Fourth Job Advancement: Difference between revisions

From MapleWiki
Jump to navigation Jump to search
No edit summary
 
(234 intermediate revisions by 41 users not shown)
Line 1: Line 1:
As of now, 4th job has not been released yet, except in the KMS Beta Server,Tespia.
This page contains the skills of all the 4th job classes. These information is derived from Korea MapleStory, which was the first version to implement the fourth job. The fourth job advance is also available in the Japan, China, and Taiwan versions, and was added to MapleGlobal in January of 2008. The 4th Job Advancement will be released in EMS February 2010.
4th Job is from levels 120-180 (unconfirmed).


==All Classes==
==How to Advance to 4th Job==


===Maple Spirit/Maple Hero===
#Talk to your 3rd job instructor in El Nath to begin the quest
This is a party skill. Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
#Keep talking to your instructor until you receive another quest to obtain two special items for the fourth job instructor to advance. ''(If you want to hunt, hunt the [[Heroic Star]] and [[Heroic Pentagon]] from [[Manon]] or [[Griffey]], then skip to step 6.)''
Lv 20: 40MP 600sec 10% increase in STR, DEX, INT & LUK
#Now head to [[Leafre]] and talk to the [[Village Chief Tatamo]]. He will ask you for a very special scroll, [[Secret Letter of Spell]].
Boosts your AP stats by 20%.
#Head over to Eos Tower 44th floor to buy the purple scroll, [[Secret Letter of Spell]], from [[Vega]] for 10,000,000 mesos.
#After you are done go back to the Village Chief from Leafre. He will give you the two necessary items, [[Heroic Star]] and [[Heroic Pentangon]].
#Now you need to find your 4th job instructor.
#Give the 2 items to the instructor to complete the quest. The instructor will advance you to fourth job and grant you the skillbook for Maple Hero.


===Awakening===
=Warrior Class=
You may escape from certain situations(status?). Probability of escape depends on skill level.
==Warrior Skills==
Cooldown Time: 10 minutes.
 
Comment: No idea how this one works yet... it looks like a passive dispel but that's not very likely though. Perhaps it lets you escape from various new status attacks? perhaps stuns.. who knows.
[[image:Maple Warrior.gif]]
LV 10: ???
===All: Maple Warrior===
Old name(s): Maple Hero
Type: Party<br>
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.<br>
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK<br>
Comment: Exactly does what the description says, 10% more power for everyone.<br>
 
[[Image:Awake.gif]]


==Warrior Skills==
===All: Hero's Will===
Old name(s): Awake<br>
Type: Active<br>
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.<br>
Cooldown Time: 10 minutes.<br>
Max Level 10:<br>
 
[[Image:Monster Magnet.gif]]
 
===Warrior: Monster Magnet===
Type: Active<br>
Description: Pull a monster from a distance.<br>
Max Level 30: 21 MP, 200% distance, 95% success rate.<br>
Comment: It's a skill where you need to cast upon a monster, and it will be pulled over horizontally along the path. Monster Magnet's accuracy is the same as your ability to hit the enemy.
 
[[Image:Power Stance.gif]]
===Warrior: Stance===
Old name(s): Power Stance
Type: Active<br>
Description: You will be not pushed back by monsters with this skill activated.<br>
Max Level 30: 50MP 300sec 70% chance of not getting KBed by monsters.<br>
Comment: This skill would save some moving time while training. Whether or not it plays a significant purpose we'll have to wait and see. Although if it was 100% it would have been very very helpful but apparently that is not the case.
 
