8; Attack twice, dealing 58% damage per strike
# MP -8; Attack twice, 58% damage per strike
# MP -8; Attack twice, dealing 62% damage per strike
# MP -8; Attack twice, 62% damage per strike
# MP -8; Attack twice, dealing 66% damage per strike
# MP -8; Attack twice, 66% damage per strike
# MP -8; Attack twice, dealing 70% damage per strike
# MP -8; Attack twice, 70% damage per strike
# MP -9; Attack twice, dealing 76% damage per strike
# MP -9; Attack twice, 76% damage per strike
# MP -9; Attack twice, dealing 80% damage per strike
# MP -9; Attack twice, 80% damage per strike
# MP -9; Attack twice, dealing 84% damage per strike
# MP -9; Attack twice, 84% damage per strike
# MP -10; Attack twice, dealing 90% damage per strike
# MP -10; Attack twice, 90% damage per strike
# MP -10; Attack twice, dealing 94% damage per strike
# MP -10; Attack twice, 94% damage per strike
# MP -11; Attack twice, dealing 100% damage per strike
# MP -11; Attack twice, 100% damage per strike
# MP -11; Attack twice, dealing 104% damage per strike
# MP -11; Attack twice, 104% damage per strike
# MP -12; Attack twice, dealing 110% damage per strike
# MP -12; Attack twice, 110% damage per strike
# MP -12; Attack twice, dealing 114% damage per strike
# MP -12; Attack twice, 114% damage per strike
# MP -13; Attack twice, dealing 120% damage per strike
# MP -13; Attack twice, 120% damage per strike
# MP -13; Attack twice, dealing 124% damage per strike
# MP -13; Attack twice, 124% damage per strike
# MP -14; Attack twice, dealing 130% damage per strike
# MP -14; Attack twice, 130% damage per strike
# MP -14; Attack twice, dealing 134% damage per strike
# MP -14; Attack twice, 134% damage per strike
# MP -15; Attack twice, dealing 140% damage per strike
# MP -15; Attack twice, 140% damage per strike
# MP -15; Attack twice, dealing 144% damage per strike
# MP -15; Attack twice, 144% damage per strike
# MP -16; Attack twice, dealing 150% damage per strike
# MP -16; Attack twice, 150% damage per strike


[[Category:Rogue Skills]]
[[Category:Rogue Skills]]

Revision as of 23:36, 25 December 2006

Luckyseven.gif

Description

Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the level of the character's Claw Mastery.

Master Level: 20

Type: Active

Note: The formula used to calculate Lucky Seven damage differs from the one used to determine your regular damage. The main characteristic of this formula is that minimum damage is always the half of maximum damage, and that DEX and STR won't affect the damage, only LUK. Maximum damage for each star:

(((5 * LUK) / 100) * Weapon Attack) * Percentage

The "percentage" expressed above is the indicated by the Skill level.
Minimum damage for each star is half of maximum damage.

Skill Progression By Level

  1. MP -8; Attack twice, 58% damage per strike
  2. MP -8; Attack twice, 62% damage per strike
  3. MP -8; Attack twice, 66% damage per strike
  4. MP -8; Attack twice, 70% damage per strike
  5. MP -9; Attack twice, 76% damage per strike
  6. MP -9; Attack twice, 80% damage per strike
  7. MP -9; Attack twice, 84% damage per strike
  8. MP -10; Attack twice, 90% damage per strike
  9. MP -10; Attack twice, 94% damage per strike
  10. MP -11; Attack twice, 100% damage per strike
  11. MP -11; Attack twice, 104% damage per strike
  12. MP -12; Attack twice, 110% damage per strike
  13. MP -12; Attack twice, 114% damage per strike
  14. MP -13; Attack twice, 120% damage per strike
  15. MP -13; Attack twice, 124% damage per strike
  16. MP -14; Attack twice, 130% damage per strike
  17. MP -14; Attack twice, 134% damage per strike
  18. MP -15; Attack twice, 140% damage per strike
  19. MP -15; Attack twice, 144% damage per strike
  20. MP -16; Attack twice, 150% damage per strike