Beginners Guide to Pirate: Difference between revisions

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== Pirates ==
== Class Description ==




 
The [[Pirate]] class is the newest class available in several versions of MapleStory. This class was created on December 19, 2007. The job instructor name is Carlin or Karlin. As a Pirate, there are two paths you can choose; The Gunslinger and Infighter. [[Gunslinger|Gunslingers]] use guns to shoot at monsters. [[Infighter|Infighters]] attack with their knuckle weapons. Each path has its own distinctive style. The infighter has a critical damage skill once it hits level 30, so the character itself will be relatively strong around level 40-60. Infighters also get a skill called super transform. It is a very strong skill and if your character is high enough level for 4th job, this skill could do up to 10k(10,000)damage. Gunslingers are a bit weaker but they have many more skills, like [[Wings]]. This skill decreases your characters falling speed so you stay in the air longer. Another Gunslinger skill, [[Grenade]] (or mini bomb), throws a small bomb at a group of monsters to deal damage.
Pirates is another job that came out on Kms Dec 19, 2007. The job instructor name is Carlin or Karlin. There are two ways for the pirates. The Gunslinger and Infighter. The gunslinger uses guns that shoot bullets. The infighters attack with their knuckles(a new weapon the you wear on you hand). The gunslinger and infighter are stronger than the other jobs right now in the Kms test server.


== Skills ==
== Skills ==


First Job Skills


'''Quick Motion'''
- Quick Motion ( Max lvl 20 )
 
 
Increases your Dexterity and Avoidance.
 
Master Level:20
 
 
'''Straight'''


lvl 1 : +1 acc , +1 avoid


Hits your enemy with your fist(1 enemy)
lvl 20 : +20 acc , +20 avoid


Master Level:20


- 1st Strike ( Max lvl 20 )


'''Summersault kick'''
lvl 1 : 3 MP , 143% dmg , targets 1 enemy


lvl 20 : 12 MP , 240% dmg , targets 1 enemy
*Was 200% dmg.


Does a summersault and kicks monsters. Can hit up to 3 monsters at Lvl 1, but as you put more skill points on it more monsters you can hit.


Master Level:20
- Back Flip Kick (Sommersault) ( Max lvl 20 )


lvl 1 : 3 MP , 102% dmg , targets 3 enemies


'''Double Fire'''
lvl 20 : 12 MP , 130% dmg , targets 6 enemies
*Was 140% dmg.




Hits your enemy with two bullets. As you master it, the range would be longer.
- Double Barrel Shot ( Max lvl 20 ) *The ability can only be activated when a gun is in use


Master Level:20
lvl 1 : 3 MP , 2 bullets , 40% dmg , area 320


lvl 20 : 12 MP , 2 bullets , 70% dmg , area 380
*Was 60% dmg.


'''Dash'''


- Dash (Max lvl 10) *Press arrow key x2 to move forward


Your speed% and jump% goes up for a limited time.
lvl 1 : 14 MP , 5sec


Master Level 10
lvl 10 : 5 MP , 20sec
*Reuse Wait time is 10 seconds


== Pirates Ability Points Tactics ==
== Pirates Ability Points Tactics ==


 
(Ability point requirements no longer matter to become a particular class, they will automatically be reassigned when you choice your first job.)
First, if you want to become a pirate, you must have 20 Dex. To become infighter you must raise your Dex must be 5 more higher than your level. For gunslingers, the strength has to be 5 more higher than your level. You can do it in another way but I recommend this one.
First, if you want to become a pirate, you must have 20 DEX. if you wish to be an infighter I suggest that your DEX be 5 points higher than your level. As for gunslingers, I suggest that your STR be 5 more higher than your level. You can do it in another way but I recommend this one.