[[Image:Rush.gif]]


=== Monster Magnet ===
===Warrior: Rush===
Pull monsters from a distance.
available in 5 versions: sword, axe, hammer, spear, polearm<br>
LV 30: 21MP 200% Distance 95% success rate.
Old name(s): Charge<br>
Pulls all the enemys that you face towards you.
Type: Active<br>
Description: A dash attack that pushes up to 15 targets.<br>
Max Level 30: 50MP, 125% attack power, up to 15 targets.<br>
Comment: A very fast dash attack that in addition to doing decent damage, Rush also stack the mobs up front. This skill gets rid of the movement disadvantage of warriors. Note that, you cannot use Rush unless there are actual enemies in front of you (like Assaulter). Rush does not actually give any movement unless there are actual monsters within range (see sample animation pictures below). Previously a Dark Knight exclusive, Rush is now available to all warriors. Since patch 1.2.71, Rush's travel distance will be determined by skill level.


[[Image:Achilles.gif]]


===Stance===
===Warrior: Achilles===
You will be not pushed back by monsters with this skill activated.
Old name(s): Hard Skin<br>
LV 30: 50MP 300sec 70% chance of not getting KBed by monsters.
Type: Passive.<br>
You won't be pushed back by monsters.
Description: Your armor is permanently strengthened; enemy damage is reduced<br>.
Max Level 30: 16% Physical Reduction<br>
Comment: Passive damage reduction or a strengthing of armor type of skill. According to the description, it only applies to physical damage. Previously available to all warriors, Hard Skin was now a Dark Knight exclusive. Available to all warriors.


===Rush: Sword/Hammer/Axe/Spear/Polearm===
[[Image:Guardian.gif]]
Up to 10 targets will be pushed, stacked and attacked by a dashing attack.
===Hero & Paladin: Blocking===
LV 30: 50MP, 130% Damage (Up to 10 or 15 targets, not sure)
Type: Passive<br>
Comment: Particularly useful for melee characters, this skill basically incorporates teleport and attack into one. I can already see how it can be very useful with mob skills. People might not want to max this though, perhaps level 1 is enough. Note that, you might only be able to use this skill with mobs infront of you (just like Assaulter).
Description: When you are hit by physically contact, your will be able to use the shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status.<br>
Comment2: Previously a DK exclusive, now available to all warriors.
Requires the use of a shield.<br>
Max Level 30: 15% chance to Block, immune for 2 seconds.<br>
Comment: Equip a shield, you will have a chance to do a block animation, reducing complete damage as well as making the monster faint. Your character will also go through a period of invincibility after a succesful block. Since patch 1.2.71, Blocking will completely block attacks at given success rate. Success rate is dependant on the skill level.


===Hard Skin===
==Hero==
This is a passive skill. Your armor is permanently strengthened; enemy damage is reduced.
LV 30: 15% Physical Reduction
Comment: All we know now is that this is a passive damage reduction or a strengthing of armor type of skill. According to the description, it only applies to physical damage.


==Hero Skills==
PATH: Beginner > Warrior > Fighter > Crusader > Hero


===Advanced Combo===
[[Image:Advanced_Combo.gif]]
This is a passive ability. Combo counter's max limit will be raised to 10. Two Combo counts can increase at the same time at the given probability.
===Hero: Advanced Combo===
Requires Crusader's LV 30(MAX) Combo.
Type Passive<br>
LV 30: Damage+30%, Max number of extra Orbs 5, 60% chance to gather two orbs at a time.
Description: Combo counter's max limit will be raised to 10. Two Combo counts can increase at the same time at the given probability.<br>
Comment: Double Combo anyone? Basically this skill upgrades your old Combo with given probability. For level 30, you have a 60% chance to get 2 orbs instead of 1 from attacking once and all the way and up to 10 orbs. The first 5 you gather will be in blue color; the last 5 will be in purple. The purple orbs will stack over the blue ones (so you will only see the purple ones).
Requires Crusader's LV 30(MAX) Combo.<br>
Comment2: There has been an update to Advanced Combo with unknown changes, but the color of orbs has been changed from purple to pink/red (thankgod lol). You can still charge 2 orbs at a time with Rush and regular attacks.
Max Level 30: +30% attack bonus, 5 possible extra orbs, 60% chance to gather two orbs at a time.<br>
Comment: Double Combo anyone? Basically this skill upgrades your old Combo with given probability. For level 30, you have a 60% chance to get 2 orbs instead of 1 from attacking once and all the way and up to 10 orbs. The first 5 you gather will be in blue color; the last 5 will be in red. The *red* orbs will stack over the blue ones (so you will only see the red ones). Rush can also charge orbs, and 2 at a time. However as for Hero's Sword although being a 2 hitter, only can charge once (but 60% chance to get 2 still, of course. But you won't get 3 nor 4).


