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| == PIRATE == | | == What Brawlers are all about..... == |
| | ''Brawlers are pure power.'' They are a combination of bandits and warriors. |
| | Brawlers are the "mobbing" class of MapleStory, which means they have abilities witch are designed to damage as many enemies as possible with one button press. but unlike other mobbing classes their abilities are at the top of the damage scale (but very unstable in damage output). |
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| | ==Pirate== |
| | I noticed that many of builds are... whatever they are. Its so annoying. Let's start from [[Pirate]]. |
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| I noticed that many of builds are... what they ever are. It is so annoying. Let's start from [[Pirate]].
| | AP: You got your job, right? Use '''Auto Assign 1'''. You won't hit weak damage! Dexless pirates = DEX = LVL = nonsense.... put more DEX in AP if you want to, though. |
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| AP: You got your job, right? Use auto assign 1. You won't hit weak damage! Dexless pirates = DEX = LVL = nonsense.... put more dex in AP if you mind tho.. not too much
| | Let's talk about SP. |
| Just use auto assign forever. Mine pirate is using it (lvl 29), and I hit max 300-500 with Flash Fist on snail without workglove. Just cause I'm little poor.
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| SP: Most important thing. I still recommend you use auto assign. But we talk about SP.
| | Wasting MP is not a good thing. Drinking MP potions all the time will waste your money. So... |
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| Fast MP wasting is not good thing. Drinking all time MP potions can apppear to be problem. So...
| | LVL: (Numbers are totals from all before) |
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| LVL:
| | *10-12: 7 Flash Fist. |
| | | *13: 9 Flash Fist, 1 Sommersault Kick |
| *10-12: All to Flash Fist. | | *14-19: 20 Flash Fist (MAXED), 7 Dash |
| *13: 2 to Flash Fist, 1 to Sommersault Kick. (useful in HPQ with pico pico hammer) | | *20: 10 Dash (MAXED) |
| *14-19: 2 to Flash Fist, 1 to Dash. | | *21: 3 Bullet Time |
| *20: 1 to Flash Fist (MAXED) 2 to Dash. | | *22-27: 20 Bullet Time (MAXED), 2 Sommersault Kick |
| *21: 1 to Dash (MAXED) 2 to Bullet Time. | | *28-30: 11 Sommersault Kick. |
| *22-27: All to Bullet Time (MAXED) | |
| *28-30: Rest in Sommersault Kick. | |
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| *MAXED Dash | | *MAXED Dash |
| *MAXED Bullet Time | | *MAXED Bullet Time |
| *12 Sommersault Kick | | *11 Sommersault Kick |
| *And Double Shot is not our business you know...
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| *Why I dont max Sommersault Kick? Cause You will get alot of Mob skills- (well 2 but heh) on 2nd Job. And it's more ''clever'' to use Flash Fist cause it's more powerful.
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| *And Dash really IS uselful with pico pico hammer - you will not lose to haste, expect in jump %.
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| *I recommend you to use this build!
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| | ==Brawler== |
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| | AP: Still use auto assign. |
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| _______________________________________________________________________________
| | SP: Take look at this... |
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| == BRAWLER ==
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| 3 attacks, and one is completely useless, I suppose. DO NOT MAX ALL ATTACK SKILLS!
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| HP washing is really important, and you won't use MP pots too much. Makes this easier.
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| AP: Still... use auto assign pl0x
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| AND SP: This is what most of us are wating for! I want try that barrel skill!!!1 - In your dreams.
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| You could just have the lowest HP in all Brawler group! Take look at this...
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| LVL: | | LVL: |
| *30-33: All into Improve Max HP. MAX | | *30-33: 10 Improve Max HP (MAXED) |
| *34-46: First, I wish that you could put 1 point in corkscrew blow(knocking monsters will be useful in pqs), and then to knuckle mastery until its lvl 19. THEN you should max Corkscrew Blow. With good reasons.. | | *34-46: 1 Corkscrew Blow, 19 Knuckle Mastery, 20 Corkscrew Blow (MAXED) |
| *47-49: Knuckle booster. After knuckle booster, mp recovery~ | | *47-53: 20 Knuckle Booster (MAXED), 1 MP Recovery |
| *cap between 49 and 60: mp recovery and then oak barrel[[User:Rarekurpitsa|Rarekurpitsa]] | | *54-56: 10 MP Recovery (MAXED) |
| *60: 1 into oak barrel~, 2 Into Double Uppercut | | *57-59: 9 Oak Barrel |
| | | *60: 10 Oak Barrel (MAXED), 2 Double Uppercut |
| *61-66: All into Double Uppercut (MAXED) | | *61-66: 20 Double Uppercut (MAXED) |
| *67-70: Rest into Backspin Blow. | | *67-70: 12 Backspin Blow OR 9 Sommersault Kick (MAXED), 3 Backspin Blow It depends on you... |
| *OR if you want, Instead of Backspin Blow, max Sommersault Kick because when it's maxed it can attack up to 6 enemies. And 2nd Job skills attack only up to 3. It depends on you...