== Skill Tactics ==
== Skill Tactics ==


Second Job Skills


Gunslingers
Gunslingers
Line 60: Line 60:
1.Double Fire 1
1.Double Fire 1


2.Summersault Kick 1, Dash 1 Double Fire 2
2.Somersault Kick 1, Dash 1 Double Fire 2


3.Double Fire Mastery
3.Double Fire Mastery
Line 66: Line 66:
4.Quick Motion Mastery
4.Quick Motion Mastery


5.Summersault Kick 10
5.Somersault Kick 10


6.Dash Mastery
6.Dash Mastery
Line 76: Line 76:
1.Straight 1
1.Straight 1


2.Summersault Kick 1 Dash 1
2.Somersault Kick 1 Dash 1


3.Straight Mastery
3.Straight Mastery


4.Summersault Kick Mastery
4.Somersault Kick Mastery


5.Quick Motion 10
5.Quick Motion 10


6.Dash Mastery
6.Dash Mastery
== '''Legal Information''' ==
This guide can only be sent to the websites here.
BasilMarket.com
Mapletip.com
MapleWiki.Net
Hidden-Street.net
Although i will not press charges on you, i would appreciate it if you would ask me before posting this guide on another website, other then the ones above. If you see this on a website that isn't n the list please inform me, my e-mail is: [email protected]
If this guide is found outside these websites, i will have the guide taken down, so save yourself and me some effort, and just ask before posting.
'''Copyrights 2007-2008 All rights Reserved'''
ㅡ''yoonchem''

Latest revision as of 05:00, 22 September 2009

Class Description

The Pirate class is the newest class available in several versions of MapleStory. This class was created on December 19, 2007. The job instructor name is Carlin or Karlin. As a Pirate, there are two paths you can choose; The Gunslinger and Infighter. Gunslingers use guns to shoot at monsters. Infighters attack with their knuckle weapons. Each path has its own distinctive style. The infighter has a critical damage skill once it hits level 30, so the character itself will be relatively strong around level 40-60. Infighters also get a skill called super transform. It is a very strong skill and if your character is high enough level for 4th job, this skill could do up to 10k(10,000)damage. Gunslingers are a bit weaker but they have many more skills, like Wings. This skill decreases your characters falling speed so you stay in the air longer. Another Gunslinger skill, Grenade (or mini bomb), throws a small bomb at a group of monsters to deal damage.

Skills

First Job Skills

- Quick Motion ( Max lvl 20 )

lvl 1 : +1 acc , +1 avoid

lvl 20 : +20 acc , +20 avoid


- 1st Strike ( Max lvl 20 )

lvl 1 : 3 MP , 143% dmg , targets 1 enemy

lvl 20 : 12 MP , 240% dmg , targets 1 enemy

  • Was 200% dmg.


- Back Flip Kick (Sommersault) ( Max lvl 20 )

lvl 1 : 3 MP , 102% dmg , targets 3 enemies

lvl 20 : 12 MP , 130% dmg , targets 6 enemies

  • Was 140% dmg.


- Double Barrel Shot ( Max lvl 20 ) *The ability can only be activated when a gun is in use

lvl 1 : 3 MP , 2 bullets , 40% dmg , area 320

lvl 20 : 12 MP , 2 bullets , 70% dmg , area 380

  • Was 60% dmg.


- Dash (Max lvl 10) *Press arrow key x2 to move forward

lvl 1 : 14 MP , 5sec

lvl 10 : 5 MP , 20sec

  • Reuse Wait time is 10 seconds

Pirates Ability Points Tactics

(Ability point requirements no longer matter to become a particular class, they will automatically be reassigned when you choice your first job.) First, if you want to become a pirate, you must have 20 DEX. if you wish to be an infighter I suggest that your DEX be 5 points higher than your level. As for gunslingers, I suggest that your STR be 5 more higher than your level. You can do it in another way but I recommend this one.

Skill Tactics

Second Job Skills

Gunslingers


1.Double Fire 1

2.Somersault Kick 1, Dash 1 Double Fire 2

3.Double Fire Mastery

4.Quick Motion Mastery

5.Somersault Kick 10

6.Dash Mastery


Infighters


1.Straight 1

2.Somersault Kick 1 Dash 1

3.Straight Mastery

4.Somersault Kick Mastery

5.Quick Motion 10

6.Dash Mastery



Legal Information

This guide can only be sent to the websites here.


BasilMarket.com

Mapletip.com

MapleWiki.Net

Hidden-Street.net


Although i will not press charges on you, i would appreciate it if you would ask me before posting this guide on another website, other then the ones above. If you see this on a website that isn't n the list please inform me, my e-mail is: [email protected] If this guide is found outside these websites, i will have the guide taken down, so save yourself and me some effort, and just ask before posting.

Copyrights 2007-2008 All rights Reserved


yoonchem