===Blocking===
[[Image:Enrage.gif]]
This is a passive skill. When you are hit by physically contact, your will be able to use the shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status. Requires the use of a shield.
===Hero: Enrage===
LV 30: 15% chance to Block, immune for 2 seconds
Old name(s): Berserk<br>
Comment: Equip a shield, you will have a chance to do a block animation, reducing complete damage as well as making the monster faint. Your character will also go through a period of invincibility after a succesful block.
Type: Active<br>
Picture:http://img87.imageshack.us/img87/372/blockingda6.jpg
Description: Consume ten orbs to raise your attack power immensely.<br>
Max Level 30: 40 MP、240 seconds duration、+26 weapon attack<br>
Cooldown time: <unknown><br>
Comment: The first 4th job finisher using all 10 orbs. Berserk does not stack with Rage, not sure if it works with attack pots.


===Sword of Hero===
[[Image:Brandish.gif]]
LV30: 25MP, 150% Attack Power, up to 3 Targets.
===Hero: Brandish===
Strike twice with the sword, hitting group of enemies.
Old name(s): Sword of Hero<br>
Type: Active.<br>
Description: Strike twice with the sword, hitting group of enemies.<br>
Max Level 30: 25MP, 260% attack power, up to 3 targets.<br>
Comment: A new attack skill for the Hero class. It first forces a upper swing motion, followed by a long ranged downward slash. It hits up to 3 monsters and is quite powerful (supposedly). It's also pretty fast (almost as fast as a PS+FA). Sword of Hero however only registers as one hit for charging the combo counter (you can still get 2 orbs at once, but not 3 and not 4).
Comment: A new attack skill for the Hero class. It first forces a upper swing motion, followed by a long ranged downward slash. It hits up to 3 monsters and is quite powerful (supposedly). It's also pretty fast (almost as fast as a PS+FA). Sword of Hero however only registers as one hit for charging the combo counter (you can still get 2 orbs at once, but not 3 and not 4).


==Paladin Skills==
==Paladin==
PATH: Warrior > Page > White Knight > Paladin


===Holy Charge for Sword===
[[Image:Divine_Sword.gif]]
The power of the sage is given to the Sword, raising the attacking power enormously.
===Paladin: Holy Charge===
When charge blow is used, the power is released.
Type: Active<br>
LV 30: 30MP, 130% Rise in power, 200sec. (updated!)
Description: The power of the sage is given to the Sword, raising the attacking power enormously.<br>
Comment: Finally the "missing skill" that everyone's talked about for centuries. Pages should know exactly how this skill works since it's exactly the same as their other charges.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.<br>
Comment: Charge of the holy family. Currently the most powerful charge of the 4.


===Divine Charge for Hammer===
[[Image:Divine_Mace.gif]]
The power of the sage is given to the Blunt Weapon, raising the attacking power enormously.
===Paladin: Divine Charge===
When charge blow is used, the power is released.
Type: Active<br>
LV 30: 30MP, 130% Rise in power, 200sec.
Description: The power of the sage is given to the Hammer, raising the attacking power enormously.<br>
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.<br>
Comment: Holy Charge for blunt weapons.
Comment: Holy Charge for blunt weapons.


