MakeWizards guide: Difference between revisions

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*Welcome to MakeWizards guide :
*Welcome to MakeWizards guide :
*Mages should have much int and luk... at noob you can put into str if you wanna.
*Mages should have much int and luk...
 
*Cleric skills :
*Cleric skills :
*lv.30 -1 point to teleport.
*lv.30 -1 point to teleport.
Line 39: Line 38:
*lv.64 - 3 points holy arrow.
*lv.64 - 3 points holy arrow.
*lv.65 - 3 points holy arrow.
*lv.65 - 3 points holy arrow.
*lv.66 - 1 point holy arrow(MAXED)
*lv.66 - 1 point holy arrow(MAXED)2 free points
*lv.67-70 is your choose.
*lv.67-70 - 9 free points


*Training places 30-70.
*Training places 30-70.
*lv.30-35 - wild boards, evil eyes, wooden,rocky masks.
*lv.30-35 - wild boars, evil eyes, wooden masks,rocky masks.
*lv.35-40 - Ludibrium pq, ligators,wild and fire boards or teddys, ratz.
*lv.35-40 - ludibrium pq, ligators,wild and fire boars or teddys, ratz.
*lv.40-50 - ludibrium pq, leattys, Jr. lioner, lupin, chronos, zompie lupin or grays, stone gollems.
*lv.40-50 - ludibrium pq, leattys, jr. lioner, lupin, chronos, zombie lupin or grays, stone gollems
*lv.50-55 - crokos, lioners, stone gollems, hectors or maladys.
*lv.50-55 - crocos, lioners, stone gollems, hectors, maladys.
*lv.55-60 - coolie zompies, maladys, stone gollems, hectors or skeleton soldiers.
*lv.55-60 - coolie zombies, maladys, stone gollems, hectors, skeleton soldiers.
*lv.60-70 - coolie zompies, stone gollems, skeleton soldies or minor zompies.
*lv.60-70 - coolie zombies, stone gollems, skeleton soldiers, minor zombies.


*Magician guide :  
*Magician guide :  
Line 74: Line 73:
*lv.30 3 points to improving max mp increance.
*lv.30 3 points to improving max mp increance.


*Training places.
[Lysterfiendx]'''Edit:
*8-10 -blue, red snails.
What you should do is start with the 1 point in magic ball then put enough improving mp recov. to max Improv. Max Mp. then max Magic claw. Magic Guard MUST be maxed so put the rest in improving mp recov. If you start Magic Claw first your going to have low mp later on ^__^'''
*11-14 - red snails, slimes and stumps
 
*14-17 - slimes, orange mushrooms and pigs.
*Training places.[L]Edit:
*8-10 - blue, red snails.(hell lvls)8-15 [Slime Tree, The Tree That Grew 1]
*11-14 - red snails, slimes and stumps15-21 [Pig Beach]
*14-17 - slimes, orange mushrooms and pigs.21-30 [kPQ or Ant Tunnel. AT is better since its alot faster than waiting for pq's.]
*17-20 - pigs, ribbon pigs and orange mushrooms (i started to hunt in dungeon hardly)
*17-20 - pigs, ribbon pigs and orange mushrooms (i started to hunt in dungeon hardly)
*20-23 - ribbon pigs, green mushrooms, horny mushrooms and kerning city pq.
*20-23 - ribbon pigs, green mushrooms, horny mushrooms and kerning city pq.
*23-26 - horny mushrooms, zompie mushrooms, kerning city pq.
*23-26 - horny mushrooms, zombie mushrooms, kerning city pq.
*26-30 - horny mushrooms, zompie mushrooms, wild boards, kerning city pq.
*26-30 - horny mushrooms, zombie mushrooms, wild boars, kerning city pq.


*If you are rich magician you should train plases that gives good exp and are somehow hard, like green, horny, zompie mushrooms.
*If you are rich you should train at places that give good exp and are somehow hard, like green, horny, zombie mushrooms.
*If you are poor magician you should train places that gives good money and doesent hit much like jr sentinels and do guests.
*If you are poor you should train at places that give good money and doesn't hit much like jr sentinels and do quests.


*If you are rich cleric you should pq, use good mp pots and kill good exp enemys.
*If you are rich a cleric you should pq, use good mp pots and kill good exp enemies.
*If you are poor cleric you should train good meso enemys do exhange and scroll guests.
*If you are poor a cleric you should train on enemies that give good meso and do exchange and scroll quests.
*(The poor and rich guides are somekinda same)
*(The poor and rich guides are some kind of the  same)


*Cleric pros and cons:
*Cleric pros and cons:
*Pros:
*Pros:
*Gets heal an usefull skill.
*Gets heal an useful skill.
*Owns dead enemys.
*Owns dead enemys.
*needs almost none hp pots.
*needs almost none hp pots.
*Cons:
*Cons:
*Needs much mp pots.
*Needs much mp pots.
*Doesent own at 30-38 level.
*Doesn't own at lvls 30-38. [Lv 35 is when a cleric gets easy to train if you put all your points in Heal.]


*Ty. PS: i know that some helps might seem stupid but thats how i trained and almost butted skills like that i becomed fast highest level of our class.
*Ty. PS: i know that some helps might seem stupid but thats how i trained and almost butted skills like that i becomed fast highest level of our class.

