Jr. Sentinel: Difference between revisions
Jump to navigation
Jump to search
(Jr. Sentinel moved to Dummy Jr. Sentinel: Jr. Sentinels are usually stronger.) |
Champion911 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
''This is an article on the Jr. Sentinel of Ossyria. If you are looking for the Jr. Sentinel on Maple Island, see [[Dummy Jr. Sentinel]]'' | |||
= Description = | |||
[[Image:jrsentinel.JPG]] | |||
In Orbis roams the Sentinels in training, which can only ram into intruders while Sentinels shoot their beam of energy. | |||
== Stats == | |||
*Level: 23 | |||
*HP: 600 | |||
*MP: 10 | |||
*Experience: 40 | |||
*Knock Back: 1 | |||
*Speed: 0 | |||
== Attack == | |||
*Weapon Attack: 70 | |||
*Magic Attack: 0 | |||
*Accuracy: 55 | |||
== Defence == | |||
*Weapon Defence: 30 | |||
*Magic Defence: 40 | |||
*Avoidability: 8 | |||
[[Category:Levels_21-30]] |
Revision as of 03:59, 14 March 2006
This is an article on the Jr. Sentinel of Ossyria. If you are looking for the Jr. Sentinel on Maple Island, see Dummy Jr. Sentinel
Description
In Orbis roams the Sentinels in training, which can only ram into intruders while Sentinels shoot their beam of energy.
Stats
- Level: 23
- HP: 600
- MP: 10
- Experience: 40
- Knock Back: 1
- Speed: 0
Attack
- Weapon Attack: 70
- Magic Attack: 0
- Accuracy: 55
Defence
- Weapon Defence: 30
- Magic Defence: 40
- Avoidability: 8