John's Last Present: Difference between revisions
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==Requirements== | ==Requirements== | ||
*Available to all | *Available to all | ||
*Over Level 60 | *Over Level 60 | ||
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==Procedure== | ==Procedure== | ||
# Speak to [[John]] of [[Lith Harbour]] | # Speak to [[John]] of [[Lith Harbour]] | ||
# Go to sleepywood | # Go to sleepywood | ||
Line 22: | Line 12: | ||
==Rewards== | ==Rewards== | ||
* 25000 [[experience]] | * 25000 [[experience]] | ||
* [[Pink-Flowered Earrings]] | * [[Pink-Flowered Earrings]] | ||
== Description of Jump Quest == | |||
* This JQ has three maps. If your a mage, BRING A LOT OF HP POTS!!! The pendulum axes hit a nasty chunk out of your hp around 60 damage, warriors and other classes with their hp above 1k shouldn't worry too much about being hit. If your a cleric, bring mp pots instead of hp pots since you can just heal. The first stage is fairly hard, the bottom is ridden with [[Slimes]] and [[Jr. Necki]]s and its gonna get annoying if you fall and try to climb back up. Ahead there are some grinders which is gonna get in your way plus its knockback is kinda harsh if you can't counter it with the arrow keys. Plus the mokbi stars are gonna be a real pain to avoid. | |||
* The next stage thankfully is easier, there are a lot of platforms with grinders (oh no) but its easier than the first. If your dodging technique is good, you shouldn't have much trouble with this stage. The only thing to watch out for is the few pendulum axes at the top. | |||
* The final stage is the HARDEST out of the three stages. Pendulum axes are gonna be very hard to avoid in this stage which is why its a very good thing for mages to bring hp pots and should watch their hp at all times. This stage is separated into two parts, the bottom consists of pits that send you back to the start so with good jumping, you should make it through. The pendulum axe platforms are a pain and it's almost impossible to avoid all without being hit. Once you're through, the second part consists of small platforms which is swarmed with mokbi stars and wolbi stars. Try not to get hit otherwise you'll end up at the bottom of stage 3. Yes these annoying stars can really screw up your efforts so hope for the best. | |||
== Notes == | == Notes == | ||
* Obstacles and monsters: [[Slime]]s, [[Jr. Necki]]s, [[Mokbi]], [[Wolbi]], Grinders, Pendulum Axes | * Obstacles and monsters: [[Slime]]s, [[Jr. Necki]]s, [[Mokbi]], [[Wolbi]], Grinders, Pendulum Axes | ||
** These [[Slime]]s and [[Jr. Necki]]s cannot be attacked | ** These [[Slime]]s and [[Jr. Necki]]s cannot be attacked | ||
* This is the final of the [[jump quests]], and is considered by most players to be the second most difficult, the first being [[Sabitrama's Anti-Aging Medicine]]. | |||
* It is highly recommended that Mages bring a large supply of HP potions as the Obstacles deal quite a large amount of damage | * It is highly recommended that Mages bring a large supply of HP potions as the Obstacles deal quite a large amount of damage | ||
* The amount of Violas you will pick up is random, and you will usually have to go through the jump quest twice in order to bring all 30 [[White Viola]]s to [[John]] | * The amount of Violas you will pick up is random, and you will usually have to go through the jump quest twice in order to bring all 30 [[White Viola]]s to [[John]] |
Revision as of 21:28, 24 April 2009
Requirements
- Available to all
- Over Level 60
- Must have completed John's Present
Procedure
- Speak to John of Lith Harbour
- Go to sleepywood
- Touch the Mysterious Statue
- Finish the jump quest.
- Take the White Violas back to John
Rewards
Description of Jump Quest
- This JQ has three maps. If your a mage, BRING A LOT OF HP POTS!!! The pendulum axes hit a nasty chunk out of your hp around 60 damage, warriors and other classes with their hp above 1k shouldn't worry too much about being hit. If your a cleric, bring mp pots instead of hp pots since you can just heal. The first stage is fairly hard, the bottom is ridden with Slimes and Jr. Neckis and its gonna get annoying if you fall and try to climb back up. Ahead there are some grinders which is gonna get in your way plus its knockback is kinda harsh if you can't counter it with the arrow keys. Plus the mokbi stars are gonna be a real pain to avoid.
- The next stage thankfully is easier, there are a lot of platforms with grinders (oh no) but its easier than the first. If your dodging technique is good, you shouldn't have much trouble with this stage. The only thing to watch out for is the few pendulum axes at the top.
- The final stage is the HARDEST out of the three stages. Pendulum axes are gonna be very hard to avoid in this stage which is why its a very good thing for mages to bring hp pots and should watch their hp at all times. This stage is separated into two parts, the bottom consists of pits that send you back to the start so with good jumping, you should make it through. The pendulum axe platforms are a pain and it's almost impossible to avoid all without being hit. Once you're through, the second part consists of small platforms which is swarmed with mokbi stars and wolbi stars. Try not to get hit otherwise you'll end up at the bottom of stage 3. Yes these annoying stars can really screw up your efforts so hope for the best.
Notes
- Obstacles and monsters: Slimes, Jr. Neckis, Mokbi, Wolbi, Grinders, Pendulum Axes
- These Slimes and Jr. Neckis cannot be attacked
- This is the final of the jump quests, and is considered by most players to be the second most difficult, the first being Sabitrama's Anti-Aging Medicine.
- It is highly recommended that Mages bring a large supply of HP potions as the Obstacles deal quite a large amount of damage
- The amount of Violas you will pick up is random, and you will usually have to go through the jump quest twice in order to bring all 30 White Violas to John
- You cannot re-enter the jump quest when you are holding white violas
- Speed things up by buying return scrolls for Lith Harbour and Sleepywood.
- Repeatable Quest