Category:Thief Skill Guides: Difference between revisions

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[[Category:Skill Builds]]
[[Category:Skill Builds]]
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'''0nc3or7w1c3's Unfunded Sin Skill Build'''
== '''0nc3or7w1c3's Unfunded Sin Skill Build''' ==
''Note: This is a Rogue build that prepares you for the transition into Assassin.''
''Note: This is a Rogue build that prepares you for the transition into Assassin.''


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''Dark Sight Path'' <br>
''Dark Sight Path'' <br>
[level: skill to add] <br>
[level: skill to add] <br>
23: 1 Lucky Seven (10), 2 Disorder - <br>
23: 1 Lucky Seven (10), 2 Disorder <br>
24: 1 Disorder (3), 2 Dark Sight - <br>
24: 1 Disorder (3), 2 Dark Sight <br>
25: 3 Dark Sight (5)- <br>
25: 3 Dark Sight (5) <br>
26: 3 Dark Sight (8)- <br>
26: 3 Dark Sight (8) <br>
27: 2 Dark Sight (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.) - <br>
27: 2 Dark Sight (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.)<br>
28: save 3 (4) - <br>
28: save 3 (4) <br>
29: save 3 (7) - <br>
29: save 3 (7) <br>
30: 10 Lucky Seven (MAX)- <br>
30: 10 Lucky Seven (MAX)- <br>


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Lucky Seven: 20 (MAXED) <br>
Lucky Seven: 20 (MAXED) <br>


[under construction, assassin build coming soon]
[this build is under construction, assassin build coming soon]
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== '''Pre-Bandit Build''' ==
''Note: This is a standand build to prepare your character for the transition into the Bandit path of the Thief Class.
 
'''The Build'''<br>
 
[level: skill to add]<br>
10: 1 Double Stab      <br>
11: 3 Nimble Body      <br>
12: 3 Nimble Body (6)  <br>
13: 3 Nimble Body (9)  <br>
14: 3 Nimble Body (12) <br>
15: 3 Nimble Body (15) <br>
16: 3 Nimble Body (18) <br>
17: 2 Nimble Body (MAX), 1 Double Stab (2)<br>
18: 3 Double Stab (5)  <br>
19: 3 Double Stab (8)  <br>
20: 2 Double Stab (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.)<br>
21: save 1 (4) <br>
22: save 1 (7) <br>
23: 10 Double Stab (MAX)<br>
 
At this point, your remaining 21 Skill Points can be put into either Dark Sight or Disorder, or a mixture of the two.

Revision as of 18:45, 23 October 2006

Skill Point Allocaton guides for thieves of all job advancements.

Rogue Paths.png


0nc3or7w1c3's Unfunded Sin Skill Build

Note: This is a Rogue build that prepares you for the transition into Assassin.

The Build

[level: skill to add]
10: 1 Lucky Seven
11: 3 Nimble Body
12: 3 Keen Eyes
13: 3 Keen Eyes (6)
14: 2 Keen Eyes (8), 1 Nimble Body (4)
15: 3 Nimble Body (7)
16: 3 Nimble Body (10)
17: 3 Nimble Body (13)
18: 3 Nimble Body (16)
19: 3 Nimble Body (19)
20: 1 Nimble Body (MAX), 2 Lucky Seven (3)
21: 3 Lucky Seven (6)
22: 3 Lucky Seven (9)


You can take two paths from here, one will raise Dark Sight first, the other will raise Lucky Seven.
Either way, you will max the same skills.


Dark Sight Path
[level: skill to add]
23: 1 Lucky Seven (10), 2 Disorder
24: 1 Disorder (3), 2 Dark Sight
25: 3 Dark Sight (5)
26: 3 Dark Sight (8)
27: 2 Dark Sight (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.)
28: save 3 (4)
29: save 3 (7)
30: 10 Lucky Seven (MAX)-


Lucky Seven Path
[level: skill to add]
23: 1 Lucky Seven (10), save 2
24: save 3 (5)
25: save 3 (8)
26: 10 Lucky Seven (MAX), 1 Disorder
27: 2 Disorder (3), 1 Dark Sight
28: 3 Dark Sight (4)
29: 3 Dark Sight (7)
30: 3 Dark Sight (10)


If you want to make your own funky build, just make sure you end up with these stats:

Nimble Body: 20 (MAXED)
Keen Eyes: 8 (MAXED)
Dark Sight: 10
Disorder: 3 (Just to unlock DS)
Double Stab: 0 (It's a bandit skill... O_O)
Lucky Seven: 20 (MAXED)

[this build is under construction, assassin build coming soon]



Pre-Bandit Build

Note: This is a standand build to prepare your character for the transition into the Bandit path of the Thief Class.

The Build

[level: skill to add]
10: 1 Double Stab
11: 3 Nimble Body
12: 3 Nimble Body (6)
13: 3 Nimble Body (9)
14: 3 Nimble Body (12)
15: 3 Nimble Body (15)
16: 3 Nimble Body (18)
17: 2 Nimble Body (MAX), 1 Double Stab (2)
18: 3 Double Stab (5)
19: 3 Double Stab (8)
20: 2 Double Stab (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.)
21: save 1 (4)
22: save 1 (7)
23: 10 Double Stab (MAX)

At this point, your remaining 21 Skill Points can be put into either Dark Sight or Disorder, or a mixture of the two.

Pages in category "Thief Skill Guides"

This category contains only the following page.