===Blocking===
[[Image:Advance Charge.gif]]
This is a passive skill. When you are hit physically contact, your will be able to use a shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status. Requires the use of a Shield.
===Paladin: Advanced Charge===
LV 30: 15% chance to Block, immune for 2 seconds
Old name(s): Endless Blow<br>
Comment: Equip a shield, you will have a chance to do a block animation, reducing complete damage as well as making the monster faint. Your character will also go through a period of invincibility after a succesful block.
Type: Passive<br>
Description: The higher the skill level, the more probability of not losing your charge when using Knight's Charge Blow (at maxed level it will never discharge). Power of Knight's Charge Blow also rises.<br>
Max Level 10: Charge Blow attack power 350%, 100% probability of keeping your elemental charge when using Charge Blow.<br>
Comment: This passive ability lets a Paladin to endlessly spam charge blow. And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.


===Endless Blow===
[[Image:Blast.gif]]
This is a passive ability. The higher the level, the more probability of not losing your charge when using Charge Blow (at maxed level it will never discharge). Your power is also increased immensely.
===Paladin: Blast===
LV 10: 300% Damage, 100% Probability of keeping your elemental charge when using Charge Blow.
Old name(s): Fighting Spirit, Spirit<br>
Comment: Shown in the video, this passive ability lets a Paladin to endlessly
Type: Active<br>
spam charge blow. Also, notice how Rush's damage has been upgraded with this as well.
Description: Stab a fireceful blow with your charged power into an enemy.
And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.
Max Level 30: 40 MP, 550% attack power<br>
Comment: A single target attack with a brand new animation (unique for each charge). Your character will perform a stab animation, though the attack retains the normal slash/stab ratio.Spirit does not activate final attack, and nor does it discharge your element. Note stabbing favors swords and discourages hammers. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.


===Fighting Spirit===
[[Image:Heavens Hammer.gif]]
Stab a fireceful blow with your charged power into an enemy.
Comment: A fast, fierce, forced stab attack with a brand new animation. Does not activate final attack and hits single target. Note stabbing favors swords and discourages hammers. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.
LV 30: 40 MP, 550% attack power


===Spirit Style===
===Paladin: Heaven's Hammer===
Summon a spiritual Hammer to unlease a powerful shockwave.
Old name(s): Sanctuary<br>
Comment: Summon a golden hammer to attack up to 15 monsters, from the video it looks like it reduces the monsters' HP to 1.
Type: Active<br>
LV 30: 60 MP, 700% attack power, up to 15 targets, cooldown time: 6 minutes.
Description: While using Holy Charge, summon a spiritual hammer to unleash a powerful holy shockwave, damaging up to 15 targets and up to until they have 1 HP remaining.
Cooldown time: 100 seconds.<br>
Max Level 30: 60 MP, 900% attack power, up to 15 targets<br>
Comment: Attack enemies with a summoned golden hammer doing 900% damage, however Sanctuary cannot actually do the kill (it will reduce the enemies' HP to 1 at best).


==Dark Knight Skills==
==Dark Knight==
PATH: Warrior > Spearman > Dragon Knight > Dark Knight


===Dark Blow/Swash of Gloom===
[[Image:Beserk.gif]]
This is a passive ability. Unlock the soul potential of the body as you become HP critical status, increasing your power explosively. Dark Blow's power will be lost once you have been recovered.
===Dark Knight: Berserk===
LV 30: Activate by going below 20% of max HP, 100% damage increase.
Old name(s): Dark Blow<br>
Type: Passive<br>
Description: Unlock the soul potential of the body as you become HP critical status, increasing your power explosively. Dark Blow's power will be lost once you have been recovered.<br>
Max Level 30: Required HP level to activate: 40%, 200% attack bonus.<br>
Comment: Dark Blow activates when you enter HP critical status; for example using sacrifice, dragon roar, or geting hit. It will self terminate once you have regained your health.
Comment: Dark Blow activates when you enter HP critical status; for example using sacrifice, dragon roar, or geting hit. It will self terminate once you have regained your health.
picture


