XfirelkX guide for mage: Difference between revisions

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maybe it will hear kind of weird but thet will work exelant! (with my exp)
maybe it will hear kind of weird but thet will work exelant! (with my exp)


lvl 8 - 1 at energy bolt [1]
*lvl 8 - 1 at energy bolt [1]
lvl 9 - 3 at mp recovery [3]
*lvl 9 - 3 at mp recovery [3]
10 - 2 at mp recovery [5] and 1 at Increase [1]
*10 - 2 at mp recovery [5] and 1 at Increase [1]
11 - 3 at claw [3]
*11 - 3 at claw [3]
12 - 3 at claw [6]
*12 - 3 at claw [6]
13 - 3 at claw [9]
*13 - 3 at claw [9]
14 - 1 at claw [10]
*14 - 1 at claw [10]
15 - 2 recovery [7] 1 at Increase [2]
*15 - 2 recovery [7] 1 at Increase [2]
16 - 2 recovery [9] 1 at Increase [3]
*16 - 2 recovery [9] 1 at Increase [3]
17 - 3 claw [13]
*17 - 3 claw [13]
18 - 3 claw [16]
*18 - 3 claw [16]
19 - 3 claw [19]
*19 - 3 claw [19]
20 - 1 claw [maxed] 2 recovery [11]
*20 - 1 claw [maxed] 2 recovery [11]
21 - 2 recovery [13] 1 Increase [4]
*21 - 2 recovery [13] 1 Increase [4]
22 - 2 recovery [15] 1 Increase [5]
*22 - 2 recovery [15] 1 Increase [5]
23 - 1 recovery [maxed] 2 Increase [7]
*23 - 1 recovery [maxed] 2 Increase [7]
24 - 1 Increase [maxed] 2 magic guard [2]
*24 - 1 Increase [maxed] 2 magic guard [2]
25-30 - 3 magic guard (till maxed)
*25-30 - 3 magic guard (till maxed)


=2nd job=
=2nd job=

Revision as of 15:06, 5 December 2006

Introduction

this is my edvise for how to create a powerfull magician

ability points

in the beginning, you creating your character, you put a name, you select some equips, and ROLL THE DICE, when you need to roll the dice, the stats need to be like thet: 4 dex, 4 str, X int and X luk. if you searched for it more then 15 minutes and it not showing up, so try to make your stats like thet: 5 str\dex, 4 str\dex, X int and X luk.

now, after you made you character, you need your luk be allways lvl+3, for exampel, you are lvl 23, so 23+3=26 so 26 is the number thet need to be at luk, all the rest to int. maybe you heard a way to put all in int and nothing to luk and thet wuld make the mage stronger, but if you are a lukless mage, you cant wear mage equips thet add int, so i guess thet kind of the same, just realy bad def...

skill points

maybe it will hear kind of weird but thet will work exelant! (with my exp)

  • lvl 8 - 1 at energy bolt [1]
  • lvl 9 - 3 at mp recovery [3]
  • 10 - 2 at mp recovery [5] and 1 at Increase [1]
  • 11 - 3 at claw [3]
  • 12 - 3 at claw [6]
  • 13 - 3 at claw [9]
  • 14 - 1 at claw [10]
  • 15 - 2 recovery [7] 1 at Increase [2]
  • 16 - 2 recovery [9] 1 at Increase [3]
  • 17 - 3 claw [13]
  • 18 - 3 claw [16]
  • 19 - 3 claw [19]
  • 20 - 1 claw [maxed] 2 recovery [11]
  • 21 - 2 recovery [13] 1 Increase [4]
  • 22 - 2 recovery [15] 1 Increase [5]
  • 23 - 1 recovery [maxed] 2 Increase [7]
  • 24 - 1 Increase [maxed] 2 magic guard [2]
  • 25-30 - 3 magic guard (till maxed)

2nd job

in 2nd job i prefer fire wizard, why? cos they are the strongest, but others have pros too, like ice wizard lvl faster cos he got lightning, and cleric cos he can heal and he is one of the bestes in 3rd job.

training places

soon