Wizard (Ice/Lightning): Difference between revisions
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43-50: Stick with Lorangs/Clangs, though move to Jr. Cellions if your Ice is above level 15 (If you One-Hit KO them) | 43-50: Stick with Lorangs/Clangs, though move to Jr. Cellions if your Ice is above level 15 (If you One-Hit KO them) | ||
51-60: You have Versatility here. You can stick with Clangs/Turtles, or you can go Red Drakes. 220 | 51-60: You have Versatility here. You can stick with Clangs/Turtles, or you can go Red Drakes. 220 Exp each, 2-3 hit kill, Many good drops. | ||
61-70: Stay at Hot Sands, or you can stay at Red Drakes, Both ways Exp comes very nicely. | 61-70: Stay at Hot Sands, or you can stay at Red Drakes, Both ways Exp comes very nicely. |
Revision as of 18:56, 21 July 2006
Introduction
The Ice/Lightning Wizard is one of three classes available to the Magician in the Second Job Advancement. The Ice/Lightning Wizard is one of the more popular classes, due to its versitality. While possessing slightly less power than a Fire/Poison Wizard, the Ice/Lightning Wizard gains the ability to freeze and attack multiple enemies.
Skills of an Ice/Lightning Wizard
- Main article: Category:Wizard (Ice/Lightning) Skills
MP Eater Master Level: 20
Absorbs a percentage of an enemy's MP. However, if the enemy runs out of MP, this skill does nothing.
- Type: Passive
- Prerequisites: None.
- Level 1: 11% chance of success, absorbs 21% of total MP
- Level 20: 30% chance of success, absorbs 40% of total MP
Meditation Master Level: 20
Raises the party's Magic Attack for a period of time.
- Type: Supportive
- Prerequisites: 3 in MP Eater
- Level 1: MP-10, +1 M.ATK, 10 seconds.
- Level 20: MP-20, +20 M.ATK, 200 seconds.
Teleport Master Level: 20
Instantly moves the character a distance in a certain direction.
- Type: Supportive
- Prerequisites: None.
- Level 1: MP-60, with 130 in distance.
- Level 20: MP-13, with 150 in distance.
Slow Master Level: 20
Slows down the monsters around you for a period of time. Can slow up to 6 monsters at a time.]]
- Type: Supportive
- Prerequisites: 5 in Teleport
- Level 1: MP-8, speed-2, 2 seconds.
- Level 20: MP-16, speed-40, 40 seconds.
Cold Beam Master Level: 30
Attacks with a block of ice that will freeze any freezable monsters.
- Type: Active
- Prerequisites: None.
- Level 1: MP-12, 13 attack, 1 second freeze, 15% mastery.
- Level 30: MP-24, 100 attack, 2 second freeze, 60% mastery.
Thunderbolt Master Level: 30
Uses electricity to hit multiple monsters at the same time. (up to 6)
- Type: Active
- Prerequisites: None.
- Level 1: MP-20, 2 attack, 15% mastery
- Level 30: MP-40, 60 attack, 60% mastery
Role of an Ice/Lightning Wizard
An Ice/Lightning Wizard mostly uses skills against mobs. It's medium-strength attack, Cold
Beam, is used to make it easier to take on mobs by freezing individual monsters. Thunderbolt attacks multiple enemies at the same time, to clear the mobs faster. The other skills are shared with Fire/Poison Wizards.
Skill Distribution
Tree 1: Pure Ice
30: 1 Teleport
31-40: 3 Cold Beam
41: 3 MP Eater
42-47: 3 Meditate 48: 2 Meditate, 1 Thunderbolt
49-57: 3 Thunderbolt
58: 2 Thunderbolt, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
Tree 2: Pure Lightning
30: 1 Teleport
31-40: 3 Thunderbolt
41: 3 MP Eater
42-47: 3 Meditate
48: 2 Meditate, 1 Cold Beam
49-57: 3 Cold Beam
58: 2 Cold Beam, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
Tree 3: Ice/Lightning
30: 1 Teleport
31-40: 3 Cold Beam
41-50: 3 Thunderbolt
51: 3 MP Eater
52-57: 3 Meditate
58: 2 Meditate, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
Tree 4: Lightning/Ice
30: 1 Teleport
31-40: 3 Thunderbolt
41-50: 3 Cold Beam
51: 3 MP Eater
52-57: 3 Meditate
58: 2 Meditate, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
Mesos
During the second job, Ice/Lightning Wizards generally make more money than Fire/Poison, but less than Clerics. Near the end, all 3 come closer together, but during the 4X and 5X and some of 6X, Ice/Lightning remains second. If you picked Ice first (tree 1/3), then you would earn a decent amount of money while leveling at an ok speed. If you picked Lightning first though, you would level a LOT faster at the earlier stages, but waste a lot of money on potions. Usually a Lightning Wizard will use a few million mesos before they max Cold Beam.
Training
Ice:
30-35: Stick to the Ant Tunnel. Horned Mushrooms are still good.
33-36: Boars. 1-hit kills for 42 EXP.
35-42: Fire Boars. 1-2 hit kills for 60 EXP.
43-50: Jr. Cellion/Jr. Lioner. 1-2 (should be 1) hit kills for 65 EXP, plus 5 EXP per horn with Exchange Quest, and you get some potions to help with training.
51-60: Red Drakes. 220 EXP each, 2-4 hit kills, depending on equipment, and other stuff.
61-70: Stay at Red Drakes, or you can try Hot Sands with your Thunderbolt.
Lightning:
30-35: Stay at the Ant Tunnel. Mob kill in most spots, Exp comes very fast.
33-36: Blue Slimes in Kerning City Subway, or start on Lorangs in Florina Beach.
35-42: You can start on Lorangs here, 80 Exp Each. Or Fire Boars, If you 1 Hit KO with Ice, 60 Exp Each.
43-50: Stick with Lorangs/Clangs, though move to Jr. Cellions if your Ice is above level 15 (If you One-Hit KO them)
51-60: You have Versatility here. You can stick with Clangs/Turtles, or you can go Red Drakes. 220 Exp each, 2-3 hit kill, Many good drops.
61-70: Stay at Hot Sands, or you can stay at Red Drakes, Both ways Exp comes very nicely. ~Suik
Overall
Ice/Lightning Wizards start fun, but end up getting boring as the training spots start diminishing, starting at level 40 or so. Once you reach the third job though, it becomes a lot more fun. Just be patient, take a break if you need it, and you'll eventually finish.