Spearman: Difference between revisions

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Wizet - For making English Maplestory (I can't read Korean!)
Wizet - For making English Maplestory (I can't read Korean!)


MapleTip - For Maplewiki, this way people can just edit this because this guide started out with waay too many errors, and I'm too lazy to bother making it detailed.
MapleTip - For Maplewiki, this way people can just edit this because this guide started out with way too many errors, and I'm too lazy to bother making it detailed.


[[Category:Classes (2nd Job)]]
[[Category:Classes (2nd Job)]]

Revision as of 05:49, 28 September 2006

See Hybrid Spearman also.

Why Be A Spearman?

Warrior Job Tree, with the Spearman indicated in red.

A Spearman is a class that is known as the best warrior class in Maple story. This, in some people's opinion's is true. Spearmen are probably the class with the most builds.

Pros and Cons

All classes have goods and bads. These are the spearmen's:

Pros

  • Spears and Polearms, Spearmen's weapons, have long range (longest range of all warriors), thus making slash blast a powerful skill as it can hit more enemies.
  • Higher MP than Fighters and Pages.
  • Get Hyper Body, a fantastic party skill.
  • Slash/Stab, dealing even more damage.

Cons

  • Lower HP than Fighters and Pages.
  • One of the slower classes.
  • Can't equip shields (spears and polearms are 2-handed).
  • A very large damage range, sometimes bad.

Spears or Polearms

Choosing between spears and pole arms isn't easy. Look below to find pros and cons for each weapon.

Pros - Spears

Cons - Spears

  • Only approximately two-fifths (≈40%) of the attacks are stabs, which weakens the spear's usefulness

Pros - Polearms

  • Approximately Three-fifths (≈60%) of the attacks are slashes, powerful for polearms and can hit more enemies above and below you.
  • Dragon Fury has less delay than Buster.

Cons - Polearms

  • Usually more expensive than Spears
  • Not useful for using Buster, which attacks multiple enemies and hits multiple times.

Skills

Main article: Category:Spearman Skills

Spear Mastery Icon.gif Spear Mastery Master Level: 20

Increases the spear mastery and accuracy. It only applies when a spear is in hand.

  • Requirements: None
  • Level 1: Spear Mastery 15%, accuracy +1
  • Level 20:Spear Mastery 60%, accuracy +20

Polearm Mastery Icon.gif Polearm Mastery Master Level: 20

Increases the pole arm mastery and accuracy. It only applies when a pole arm is in hand.

  • Requirements: None
  • Level 1: Polearm Mastery 15%, accuracy +1
  • Level 20: Polearm Mastery 60%, accuracy +20

File:Final Attack Icon.gif Final Attack: Spear Master Level: 30

With a certain success rate, another attack performs after an attacking skill. Only works with a spear in hand.

  • Requirements: 3 in Spear Mastery
  • Level 1: 2% success rate, final attack with spear damage 105%
  • Level 30: 60% success rate, final attack with spear damage 250%

File:Final Attack Icon.gif Final Attack: Pole Arm Master Level: 30

With a certain success rate, another attack performs after an attacking skill. Only works with a pole arm in hand.

  • Requirements: 3 in Pole Arm Mastery
  • Level 1: 2% success rate, final attack with pole arm damage 105%
  • Level 30: 60% success rate, final attack with pole arm damage 250%

Spear Booster Icon.gif Spear Booster Master Level: 20

Use HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand.

  • Requirements: 5 in Spear Mastery
  • Level 1: HP -29, MP -29; Increase in spear speed for 10 seconds
  • Level 20: HP -10, MP -10; Increase in spear speed for 200 seconds

Polearm Booster Icon.gif Polearm Booster Master Level: 20

Use HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a pole arm is in hand.

  • Requirements: Level 5 Polearm Mastery
  • Level 1: HP -29, MP -29; Increase in polearm speed for 10 seconds
  • Level 20: HP -10, MP -10; Increase in polearm speed for 200 seconds

Iron Wall Icon.gif Iron Wall Master Level: 20

Temporarily increases the level of weapon and magic defense on every member of the party around the area.

  • Requirements: none
  • Level 1: MP -12; Weapon def. +1, magic def. +1 for 15 seconds
  • Level 20: MP -24; Weapon def. +20, magic def. +20 for 300 seconds

Hyperbody Icon.gif Hyper Body Master Level: 30

Temporarily increases the Max HP and Max MP of all members of the party around the area.

  • Requirements: 3 in Iron Wall
  • Level 1:MP -25; MaxHP +2%, MaxMP +2% for 10 seconds
  • Level 30: MP -50; MaxHP +60%, MaxMP +60% for 155 seconds

AP Builds

Normal Build

DEX = Levelx2, rest into STR until level 60, then all into STR.

Minimum STR until about 120 DEX Build

Get just enough STR for next level's armor, rest into DEX

No DEX Build

All points into STR

(Note: Not recommended unless you have a funder)

Skill Point Distribution

Level 30: 1 into [weapon] mastery (1)

Level 31: 3 into [weapon] mastery (4)

Level 33: 3 into [weapon] mastery (7)

Level 33: 3 into [weapon] mastery (10)

Level 34: 3 into [weapon] mastery (13)

Level 35: 3 into [weapon] mastery (16)

Level 36: 3 into [weapon] mastery (19)

Level 37: 3 into [weapon] Final Attack (3)

Level 38; 3 into [weapon] Final Attack (6)

Level 39: 3 into [weapon] Final Attack (9)

Level 40: 3 into [weapon] Final Attack (12)

Level 41: 3 into [weapon] Final Attack (15)

Level 42: 3 into [weapon] Final Attack (18)

Level 43: 3 into [weapon] Final Attack (21)

Level 44: 3 into [weapon] Final Attack (24)

Level 45: 3 into [weapon] Final Attack (27)

Level 46: 3 into [weapon] Final Attack (30)

Level 47: 3 into Iron Wall (3)

Level 48: 3 into Hyper Body (3)

Level 49: 3 into Hyper Body (6)

Level 50: 3 into Hyper Body (9)

Level 51: 3 into Hyper Body (12)

Level 52: 3 into Hyper Body (15)

Level 53: 3 into Hyper Body (18)

Level 54: 3 into Hyper Body (21)

Level 55: 3 into Hyper Body (24)

Level 56: 3 into Hyper Body (27)

Level 57: 3 into Hyper Body (30)

Level 58: 3 into [weapon] Booster (3)

Level 59: 3 into [weapon] Booster (6)

Level 60: 3 into [weapon] Booster (9)

Level 61: 3 into [weapon] Booster (12)

Level 62: 3 into [weapon] Booster (15)

Level 63: 3 into [weapon] Booster (18)

Level 64: 2 into [weapon] Booster (20) , 1 into Iron Wall (4)

Level 65: 3 into Iron Wall (7)

Level 66: 3 into Iron Wall (10)

Level 67: 3 into Iron Wall (13)

Level 68: 3 into Iron Wall (16)

Level 69: 3 into Iron Wall (19)

Level 70: 1 into Iron Wall (20) , rest into anything.

Final Results:

19 [Weapon] Mastery

30 [Weapon] Final Attack (Maxed)

20 [Weapon] Booster (Maxed)

20 Iron Wall (Maxed)

30 Hyper Body (Maxed)

And, 2 spare points.

Author's Note

Credits

Iamsorrydude - For starting this guide, I guess

You - For reading this guide

Wizet - For making English Maplestory (I can't read Korean!)

MapleTip - For Maplewiki, this way people can just edit this because this guide started out with way too many errors, and I'm too lazy to bother making it detailed.