SSRPro's Claw Magician Guide: Difference between revisions

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Level Points Ability
Level Points Ability


8 1 Magic Bolt
8 - 1 Energy Bolt


(Repeat the Following Untill Level 15)
(Repeat the Following Untill Level 15)


9 2 MP Recovery 1 Magic Claw
9 - 2 MP Recovery 1 Magic Claw


10 2 Magic Claw 1 MP Recovery
10 - 2 Magic Claw 1 MP Recovery


11 2 MP Recovery 1 Magic Claw
11 - 2 MP Recovery 1 Magic Claw


12 2 Magic Claw 1 MP Recovery
12 - 2 Magic Claw 1 MP Recovery


13 2 MP Recovery 1 Magic Claw
13 - 2 MP Recovery 1 Magic Claw


14 2 Magic Claw 1 MP Recovery
14 - 2 Magic Claw 1 MP Recovery


15 to 19 3 Max MP Increase
15 - 19 3 Max MP Increase


19 2 Magic Claw 1 MP Recovery
19 - 2 Magic Claw 1 MP Recovery


20 2 MP Recovery 1 Magic Claw
20 - 2 MP Recovery 1 Magic Claw


21 2 Magic Claw 1 MP Recovery
21 - 2 Magic Claw 1 MP Recovery


22 2 MP Recovery 1 Magic Claw
22 - 2 MP Recovery 1 Magic Claw


23 2 Magic Claw 1 MP Recovery
23 - 2 Magic Claw 1 MP Recovery


24 2 MP Recovery 1 Magic Claw
24 - 2 MP Recovery 1 Magic Claw


25 2 Magic Claw 1 MP Recovery
25 - 2 Magic Claw 1 MP Recovery


26 2 MP Recovery 1 Magic Claw
26 - 2 MP Recovery 1 Magic Claw


27 2 MP Recovery 1 Magic Guard
27 - 2 MP Recovery 1 Magic Guard


28 3 Magic Guard
28 - 3 Magic Guard


29 3 Magic Guard
29 - 3 Magic Guard


30 3 Magic Guard
30 - 3 Magic Guard





Revision as of 23:35, 5 April 2008

Okay, so now your a magician. You might be asking yourself 'Now What?' Well, I have an idea for you. If you like the ability 'Magic Claw', I have a nice Build for you. Magic Claw will be your main form of attack and level up. Here is the SP build reccomended.


Level Points Ability

8 - 1 Energy Bolt

(Repeat the Following Untill Level 15)

9 - 2 MP Recovery 1 Magic Claw

10 - 2 Magic Claw 1 MP Recovery

11 - 2 MP Recovery 1 Magic Claw

12 - 2 Magic Claw 1 MP Recovery

13 - 2 MP Recovery 1 Magic Claw

14 - 2 Magic Claw 1 MP Recovery

15 - 19 3 Max MP Increase

19 - 2 Magic Claw 1 MP Recovery

20 - 2 MP Recovery 1 Magic Claw

21 - 2 Magic Claw 1 MP Recovery

22 - 2 MP Recovery 1 Magic Claw

23 - 2 Magic Claw 1 MP Recovery

24 - 2 MP Recovery 1 Magic Claw

25 - 2 Magic Claw 1 MP Recovery

26 - 2 MP Recovery 1 Magic Claw

27 - 2 MP Recovery 1 Magic Guard

28 - 3 Magic Guard

29 - 3 Magic Guard

30 - 3 Magic Guard


As for your AP Build, your luck should be your level+3, and all other points should go into Int.


Training:

Yeah, we all hate it, but there are SOME ways for it to be fun.

I'll get to that later. Here's a good list for training.

Level 1 - 8: Snails, Blue Snails (at 6+)

Level 9 - 15: Slimes, Orange Mushrooms

Level 16 - 20: Orange Mushrooms, Pigs

Level 21 - 30: Pigs, Ribbon Pigs [Lysterfiendx]Edit: Also Ant Tunnel is great xp, solo or in a party of two.

Level 25 - 30: Party Quest


Looks simple, right?


WRONG


Training takes time and dedication. But I really do have some ways to make it more fun (and possibly more profitible)

1. Train in parties - Parties can save you money since you earn a portion of the mesos that everyone else gets. It's fun because you also don't have to worry as much about kill stealing. You can also party loot, but I advise against this. If you are at level 15+, people who are training on slimes and orange mushrooms may be more willing to party with you.

2. Train with Friends (and form a party/guild with them) - You can chat with your friends at the same time, so it's more fun.

3. Take a Challenge - Every now and then, fight something powerful. If you're a new magician, fight a green mushroom. If you're level 15, fight a horny (quote-get your mind out of the gutter-unquote) mushroom. If you're level 20 or so, take on stone gollems in a party. The rewards can be worth it.


Money Tips:

If you're level 15 and short on cash, sell fame. People may pay as much as 20K for fame. But if they have a 'leave name' policy, don't do it. You'll get scammed out of fame.

Pick up ALL of your spoils. You'll commonly get mesos, and any items can almost always be NPC'd for money.