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| END RESULTS:
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| MAXED Improve Max HP
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| MAXED Corcscrew Blow
| | End Results: |
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| MAXED MP Recovery | | *Improve Max HP (MAXED) |
| | *Corkscrew Blow (MAXED) |
| | *MP Recovery (MAXED) |
| | *Double Uppercut (MAXED) |
| | *Oak Barrel (MAXED) |
| | *Knuckle Booster (MAXED) |
| | *19 Knuckle Mastery |
| | *12 Backspin Blow '''OR''' Sommersault Kick (MAXED), 3 Backspin Blow |
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| MAXED Double Uppercut
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| MAXED Oak Barrel
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| MAXED Knuckle Booster (MUST! 4th job)
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| 19 Knuckle Mastery
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| 12 Backspin Blow.
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| Noobs Questions:
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| *Why the fkin MP recovery - cause I think it's useful.
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| *Why cool oak barrel so late - cause there is more useful skills than it.
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| *WHY DOUBLE UPPERUT SO LAST WHY ITS STUNS AND IT SHULD BE------ CUZ its not mob skill like Corkscrew blow. And Corkscrew Blow is more powerful than what... But if you want, you can SWITCH Double Uppercut and Corkscrew Blow's maxing. Put SP into Uppercut instead of Corkscrew Blow, at lower levels. But leveling will be not so fast, unless you go [[LPQ]], or [[OPQ]]. New [[EPQ]] ([[Ellin PQ]]) can be useful too... duh, [[CPQ]] xD so many pq these days
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| *why u dunt max backspin blow - because its completely useless with double uppercut and corcscrew blow. Its just cool, without power. (The only problem is that many Brawlers are falling into wrong build, maxing Backspin Blow. And it's '''weakest''' attack..)
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| *AND WHAT IS ALL ABOUT..... ''Brawlers are pure power.'' Combination of thief, warrior. ''Gunslinga the grasshopper.'' That's right. Again, compination of thief, but this time archer. Brawlers are looking at gunslingas with not fair face (like me), and being angry at them because gunslinger is flying on air. BUT THEY ARE WEAK. Choose between Super Sayan and weak grasshopper. -my own note... I see that gunslinger is fine at high lvls. Really high lvls, but I made one for fun ._.
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| *WHAT WILL BE.... if you go pq:s and lvl up. MY Brwaler's(lvl 41) HP is at 1600+ and MP is at 900+. DEX: 66 STR: 151 = ATK RANGE 177 ~ 358 - I know it's bad, but hahah, well its not same as warriors? I added all into str my last level, and 150-170~ _ _ _ went up. I can't understand at all.... well, I will add str points until its 1 x 3. Hope you understand.
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| == MARAUDER ==
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| 3 attacks (....?), one (actually two...)bit of useless skill, [[Stun Mastery]] and skill witch can be as haste with and couple of potions AND sadly, with [[cooldown]]. But it will worth it.
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| Skill List.. Because we are talking about 3rd job, it is important to know what we have.
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| [[Stun Mastery]] The Useless Skill. Max lvl. 20
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| [[Energy Charge]] The Strange Skill. Max lvl. 40
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| [[Energy Buster]] Max lvl. 30. The Super useless skill. 1 enemy more, but still same with [[Corkscrew Blow]].
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| [[Energy Drain]] I don't quite get it... Max lvl. 20
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| [[Transform]] Pirates [[Haste]], but better and worse with cooldown. Because this can be used in 2 minutes (when maxed), it will be cooldown time 6 min. STILL TOO MUCH!
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| [[Shockwave]] IF U DON'T MAX THIS, I'LL KILLU
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| I think this is be most difficult build in all maplestory.
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| *1. There is skills and useless ones, don't put any SP on Energy Buster. Yes, you can kill 1 more enemy but so? 30 SP:s because one monster? HUH? CALL IT WASTING.
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| *2. Stun Mastery. I'm not sure how much SP will go on these skills, but this can be appear to be maxed... (SURPRISE!) If energy buster is useless....
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| *3. Energy Charge. This can be appear to be big problem, because it's max lvl is HIGHEST IN ALL MAPLESTORY, 40!!!
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| *4. Duh. Why I'm not counting SPs?
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| So ahem. Like... You got your job. right.. AND 1 SP GOES TO...
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| TRANSFORM! RRAAAAGHH
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| Why? cuz iz liek hazte
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| LVL:
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| *70: 1 to Transform.
