Monster Carnival Season 2: Difference between revisions
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In order to enter the Monster Carnival 2 map, you must see [[Spiegelmann]] located in [[Ludibrium]], [[Orbis]], [[Singapore]] or [[Malaysia]]. You cannot access CPQ2 through [[Kerning City]]. | In order to enter the Monster Carnival 2 map, you must see [[Spiegelmann]] located in [[Ludibrium]], [[Orbis]], [[Singapore]] or [[Malaysia]]. You cannot access CPQ2 through [[Kerning City]]. | ||
CPQ | Many [[Cleric]]s find CPQ2 less appealing than CPQ because they can no longer heal-attack. Although most of the monsters in CPQ2 are undead like their real counterparts below Ludibrium, they cannot be damaged by heal, forcing Clerics to use [[Magic Claw (Skill)]]. | ||
==Gameplay== | ==Gameplay== |
Latest revision as of 02:06, 30 June 2011
About Monster Carnival Season 2
Monster Carnival Season 2, also called Monster Carnival 2 or CPQ2, is the 2nd season of Monster Carnival. However, the monsters are now changed into monsters from deeper within Ludibrium. CPQ2 is only for maplers ranging from levels 51-70.
In order to enter the Monster Carnival 2 map, you must see Spiegelmann located in Ludibrium, Orbis, Singapore or Malaysia. You cannot access CPQ2 through Kerning City.
Many Clerics find CPQ2 less appealing than CPQ because they can no longer heal-attack. Although most of the monsters in CPQ2 are undead like their real counterparts below Ludibrium, they cannot be damaged by heal, forcing Clerics to use Magic Claw (Skill).
Gameplay
Gameplay is exactly like Season 1, except the maps, monsters, and EXP rates have changed. For more info, see Monster Carnival. Also, note that each monster, unlike Season 1, only gives 1 EXP each. Therefore, the main objective is the reward EXP at the end, rather than the EXP given from the monsters. Players are able to redeem their previous Spiegelmann necklace including a better Chaos Necklace. However, you need to get 150 Shiny Maple Coins to obtain the Chaos Necklace.
Monsters
- A list of monsters in CPQ2 and the amount of Carnival Points they give to each player.
- All monsters are weaker versions of the originals.
Buffy
- Aggressive,
- Level: 51
- HP: 2,500
- MP: 80
- Weapon Defense: 130
- Magic Defense: 150
- Weapon Attack: 150
- Magic Attack: 150
- Accuracy: 100
- Avoidability: 18
- Knockback:500
- CP value: 1
Soul Teddy
- Aggressive, Undead
- Level: 53
- HP: 3,000
- MP: 100
- Weapon Attack: 145
- Weapon Defense: 150
- Magic Attack: 170
- Magic Defense: 190
- Accuracy: 100
- Avoidability: 18
- Knockback:500
- CP value: 2
- Ice Resist, Lit Resist, Holy Weak
Lazy Buffy
- Aggressive
- Level: 55
- HP: 3,500
- MP: 80
- Weapon Attack: 190
- Weapon Defense: 180
- Magic Attack: 210
- Magic Defense: 254
- Accuracy: 140
- Avoidability: 26
- Knockback: 1,500
- CP value: 3
Master Soul Teddy
- Aggressive, Undead
- Level: 57
- HP: 4,000
- MP: 100
- Weapon Attack: 190
- Weapon Defense: 190
- Magic Attack: 200
- Magic Defense: 210
- Accuracy: 140
- Avoidability: 25
- Knockback: 1,500
- CP value: 4
- Immune to ice, Lit Resist, Holy Weak
Klock
- Aggressive, Undead
- Level: 59
- HP: 5,000
- MP: 180
- Weapon Attack: 230
- Weapon Defense: 230
- Magic Attack: 300
- Magic Defense: 230
- Accuracy: 130
- Avoidability: 26
- Knockback: 1,000
- CP value: 5
- Weak to Holy, Fire
Buffoon
- Aggressive
- Level: 61
- HP: 8,000
- MP: 120
- Weapon Attack: 270
- Weapon Defense: 320
- Magic Attack: 300
- Magic Defense: 300
- Accuracy: 165
- Avoidability: 27
- Knockback: 1,500
- CP value: 6
- Ice weak, Fire Resist
Deep Buffoon
- Level: 63
- HP: 12,000
- MP: 140
- Weapon Attack: 310
- Weapon Defense: 400
- Magic Attack: 340
- Magic Defense: 410
- Accuracy: 170
- Avoidability: 28
- Knockback: 2,000
- CP value: 7
- Weak to ice, resists fire
Ghost Pirate
- Level: 65
- HP: 14,000
- MP: 160
- Weapon Attack: 355
- Weapon Defense: 700
- Magic Attack: 300
- Magic Defense: 350
- Accuracy: 150
- Avoidability: 27
- Knockback: 3,200
- CP value: 8
- Ice Resist, Fire Weak
Death Teddy
- Aggressive, Undead
- Level: 67
- HP: 20,000
- MP: 180
- Weapon Attack: 375
- Weapon Defense: 700
- Magic Attack: 430
- Magic Defense: 465
- Accuracy: 160
- Avoid: 27
- Knockback: 3,500
- CP value: 9
- Holy Weak, Fire Weak
Spirit Viking
- Aggressive
- Level: 69
- HP: 35,000
- MP: 190
- Weapon Attack: 430
- Weapon Defense: 830
- Magic Attack: 480
- Magic Defense: 530
- Accuracy: 200
- Avoid: 37
- Knockback: 5,000
- CP value: 10
- Lightning Weak, Fire Resist
Rewards
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Maple Coin Rewards
Speigelmann Necklace of Chaos-150 Shiny Maple Coins
Medals
You can get these by starting Spiegelmann's qeusts, and then becoming one of the people with the most wins.
Absolute Victory Carnivalian Medal
- One of A Kind, Un-tradeable
- Required Level: 51
- STR +7
- DEX +7
- INT +7
- LUK +7
- Speed +5
Gifted Carnivalian Medal
One of a Kind, Un-tradeable
- Required Level: 51
- HP+50
- MP+50
- STR +10
- DEX +10
- INT +10
- LUK +10
- Speed +7
Fervent Carnivalian Medal (Limited time only)
One of a kind, Un-tradeable
- Required Level: 30
- HP +5
- MP +5
- Speed +5
Maps
Monster Carnival 2 Main Room: Spiegelmann's Office Monster Carnival 2 Maps: (3 fields, each with a winner map, loser map, waiting room, and battle area.)
- These pictures are the 3 battles arenas of Monster Carnival Season 2.
Battle Area 1
Battle Area 2 -In this arena the 2 monsters automatically spawned are 'Lazy Buffy' and 'Master Soul Teddy.' Most people prefer this map to Battle Area 1.
Battle Area 3
Swapping
- A common method for acquiring Experience quickly through Monster Carnival: Season 2 is to first create a group and find another group that is willing to trade wins. Choose which team will win first (in this example, your team will go first), then begin the Party Quest and acquire 500 CP. The opposing team then 'breaks' meaning the leader leaves the party so the party is is broken. The team that stayed will receive 87,500 Experience. Start the PQ once more, let the other team acquire 500 points, then have your team quit. You can continue this process indefinitely. However, leaders should not 'break' before five minutes because the opposing team will not receive the full experience points.
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