Wizard (Ice/Lightning): Difference between revisions

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#REDIRECT [[Wizard Class]]
 
One of the three second job advancement choices of the [[Magician]].
 
= Skills of an Ice/Lightning Wizard =
 
MP Eater
Master Level: 20
Description: Absorbs a percentage of an enemy's MP. However, if the enemy runs out of MP, this skill does nothing.
Type: Passive
Prerequisites: None.
Level 1: 11% chance of success, absorbs 21% of total MP
Level 20: 30% chance of success, absorbs 40% of total MP
 
Meditation
Master Level: 20
Description: Raises the party's Magic Attack for a period of time.
Type: Supportive
Prerequisites: MP Eater Level 3.
Level 1: MP-10, +1 M.ATK, 10 seconds.
Level 10: MP-10, +10 M.ATK, 100 seconds.
Level 11: MP-20, +11 M.ATK, 110 seconds.
Level 20: MP-20, +20 M.ATK, 200 seconds.
 
Teleport
Master Level: 20
Description: Instantly moves the character a distance in a certain direction.
Type: Supportive
Prerequisites: None.
Level 1: MP-60, 130 distance teleport.
Level 10: MP-33, 130 distance teleport.
Level 11: MP-31, 132 distance teleport.
Level 20: MP-13, 150 distance teleport.
 
Slow
Master Level: 20
Description: Slows down the monsters around you for a period of time. Can slow up to 6 monsters at a time.
Type: Supportive
Prerequisites: Teleport Level 5.
Level 1: MP-8, speed-2, 2 seconds.
Level 10: MP-8, speed-20, 20 seconds.
Level 11: MP-16, speed-22, 22 seconds.
Level 20: MP-16, speed-40, 40 seconds.
 
Cold Beam
Master Level: 30
Description: Attacks with a block of ice that will freeze any freezable monsters.
Type: Active
Prerequisites: None.
Level 1: MP-12, 13 attack, 1 second freeze, 15% mastery.
Level 30: MP-24, 100 attack, 2 second freeze, 60% mastery.
 
Thunderbolt
Master Level: 30
Description: Uses electricity to hit multiple monsters at the same time. (up to 6)
Type: Active
Prerequisites: None.
Level 1: MP-20, 2 attack, 15% mastery
Level 30: MP-40, 60 attack, 60% mastery
 
= Role of an Ice/Lightning Wizard =
 
An Ice/Lightning Wizard mostly uses skills against mobs. It's medium-strength attack, Cold Beam, is used to make it easier to take on mobs by freezing individual monsters. Thunderbolt attacks multiple enemies at the same time, to clear the mobs faster. The other skills are shared with Fire/Poison Wizards.
 
= Skill Distribution =
 
Tree 1: Pure Ice
 
30: 1 Teleport
31-40: 3 Cold Beam
41: 3 MP Eater
42-47: 3 Meditate
48: 2 Meditate, 1 Thunderbolt
49-57: 3 Thunderbolt
58: 2 Thunderbolt, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
 
Tree 2: Pure Lightning
 
30: 1 Teleport
31-40: 3 Thunderbolt
41: 3 MP Eater
42-47: 3 Meditate
48: 2 Meditate, 1 Cold Beam
49-57: 3 Cold Beam
58: 2 Cold Beam, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
 
Tree 3: Ice/Lightning
 
30: 1 Teleport
31-40: 3 Cold Beam
41-50: 3 Thunderbolt
51: 3 MP Eater
52-57: 3 Meditate
58: 2 Meditate, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
 
Tree 4: Lightning/Ice
 
30: 1 Teleport
31-40: 3 Thunderbolt
41-50: 3 Cold Beam
51: 3 MP Eater
52-57: 3 Meditate
58: 2 Meditate, 1 Teleport
59-64: 3 Teleport
65-69: 3 MP Eater OR 3 Slow
70: 2 MP Eater, 1 Slow OR 3 Slow
 
= Mesos =
 
During the second job, Ice/Lightning Wizards generally make more money than Fire/Poison, but less than Clerics. Near the end, all 3 come closer together, but during the 4X and 5X and some of 6X, Ice/Lightning remains second. If you picked Ice first (tree 1/3), then you would earn a decent amount of money while leveling at an ok speed. If you picked Lightning first though, you would level a LOT faster at the earlier stages, but waste a lot of money on potions. Usually a Lightning Wizard will use a few million mesos before they max Cold Beam.
 
= Training =
 
Ice:
 
30-35: Stick to the Ant Tunnel. Horned Mushrooms are still good.
33-36: Boars. 1-hit kills for 42 EXP.
35-42: Fire Boars. 1-2 hit kills for 60 EXP.
43-50: Jr. Cellion/Jr. Lioner. 1-2 (should be 1) hit kills for 65 EXP, plus 5 EXP per horn with Exchange Quest, and you get some potions to help with training.
51-60: Red Drakes. 220 EXP each, 2-4 hit kills, depending on equipment, and other stuff.
61-70: Stay at Red Drakes, or you can try Hot Sands with your Thunderbolt.
 
Lightning:
 
I've personally never played Lightning, so I have no clue.
 
= Overall =
 
Ice/Lightning Wizards start fun, but end up getting boring as the training spots start diminishing, starting at level 40 or so. Once you reach the third job though, it becomes a lot more fun. Just be patient, take a break if you need it, and you'll eventually finish.
 
[[Category:Classes_%282nd_Job%29]]

Latest revision as of 19:43, 27 September 2011

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