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| *71-83: ALL into Energy Charge. Choosing this skill was difficult... (39)
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| *84-89: ALL into Transform. Be happy. No attacking skills yet.. :/
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| *90: 1 into Transform <--MAXED) 2 in Shock Wave. W00T
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| *91-92: All into Shock Wave, within reason.
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| *93: 2 in Shock Wave, 1 to Energy Drain.
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| *94: 3 to wave
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| *93: 2 to wave, 1 into drain
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| *94: 3 to wave (18)
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| | == Maruader== |
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| | So... Like... You got your job, right? And 1 SP goes to... |
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| | TRANSFORMATION! RRAAAAGHH |
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| | Why? Because I like it. |
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| | Level: |
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| | *70: 1 Transformation |
| | *71-83: 39 Energy Charge |
| | *84-89: 40 Energy Charge (MAXED), 18 Transform |
| | *90: 2 Transform (Maxed) 1 Shockwave |
| | *91-92: 7 Shockwave |
| | *93: 9 Shockwave, 1 Energy Drain. |
| | *94: 12 Shockwave |
| | *93: 14 Shockwave, 2 Energy Drain |
| | *94: 17 Shockwave |
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| '''Later''' I will make Buccaneer build '''and finish this one''', but not now ^^ | | '''Later''' I will make the Buccaneer build '''and finish this one''', but not now. |
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| I hope this helped you. And... I hope you understand it, cause I dont understand other builds. That's why I made this build. ~By Rarekurpitsa | | I hope this helped you. And I hope you understand it. That's why I made this build. -Rarekurpitsa |
What Brawlers are all about.....
Brawlers are pure power. They are a combination of bandits and warriors.
Brawlers are the "mobbing" class of MapleStory, which means they have abilities witch are designed to damage as many enemies as possible with one button press. but unlike other mobbing classes their abilities are at the top of the damage scale (but very unstable in damage output).
Pirate
I noticed that many of builds are... whatever they are. Its so annoying. Let's start from Pirate.
AP: You got your job, right? Use Auto Assign 1. You won't hit weak damage! Dexless pirates = DEX = LVL = nonsense.... put more DEX in AP if you want to, though.
Let's talk about SP.
Wasting MP is not a good thing. Drinking MP potions all the time will waste your money. So...
LVL: (Numbers are totals from all before)
- 10-12: 7 Flash Fist.
- 13: 9 Flash Fist, 1 Sommersault Kick
- 14-19: 20 Flash Fist (MAXED), 7 Dash
- 20: 10 Dash (MAXED)
- 21: 3 Bullet Time
- 22-27: 20 Bullet Time (MAXED), 2 Sommersault Kick
- 28-30: 11 Sommersault Kick.
END RESULTS:
- MAXED Flash Fist
- MAXED Dash
- MAXED Bullet Time
- 11 Sommersault Kick
Brawler
AP: Still use auto assign.
SP: Take look at this...
LVL:
- 30-33: 10 Improve Max HP (MAXED)
- 34-46: 1 Corkscrew Blow, 19 Knuckle Mastery, 20 Corkscrew Blow (MAXED)
- 47-53: 20 Knuckle Booster (MAXED), 1 MP Recovery
- 54-56: 10 MP Recovery (MAXED)
- 57-59: 9 Oak Barrel
- 60: 10 Oak Barrel (MAXED), 2 Double Uppercut
- 61-66: 20 Double Uppercut (MAXED)
- 67-70: 12 Backspin Blow OR 9 Sommersault Kick (MAXED), 3 Backspin Blow It depends on you...
End Results:
- Improve Max HP (MAXED)
- Corkscrew Blow (MAXED)
- MP Recovery (MAXED)
- Double Uppercut (MAXED)
- Oak Barrel (MAXED)
- Knuckle Booster (MAXED)
- 19 Knuckle Mastery
- 12 Backspin Blow OR Sommersault Kick (MAXED), 3 Backspin Blow
Maruader
So... Like... You got your job, right? And 1 SP goes to...
TRANSFORMATION! RRAAAAGHH
Why? Because I like it.
Level:
- 70: 1 Transformation
- 71-83: 39 Energy Charge
- 84-89: 40 Energy Charge (MAXED), 18 Transform
- 90: 2 Transform (Maxed) 1 Shockwave
- 91-92: 7 Shockwave
- 93: 9 Shockwave, 1 Energy Drain.
- 94: 12 Shockwave
- 93: 14 Shockwave, 2 Energy Drain
- 94: 17 Shockwave
Later I will make the Buccaneer build and finish this one, but not now.
I hope this helped you. And I hope you understand it. That's why I made this build. -Rarekurpitsa