Mastery: Difference between revisions

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(I got a category for that.)
 
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#REDIRECT [[:Category:Masteries]]
 
Generally, Mastery refers to the minimum of the damage range. For example, with 60% Mastery, an attack will do anywhere from 60% to 100% damage. The higher Mastery you have, the more likely you are to do higher damage, and therefore the more stable your damage output will be.
 
'''Mastery''' may refer to:
*[[Bow Mastery]], a skill [[Hunter]]s acquire, and increases mastery and accuracy.
*[[Crossbow Mastery]], a skill that [[Crossbowman|Crossbowmen]] acquire, and increases mastery and accuracy.
*[[Sword Mastery]], a skill that [[Fighter]]s and [[Page]]s acquire, and increases mastery and accuracy.
*[[Axe Mastery]], a skill that [[Fighter]]s acquire, and increases mastery and accuracy.
*[[Blunt Weapon Mastery]], a skill that [[Page]]s acquire, and increases mastery and accuracy.
*[[Spear Mastery]], a skill that [[Spearman|Spearmen]] acquire, and increases mastery and accuracy.
*[[Pole Arm Mastery]], a skill that [[Spearman|Spearmen]] acquire, and increases mastery and accuracy.
*[[Dagger Mastery]], a skill that [[Bandit Class|Bandits]] acquire, and increases mastery and accuracy.
*[[Claw Mastery]], a skill that [[Assassin|Assassins]] acquire, and increases mastery and accuracy.
*[[Gun Mastery]], a skill that [[Gunslinger]]s acquire, and increases mastery and accuracy.
*[[Polearm Mastery (Aran)|Polearm Mastery]], a skill that [[Aran|Arans]] acquire, and increases mastery and accuracy.

Latest revision as of 00:12, 15 July 2012

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