Seal (Status Condition): Difference between revisions
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**[[Fierry]] | **[[Fierry]] | ||
**[[Jr. Boogie]] | **[[Jr. Boogie]] | ||
** Black Witch: Level 120 Cygnus Boss | |||
*Other ways: | *Other ways: | ||
**Inside the Monster Carnival: | **Inside the Monster Carnival: | ||
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***The other team can pick up a Mini Cube of Darkness (Seals one person) | ***The other team can pick up a Mini Cube of Darkness (Seals one person) | ||
***The other team can pick up a Cube of Darkness (Seals whole party) | ***The other team can pick up a Cube of Darkness (Seals whole party) | ||
==How To Escape From Seal== | ==How To Escape From Seal== | ||
*Buy [[Holy Water]], which cures you from seal and curse. | *Buy [[Holy Water]], which cures you from seal and curse. |
Revision as of 15:54, 21 April 2010
Description
Seal is a status condition that blocks you from using any of your skills. This is especially dangerous for Magicians, because they do not have any other attacks.
How you can get Sealed
- The following monsters can Seal you: (uncompleted list)
- Puppeteer
- Alishar
- Papa Pixie
- Fierry
- Jr. Boogie
- Black Witch: Level 120 Cygnus Boss
- Other ways:
- Inside the Monster Carnival:
- The other team can Seal one person on your team using CP
- The other team can pick up a Mini Cube of Darkness (Seals one person)
- The other team can pick up a Cube of Darkness (Seals whole party)
- Inside the Monster Carnival:
How To Escape From Seal
- Buy Holy Water, which cures you from seal and curse.
- Or, you could use the more expensive All Cure Potion, but is generally recommended with two or more conditions active at the same time.
- Of course, waiting it out is still an option, though a Magician may find it troublesome, especially if there is no way out of the map where the monster resides.