Mu Lung Dojo: Difference between revisions

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There are a total of 32 rounds with each round fighting one boss:  
There are a total of 32 rounds with each round fighting one boss:  


*It can be accesed through [[Mu Lung]], [[Orbis]], [[Korean Folk Town]], [[Ellinia]], [[Sleepywood]], [[Henesys]], [[Perion]] and [[Kerning City]] by an npc.
*It can be accesed through [[Mu Lung]], [[Orbis]], [[Korean Folk Town]], [[Ellinia]], [[Sleepywood]], [[Henesys]], [[Perion]] and [[Kerning City]] by talking to the [[Mu Lung Dojo Bulletin Board]].


==Tips and Tricks==
==Tips and Tricks==

Revision as of 13:36, 7 September 2009

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Introduction

This party quest functions in a similar manner to Boss Rush(or Agent Boss PQ) with a few exceptions. The player must fight bosses from the weakest to the strongest with the weakest boss being Mano, these bosses are slightly stronger than the originals. Unlike Boss Rush, some World Tour bosses are also included in this Party Quest. The player fights in a 'mortal combat' like style where the players health bar and the boss's health bar appears at the top along with an energy meter located on the left side of the screen. The energy bar increases after every hit the player inflicts on the boss and its minions. Once full, the player has access to three special skills:

  • Meteor Shower - The screen turns black and the player splits a bamboo punji into splinters that rain on all monsters in the field. Deals damage equal to 30% of the boss's hp.
  • 지화천폭 - The screen turns black and the player is granted a buff for one boss round that increases the player's attack speed and damage.
  • Berserk Fury - The screen turns black and the player is granted a buff for one boss round that makes the player immune to attacks. The player will be surrounded by a shield to represent this. Can still be afflicted by status affects however.

There are a total of 32 rounds with each round fighting one boss:

Tips and Tricks

The skills are obtained by receiving damage from the monster. The higher the damage of the monster, the faster the bar will charge up. The bar refers to the Red/Yellow/Orange/Green bar at the left hand corner of the screen. When it is charged up, the fullness will last for a few ten seconds. After that, damage must be again, received to ensure the bar's fullness. Make sure that there is a Cleric before getting damage from the monsters. Also, save them for stages such as the Lord Pirate stage, which you only have 1 MINUTE to fight this level 90 monster, which is quite hard without any skills. Monsters such as the Centipede Boss and Alishar are good stages to power up your skills as they are easy to fight and you will have 5 minutes for those stages. The hardness begins at the Crimson Balrog stage as Magic Guard will not even hold long for Clerics, or any Magician classes, or any other classes,even a decent lv70 to 80's party will die almost instantly.Remember, from the Crimson Balrog, it will be very hard because, in the first place, you are not allowed to use your own potions. If bosses like Alishar/King Slime summon monsters, that is the chance to get potion and replenish your HP and MP.

Rounds

  • There are currently 32 levels in the training center with each boss to be defeated each round.
  1. Mano
  2. Stumpy
  3. Dewu
  4. King Slime
  5. Giant Centipede

Rest Point


  1. Faust
  2. King Clang
  3. Mushmom
  4. Alishar
  5. Timer

Rest Point


  1. Dile/Dale
  2. Papa Pixie
  3. Zombie Mushmom
  4. Jeno
  5. Lord Pirate

Rest Point


  1. Gumiho/Old Fox
  2. Tae Roon
  3. Poison Golem Level 3(Elin Forest pq boss)
  4. Master Goblin
  5. Jr. Balrog

Rest Point


  1. Eliza
  2. Frankenroid (Magatia PQ boss)
  3. Chimera
  4. Snack Bar (Formosa's Night Market master monster)
  5. Snowman

Rest Point


  1. Blue Mushmom
  2. Crimson Balrog
  3. Manon
  4. Griffey
  5. Leviathan

Rest Point


  1. Papulatus Clock
  2. Mu Gong
  • Once the player defeats the final boss, they arrive at the topmost roof of the tower where they are rewarded exp. Here, the player can jump down from the tower falling many stories downwards until they land on the bottommost part of the tower.

Rewards

Defeating the bosses gives points, collect the points to get different belts.

After a belt is obtained, you still keep the points, for example: Getting the white belt would mean you still keep the 200 points required for it, so you would need 1600 more to get the yellow belt. However, in order to get that belt again, you would have to reset your points and then collect that many again.

  • Note: All belts are untradeable, but Scissors of Karma can be used.