===Dark Spirit===
[[Image:Beholder.gif]]
Summon the Dark Spirit.
===Beholder===
Comment: The Dark Spirit is a small entity that can heal/buff the Dark Knight, see skills below.
Old name(s): Dark Soul<br>
LV 10: 30 MP, 20 minutes duration.
Type: Summon<br>
Description: Summon the Beholder (Dark Soul).<br>
Max Level 10: 30 MP, 20 minutes lasting duration.<br>
Comment: The Beholder (Dark Soul) is a small entity that can heal/buff the Dark Knight, see skills below. Since patch 1.2.71, cooldown timer has been removed.<br>
picture<br>
picture<br>


===Dark Spirit: Heal Mastery===
[[Image:Healing.gif]]
The dark spirit will heal the Dark Knight per time interval. The higher the skill level the higher it heals.
===Dark Knight: Beholder's Healing===
Comment: Not sure how this works, but this skill affects your Dark Spirit and indirectly on the Dark Knight.
Old name(s): Dark Soul: Healing Mastery<br>
LV 25: 10 seconds interval, 10 HP recovery
Type: Passive<br>
Description: The Dark Soul will heal the Dark Knight per every time interval. The higher the skill level the higher it heals.<br>
Max Level 25: 10 seconds interval, 500 HP recovery<br>
Comment: Not sure how this works, but this skill affects your Dark Soul and indirectly on the Dark Knight. A mini cleric helper that heals the Dark Knight periodically.
picture


===Dark Spirit: Buff Mastery===
[[Image:Buff.gif]]
The dark spirit will use a buff on the Dark Knight per time interval. The buff includes increase in weapon defense, magic defense, avoidability, accuracy, and attack.
===Dark Knight: Beholder's Buff===
Comment: Perhaps the better skill out of the two; like Heal Mastery this skill affects your Dark Spirit.
Old name(s): Dark Soul: Enchanting Mastery<br>
LV 25: 58 seconds interval, +5???
Type: Passive<br>
Description: The Dark Soul will enchant the Dark Knight with a power up per every time interval. There are several kinds of power ups, and you get them randomly. Power ups include increase in weapon defense, magic defense, avoidability, accuracy, as well as weapon attack.
Max Level 25: 25 seconds lasting duration for each buff, possible buffs include: weapon defense up, magic defense up,avoidability up, accuracy up, and weapon attack up, 10 seconds interval between casting times.<br>
Comment: Perhaps the better skill out of the two; like Heal Mastery this skill affects your Dark Soul. In one of the videos, we get to see +50 defense, +15 accuracy, perhaps +15 weapon attack as well. The Dark Soul will randomly give out buffs over random time intervals (according to keunwp, the delay between the casting times can range from 10-30 seconds) . Note that the weapon attack buff does not stack with Dragon Knight's Dragon Blood.


=Magician Class=
==Magician Skills==
==Magician Skills==


===Mana Reflection===
[[Image:Maple Warrior.gif]]
Magical Damage is reflected back to the monsters, changing the flow of mana. However, the repelled max damage will not exceed more than 20% of the monster's Maximum HP.
===All: Maple Hero===
Lv 30: 45MP 250sec 50% success rate, 100% effect (Changed!!!)
Type: Party<br>
Comment: This skill has yet been changed again, treat it as another elemental resistance except it works more like power guard that repels damage as well.
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.<br>
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK<br>
Comment: Exactly does what the description says, 10% more power for everyone.
picture
 
[[Image:Awake.gif]]
===All: Hero's Will===
Old name(s): Awake<br>
Type: Active<br>
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.<br>
Cooldown Time: 10 minutes.<br>
Max Level 10:<br>
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
picture
 
[[Image:Mana Reflection.gif]]
===Magician: Mana Reflection===
Type: Active<br>
Description: By changing the flow of mana, magical damage is reflected back to the enemies. However, the repelled max damage will not exceed more than 200% of the monster's Maximum HP.<br>
Max Level 30: 45 MP, 250 seconds duration, 60% success rate, 200% effect<br>
Comment: Treat it as another elemental resistance except it works more like power guard that repels damage as well. There seemed to have an update that made it so that you don't receive damage at all when Mana Reflection kicks in.
 
