Experience Points: Difference between revisions

From MapleWiki
Jump to navigation Jump to search
No edit summary
m (fixing)
 
(14 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{stub}}
#REDIRECT [[Experience points]]
 
Experience points, or EXP, are what can be called a character's overall experience, and are acquired by defeating monsters.  Each monster has a specific experience value, and points are split depending on who helped defeat it.
 
Every level requires a certain number of experience in order to reach the next level.  With that being said, a character levels up once they have earned the required amount of experience points.  (The amount of experience needed to reach the next level can be found by hovering your cursor over the EXP meter, or on the character ability window.  In addition, the percentage of EXP acquired to reach the next level is displayed above the EXP meter.)
 
In addition to gaining Experience points, a character loses 10% of the experience needed to reach the next level if they die. If a character has less than 10% of the EXP needed to reach it, their experience simply returns to zero, and the character stays at the same level. (Therefore meaning there is no level down.)  Having a high enough [[Luck]] stat will cause the EXP loss to be less. If the character's luck is less than 10, they will lose exactly 10% of their experience. If your level of luck is above 10, you will lose less than 10% experience per death. The least amount of experience you lose per death is 5%, which is achieved when your luck is greater than 75 (needs clarification). In addition, dying in a town or on a ship will result in a minimal loss of EXP of about 1%. Some items, such as the [[Easter Charm]], may stop you from losing experience when you die, although they disappear after death. Dying when you have 0% will not de-level you. Your level can never decrease, but your EXP can never go negative either, so your EXP will stay at 0%.
 
To see how much experience is needed for every level, see [[Level experience]].
 
==Leveling Up==
 
Every time you level up, your EXP will be reset to zero, and you gain 3 [[Skill Points]] (beginners get 1 SP per level until level 7, useable only for [[:Category:Beginner Skills|Beginner Skills]]) and 5 [[Ability Points]]. Your [[HP]] and [[MP]] will be reset to their full value. Your MaxHP and MaxMP will also increase, the amount varying according to your current job. Leveling up may also open up new quests. The amount of EXP needed to level up again will be increased as well.
 
[[Category:Stats]]

Latest revision as of 20:28, 16 May 2011

Redirect to: