Category:Thief Skill Guides: Difference between revisions

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Skill Point Allocaton guides for [[Thief|thieves]] of all job advancements.  
Skill Point Allocaton guides for [[Thief|thieves]] of all job advancements.  


http://image.mapleglobal.com/guide/ver2_img/character51_13.gif
[[Image:Rogue_Paths.png]]


[[Category:Skill Builds]]
[[Category:Skill Builds]]
 
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'''0nc3or7w1c3's Unfunded Sin Skill Build'''
'''0nc3or7w1c3's Unfunded Sin Skill Build'''
''Note: This is a Rogue build that prepares you for the transition into Assassin.''


Abbreviations:
'''The Build'''<br>
L7 - Lucky Seven -
KE - Keen Eyes -
NB - Nimble Body -
DS - Dark Sight (DO NOT GET IT CONFUSED WITH "DOUBLE STAB" -
DI - Disorder -


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[level: skill to add]<br>
10: 1 Lucky Seven <br>
11: 3 Nimble Body <br>
12: 3 Keen Eyes <br>
13: 3 Keen Eyes (6) <br>
14: 2 Keen Eyes (8), 1 Nimble Body (4) <br>
15: 3 Nimble Body (7) <br>
16: 3 Nimble Body (10) <br>
17: 3 Nimble Body (13) <br>
18: 3 Nimble Body (16) <br>
19: 3 Nimble Body (19) <br>
20: 1 Nimble Body (MAX), 2 Lucky Seven (3) <br>
21: 3 Lucky Seven (6) <br>
22: 3 Lucky Seven (9) <br>


'''The Build'''
[level: skill to add]
10: 1 L7 (point gained from job advancement) -
11: 3 NB -
12: 3 KE -
13: 3 KE -
14: 2 KE, 1 NB -
15: 3 NB -
16: 3 NB -
17: 3 NB -
18: 3 NB -
19: 3 NB -
20: 1 NB, 2 L7 -
21: 3 L7 -
22: 3 L7 -


You can take two paths from here, one being DS and one being L7, either way, you will max the same skills.
You can take two paths from here, one will raise Dark Sight first, the other will raise Lucky Seven.<br>Either way, you will max the same skills.


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'''DS Build'''
''Dark Sight Path'' <br>
[level: skill to add]
[level: skill to add] <br>
23: 1 L7, 2 DI -
23: 1 Lucky Seven (10), 2 Disorder - <br>
24: 1 DI, 2 DS -
24: 1 Disorder (3), 2 Dark Sight - <br>
25: 3 DS -
25: 3 Dark Sight (5)- <br>
26: 3 DS -
26: 3 Dark Sight (8)- <br>
27: 2 DS, save 1 (Note: save means to not spend the skill points. This is so that you can avoid the Mp cost doubling, which happens halfway through maxing the skill. ex: lvl 10 L7 costs 8 Mp, but lvl 11 L7 costs 16 MP.) -
27: 2 Dark Sight (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.) - <br>
28: save 4 -
28: save 3 (4) - <br>
29: save 7 -
29: save 3 (7) - <br>
30: 10 L7 -
30: 10 Lucky Seven (MAX)- <br>


----


'''L7 Build'''
''Lucky Seven Path'' <br>
[level: skill to add]
[level: skill to add] <br>
23: 1 L7, save 2 -
23: 1 Lucky Seven (10), save 2 <br>
24: save 5 -
24: save 3 (5)<br>
25: save 8 -
25: save 3 (8)<br>
26: 10 L7, 1 DI -
26: 10 Lucky Seven (MAX), 1 Disorder <br>
27: 2 DI, 1 DS -
27: 2 Disorder (3), 1 Dark Sight <br>
28: 3 DS -
28: 3 Dark Sight (4)<br>
29: 3 DS -
29: 3 Dark Sight (7)<br>
30: 3 DS -
30: 3 Dark Sight (10)<br>


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If you want to make your own funky build, just make sure you end up with these stats:
If you want to make your own funky build, just make sure you end up with these stats:


Nimble Body: 20 (MAXED) -
Nimble Body: 20 (MAXED) <br>
Keen Eyes: 8 (MAXED) -
Keen Eyes: 8 (MAXED) <br>
Dark Sight: 10 -
Dark Sight: 10 <br>
Disorder: 3 (Just to unlock DS) -
Disorder: 3 (Just to unlock DS) <br>
Double Stab: 0 (It's a bandit skill... O_O) -
Double Stab: 0 (It's a bandit skill... O_O) <br>
Lucky Seven: 20 (MAXED) -
Lucky Seven: 20 (MAXED) <br>


[under construction, assassin build coming soon]
[under construction, assassin build coming soon]
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Revision as of 16:07, 23 October 2006

Skill Point Allocaton guides for thieves of all job advancements.

Rogue Paths.png


0nc3or7w1c3's Unfunded Sin Skill Build Note: This is a Rogue build that prepares you for the transition into Assassin.

The Build

[level: skill to add]
10: 1 Lucky Seven
11: 3 Nimble Body
12: 3 Keen Eyes
13: 3 Keen Eyes (6)
14: 2 Keen Eyes (8), 1 Nimble Body (4)
15: 3 Nimble Body (7)
16: 3 Nimble Body (10)
17: 3 Nimble Body (13)
18: 3 Nimble Body (16)
19: 3 Nimble Body (19)
20: 1 Nimble Body (MAX), 2 Lucky Seven (3)
21: 3 Lucky Seven (6)
22: 3 Lucky Seven (9)


You can take two paths from here, one will raise Dark Sight first, the other will raise Lucky Seven.
Either way, you will max the same skills.


Dark Sight Path
[level: skill to add]
23: 1 Lucky Seven (10), 2 Disorder -
24: 1 Disorder (3), 2 Dark Sight -
25: 3 Dark Sight (5)-
26: 3 Dark Sight (8)-
27: 2 Dark Sight (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.) -
28: save 3 (4) -
29: save 3 (7) -
30: 10 Lucky Seven (MAX)-


Lucky Seven Path
[level: skill to add]
23: 1 Lucky Seven (10), save 2
24: save 3 (5)
25: save 3 (8)
26: 10 Lucky Seven (MAX), 1 Disorder
27: 2 Disorder (3), 1 Dark Sight
28: 3 Dark Sight (4)
29: 3 Dark Sight (7)
30: 3 Dark Sight (10)


If you want to make your own funky build, just make sure you end up with these stats:

Nimble Body: 20 (MAXED)
Keen Eyes: 8 (MAXED)
Dark Sight: 10
Disorder: 3 (Just to unlock DS)
Double Stab: 0 (It's a bandit skill... O_O)
Lucky Seven: 20 (MAXED)

[under construction, assassin build coming soon]


Pages in category "Thief Skill Guides"

This category contains only the following page.