[[Image:Infinity.gif]]
===Magician: Infinity===
Old name(s): Unlimited Mana<br>
Type: Active<br>
Description: For a period of time, you will not need to consume mana.<br>
Cooldown time: 10 minutes.<br>
Max Level 30: 40 seconds duration.<br>
Comment: Free MP for a short period of time. Dosen't look too useful at the moment, perhaps for bosses or occasions when you need to use MP.Great for using skills that use a massive amount of MP
like Genesis, Meteor, and Blizzard.


===Quantum Explosion===
[[Image:Big Bang.gif]]
This is a charge up skill. You may charge up particles around you for a period of time, then release to make an explosion. You do not have to complete the gathering of particles to make an explosion, however your damage will be weakened (depending on how long you have charged).
Lv 30: 120MP 350 Max Base Damage 80% Mastery (Changed!!!)
Comment: Same as last time, charge up and release a powerful non-elemental Area of Effect attack.


===Unlimited Mana===
===Magician: Big Bang===
For a period of time, you will have access to infinite mana (no MP lost). Cooldown time: 10 minutes.
Old name(s): Quantum Explosion<br>
LV 30: 40 seconds duration.
Type: Active<br>
Comment: Free MP for a short period of time. Dosen't look too useful at the moment, perhaps for bosses or occasions when you need to use MG.
Description: This is a charge up skill. You may charge up particles around you for a period of time, then release to make an explosion. You do not have to complete the gathering of particles to make an explosion, however your damage will be weakened (depending on how long you have charged).<br>
Max Level 30: 120 MP 450 (max) magic power, 80% mastery<br>
Comment: Charge up and release a powerful non-elemental Area of Effect attack. Since version 67T, the charge time is decreased dramatically.


==Arch Mage(Fire/Poison) Skills==
==Arch Mage [Fire / Poison]==
PATH: Magician > Wizard [F/P] > Mage [F/P] > Arch Mage [F/P]


===Flame===
[[Image:Fire Demon.gif]]
Wrap the enemies with pillars of fire, they will be constantly damaged by the heat and become weak to Ice elemental attacks.
===Arch Mage [F/P]: Fire Demon===
LV 30: 34MP, Base Damage 100, Effect Time 15sec, Mastery 60%, up to 6 targets (Changed!)
Old name(s): Flame<br>
Comment: Apparently the monster under the flamed state will be weak to ice or fire. The latest patch made this skill into a mob attack; it's the first time ever that Mages are getting an Avenger-like skill (long ranged mob attack that pierces through targets).
Type: Active<br>
Description: Engulf the enemies with a pillar of fire: they will be constantly damaged by the heat and become weak to Ice elemental attacks.<br>
Max Level 30: 34 MP, 120 magic power, 15 seconds burn duration, 60% mastery, up to 6 targets.<br>
Comment: Apparently the monster under the flamed state will be weak to ice. The latest patch made this skill into a mob attack; it's the first time ever that Mages are getting an Avenger-like skill (long ranged mob attack that pierces through targets).<br>
picture


===El Queenes Summon===
[[Image:Elquines.gif]]
For a period of time, summon a Freezing Monster to assist you.
LV 30: 100 mp, 160 seconds, 120 magic attack
Comment: Like the Ifrit Summon, this one summons instead a Freezing Golem (monster) which moves on its own and does ice elemental mob damage. It will follow your character if you try to move far away or go on ladders.
Picture:http://img224.imageshack.us/img224/928/icegolem12f6782nt0.jpg