Latest revision as of 21:18, 20 January 2008

  • Welcome to MakeWizards guide :
  • Mages should have much int and luk...
  • Cleric skills :
  • lv.30 -1 point to teleport.
  • lv.31 -3 points to heal.
  • lv.32 - 1 point mp eater 1 point, 1 point holy arrow, 1 point heal.
  • lv.33 - 3 points to heal.
  • lv.34 - 1 point invincible 2 points heal.
  • lv.35 - 3 points heal.
  • lv.36 - 2 points invincible 1 point heal.
  • lv.37 - 3 points heal.
  • lv.38 - 3 points heal.
  • lv.39 - 3 points heal.
  • lv.40 - 3 points heal
  • lv.41 - 3 points heal.
  • lv.42 - 2 points heal (MAXED), 1 point invincible.
  • lv.43 - 2 points invincible, 1 point bless.
  • lv.44 - 3 points bless.
  • lv.45 - 3 points bless.
  • lv.46 - 3 points bless.
  • lv.47 - 3 points bless.
  • lv.48 - 3 points bless.
  • lv.49 - 3 points bless.
  • lv.50 - 3 points bless.
  • lv.51 - 3 points bless.
  • lv.52 - 3 points bless.
  • lv.53 - 2 points bless(MAXED), 1 point mp eater.
  • lv.54 - 3 points mp eater.
  • lv.55 - 3 points mp eater.
  • lv.56 - 3 points holy arrow.
  • lv.57 - 3 points holy arrow.
  • lv.58 - 3 points holy arrow.
  • lv.59 - 3 points mp eater.
  • lv.60 - 3 points mp eater.
  • lv.61 - 3 points mp eater.
  • lv.62 - 3 points mp eater(MAXED).
  • lv.63 - 3 points holy arrow.
  • lv.64 - 3 points holy arrow.
  • lv.65 - 3 points holy arrow.
  • lv.66 - 1 point holy arrow(MAXED)2 free points
  • lv.67-70 - 9 free points
  • Training places 30-70.
  • lv.30-35 - wild boars, evil eyes, wooden masks,rocky masks.
  • lv.35-40 - ludibrium pq, ligators,wild and fire boars or teddys, ratz.
  • lv.40-50 - ludibrium pq, leattys, jr. lioner, lupin, chronos, zombie lupin or grays, stone gollems
  • lv.50-55 - crocos, lioners, stone gollems, hectors, maladys.
  • lv.55-60 - coolie zombies, maladys, stone gollems, hectors, skeleton soldiers.
  • lv.60-70 - coolie zombies, stone gollems, skeleton soldiers, minor zombies.
  • Magician guide :
  • Skills
  • Lv.8 Magic ball.
  • Lv.9 3 points to magic claw.
  • Lv.10 3 points to magic claw.
  • Lv.11 3 points to Improving mp recorvery.
  • Lv.12 3 points to Improving mp recorvery.
  • Lv.13 3 points to magic guard.
  • lv.14 3 points to magic guard.
  • lv.15 3 points to magic claw.
  • lv.16 3 points to magic claw.
  • lv.17 3 points to magic claw.
  • lv.18 3 points to magic claw.
  • lv.19 2 points magic claw(MAXED) and 1 point magic guard.
  • lv.20 3 points to magic guard.
  • lv.21 3 points to magic guard.
  • lv.23 3 points to magic guard.
  • lv.24 3 points to magic guard.
  • lv.25 2 points to magic guard(MAXED) 1 point improving max mp increance
  • lv.27 3 points to improving mp recorvery.
  • lv.28 3 points to improving max mp increance.
  • lv.29 3 points to improving max mp increance.
  • lv.30 3 points to improving max mp increance.

[Lysterfiendx]Edit: What you should do is start with the 1 point in magic ball then put enough improving mp recov. to max Improv. Max Mp. then max Magic claw. Magic Guard MUST be maxed so put the rest in improving mp recov. If you start Magic Claw first your going to have low mp later on ^__^

  • Training places.[L]Edit:
  • 8-10 - blue, red snails.(hell lvls)8-15 [Slime Tree, The Tree That Grew 1]
  • 11-14 - red snails, slimes and stumps15-21 [Pig Beach]
  • 14-17 - slimes, orange mushrooms and pigs.21-30 [kPQ or Ant Tunnel. AT is better since its alot faster than waiting for pq's.]
  • 17-20 - pigs, ribbon pigs and orange mushrooms (i started to hunt in dungeon hardly)
  • 20-23 - ribbon pigs, green mushrooms, horny mushrooms and kerning city pq.
  • 23-26 - horny mushrooms, zombie mushrooms, kerning city pq.
  • 26-30 - horny mushrooms, zombie mushrooms, wild boars, kerning city pq.
  • If you are rich you should train at places that give good exp and are somehow hard, like green, horny, zombie mushrooms.
  • If you are poor you should train at places that give good money and doesn't hit much like jr sentinels and do quests.
  • If you are rich a cleric you should pq, use good mp pots and kill good exp enemies.
  • If you are poor a cleric you should train on enemies that give good meso and do exchange and scroll quests.
  • (The poor and rich guides are some kind of the same)
  • Cleric pros and cons:
  • Pros:
  • Gets heal an useful skill.
  • Owns dead enemys.
  • needs almost none hp pots.
  • Cons:
  • Needs much mp pots.
  • Doesn't own at lvls 30-38. [Lv 35 is when a cleric gets easy to train if you put all your points in Heal.]
  • Ty. PS: i know that some helps might seem stupid but thats how i trained and almost butted skills like that i becomed fast highest level of our class.