Final Toss: Difference between revisions
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*Level 29: MP -20; 108% Damage; 98% Additional damage on monsters in the air | *Level 29: MP -20; 108% Damage; 98% Additional damage on monsters in the air | ||
*Level 30: MP -20; 110% Damage; 100% Additional damage on monsters in the air | *Level 30: MP -20; 110% Damage; 100% Additional damage on monsters in the air | ||
== Notes == | |||
* Additional damage on monsters in the air applies to anyone attacking the airborne targets, not just the Aran doing the toss. | |||
* At maximum level, airborne monsters take double damage. | |||
* It seems that sometimes, striking the airborne targets causes them to bounce back into the air- though this could just be lag, needs verification. | |||
[[Category:Aran (3rd Job)]] | [[Category:Aran (3rd Job)]] |
Revision as of 08:32, 18 January 2010
Description
Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill.
Master Level: 30
Type: Active
Prerequisite: Lv. 20 Triple Swing
Combo: Triple Swing + ↑ + Attack Key
Skill Progression by Level
- Level 1: MP -10; 52% Damage; 42% Additional damage on monsters in the air
- Level 2: MP -10; 54% Damage; 44% Additional damage on monsters in the air
- Level 3: MP -10; 56% Damage; 46% Additional damage on monsters in the air
- Level 4: MP -10; 58% Damage; 48% Additional damage on monsters in the air
- Level 5: MP -10; 60% Damage; 50% Additional damage on monsters in the air
- Level 6: MP -10; 62% Damage; 52% Additional damage on monsters in the air
- Level 7: MP -10; 64% Damage; 54% Additional damage on monsters in the air
- Level 8: MP -10; 66% Damage; 56% Additional damage on monsters in the air
- Level 9: MP -10; 68% Damage; 48% Additional damage on monsters in the air
- Level 10: MP -10; 70% Damage; 60% Additional damage on monsters in the air
- Level 11: MP -15; 72% Damage; 62% Additional damage on monsters in the air
- Level 12: MP -15; 74% Damage; 64% Additional damage on monsters in the air
- Level 13: MP -15; 76% Damage; 66% Additional damage on monsters in the air
- Level 14: MP -15; 78% Damage; 68% Additional damage on monsters in the air
- Level 15: MP -15; 80% Damage; 70% Additional damage on monsters in the air
- Level 16: MP -15; 82% Damage; 72% Additional damage on monsters in the air
- Level 17: MP -15; 84% Damage; 74% Additional damage on monsters in the air
- Level 18: MP -15; 86% Damage; 76% Additional damage on monsters in the air
- Level 19: MP -15; 88% Damage; 78% Additional damage on monsters in the air
- Level 20: MP -15; 90% Damage; 80% Additional damage on monsters in the air
- Level 21: MP -20; 92% Damage; 82% Additional damage on monsters in the air
- Level 22: MP -20; 94% Damage; 84% Additional damage on monsters in the air
- Level 23: MP -20; 96% Damage; 86% Additional damage on monsters in the air
- Level 24: MP -20; 98% Damage; 88% Additional damage on monsters in the air
- Level 25: MP -20; 100% Damage; 80% Additional damage on monsters in the air
- Level 26: MP -20; 102% Damage; 92% Additional damage on monsters in the air
- Level 27: MP -20; 104% Damage; 94% Additional damage on monsters in the air
- Level 28: MP -20; 106% Damage; 96% Additional damage on monsters in the air
- Level 29: MP -20; 108% Damage; 98% Additional damage on monsters in the air
- Level 30: MP -20; 110% Damage; 100% Additional damage on monsters in the air
Notes
- Additional damage on monsters in the air applies to anyone attacking the airborne targets, not just the Aran doing the toss.
- At maximum level, airborne monsters take double damage.
- It seems that sometimes, striking the airborne targets causes them to bounce back into the air- though this could just be lag, needs verification.