===Volcano===
===Arch Mage [F/P]: Elquines===
Summon volcanic meteor rocks to attack the surroundings, dealing massive damage.
Old name(s): El Queenath<br>
LV 30: 6200 MP, 470 Magic Damage.
Type: Summon<br>
Comment: Take note of the MP usage, this skill isn't meant to be used without Infinite Mana. This skill, although very poewrful and attacks almost full screen (probably as wide as Dragon Roar), has considerable delay,
Description: For a period of time, summon El Queenath to assist you. It can hit up to 3 targets.
picture: http://img294.imageshack.us/img294/2...noe1rc4yt1.jpg
Max Level 30: 100 MP, 160 seconds lasting duration, 270 magic power<br>
picture: http://img223.imageshack.us/img223/1...moveho9fe6.jpg
Comment: El Queenath is a golem powered with the ice element. It has a basic ice attack that hits multiple enemies. El Queenath will follow your character if you try to move far away or go on ladders. Since patch 1.2.71, Elquiness attacks will freeze its targets.<br>
picture<br>
picture<br>


===Medusa Eyes===
[[Image:Paralyze.gif]]
Attack with the magic eyes of Medusa, turning enemies into stone.
===Arch Mage [F/P]: Paralyze===
LV30: 25MP, 180 Base Magic, 60% Mastery, 15 second duration.
Old name(s): Medusa Eyes<br>
Comment: Looks like a one target attack from the videos... It's another way to freeze monsters and with a longer duration. Right now, Medusa Eyes is for both Arch Mages.
Type: Active<br>
Description: Attack with the magic eyes of Medusa, petrifying enemies into stone.<br>
Max Level 30: 25 MP, 200 magic power, 60% mastery, 15 second petrified duration.<br>
Comment: Looks like a single target attack from the videos... It's another way to "freeze" monsters and with a longer duration (including Ice type monsters). Previously available for both Arch Mages, now exclusive to the Fire/Poison side. It should be noted that Paralyze's damage is poison elemental.<br>
picture<br>
picture<br>


[[Image:Meteor Shower.gif]]
===Arch Mage [F/P]: Meteor===
Old name(s): Volcano, Meteor<br>
Type: Active<br>
Description: Cast volcanic meteor rocks to destroy the battlefield.<br>
Max Level 30: 3500 MP, 570 magic power.<br>
Comment: Take note of the MP usage, this skill isn't meant to be used without Unlimited Mana. Volcano can almost attack the full screen and is very powerful. It does however have a little bit of delay. Volcano works with Magic Amplification as well as Magic Booster, although your MP cost does not increase like other skills affected by Amplification (unsure if the MP cost is affected now).<br>
[url=http://img56.imageshack.us/img56/7070/bol2d54261te8.jpg]picture[/url]


==Arch Mage(Ice/Thunder) Skills==
==Arch Mage [Ice / Lightning]==
PATH: Magician > Wizard [I/L] > Mage [I/L] > Arch Mage [I/L]


===Freeze===
Wrap the enemies inside frozen ice, they will be constantly damaged by the cold and become weak to Fire elemental attacks.
LV 30: 34MP, Base Damage 100, Effect Time 15sec, Mastery 60%, Up to 6 targets! (Changed!)
Comment: Just like Flame (almost identical). Freeze dosen't "freeze" the mobs though, it's more like poison.


===Ifrit Summon===
[[Image:Ice Demon.gif]]
For a period of time, summon a Flaming Monster to assist you.
===Arch Mage [I/L]: Ice Demon===
Comment: Summon of a Fire Golem (monster) which moves on its own and does fire elemental mob damage. It will follow your character if you try to move far away or go on ladders.
Old name(s): Freeze<br>
Type: Active<br>
Description: Wrap the enemies inside the freezing cold: They will be constantly damaged by the cold and become weak to Fire elemental attacks.<br>
Max Level 30: 34 MP, 100 magic power, 15 seconds duration, 60% mastery, up to 6 targets.<br>
Comment: Just like Flame (almost identical). Freeze dosen't actually "freeze" the mobs though, it's more like poison.


===Ice Field===
[[Image:Ifrit.gif]]
Summon the cold and piercing Ice making an Ice Field of destruction.
LV 30: 6200 MP, 470 Magic Damage.
Comment: Behaves just like Volcano with Ice Element. Take note of the MP usage, this skill isn't meant to be used without Infinite Mana. This skill, although very poewrful and attacks almost full screen (probably as wide as Dragon Roar), has considerable delay,


===Medusa Eyes===
===Arch Mage [I/L]: Ifrit===
Attack with the magic eyes of Medusa, turning enemies into stone.
Type: Efreet, Summon<br>
LV30: 25MP, 180 Base Magic, 60% Mastery, 15 second duration.
Description: For a period of time, summon a Efreet to assist you. It can hit up to 3 targets.<br>
Comment: Looks like a one target attack from the videos... It's another way to freeze monsters and with a longer duration. Right now, Medusa Eyes is for both Arch Mages.
Max Level 30: 100 MP, 160 seconds lasting duration, 300 magic power<br>
Comment: Like El Queenath, but Efreet is a Fire type golem.<br>


==Bishop Skills==
[[Image:Chain Lighting.gif]]
===Holy Dragon Summon===
For a period of time, summon a Holy Dragon to assist you.
Requires Priest's LV 30(MAX) Dragon Summon.
LV 30: 160 MP, 400 seconds duration, up to 6 targets, 300 Base Damage
Comment: A giant red dragon summon that does (BIG) Holy Damage, attack speed is about same as the Priests' Dragon Summon. It however does not only hover around you; it will try to attack mobs across platforms (vertically or horizontally) by its own. It will continue to attack even when you are on the ladder.
picture:http://img19.imageshack.us/img19/130...181e128pq3.jpg


===Magic Interception===
===Arch Mage [I/L]: Chain Lightning===
This is a party skill. For a period of time, status abnormality attacks will be nullified to all party members. Cooldown time: 10 minutes.
Old name(s): Spark<br>
LV 30: 69 MP, 40 seconds.
Type: Active<br>
Description: A fast, ranged pinpoint lightning magic attack that hits one target at first... The enemies relatively close to the target will also get damaged afterwards. Further enemies relatively close to the ones that were hit will also be damaged thus creating a chain of targets. Chain Lightning up to a maximum of 6 targets.<br>
Max Level 30: 25 MP, 180 magic power, 60% mastery.<br>
Comment: A lightning based shock attack that automatically select mobs depending on the first one you make contact with. Range wise, it can automatically extend itself. Watch the demo videos for details.
 
[[Image:Blizzard(2).gif]]
===Arch Mage [I/L]: Blizzard===
Old name(s): Ice Field<br>
Type: Active<br>
Description: Cast piercing avalanche ice to destroy the battlefield.<br>
Max Level 30: 3500 MP, 570 magic power.<br>
Comment: Behaves just like Volcano with Ice Element.
 
==Bishop==
 
[[Image:Holy Shield.gif]]
===Bishop: Holy Shield===
Old name(s): Magic Interruption<br>
Type: Party<br>
Description: For a period of time, status abnormality attacks will be nullified to all party members.<br>
Cooldown time: 2 minutes.<br>
Max Level 30: 69 MP, 40 seconds duration.<br>
Comment: This is a natural dispel ability, lasting for however only 40 seconds with a 10 minute countdown...
Comment: This is a natural dispel ability, lasting for however only 40 seconds with a 10 minute countdown...


===Resurrection / Revive===
[[Image:Angel Ray.gif]]
Revive a dead member using holy magic.
===Bishop: Angel Ray===
Comment: No details yet for this one, but you can use your own imagination. Yes there is a cooldown time of 30 minutes, so try not to die so often. You might need to pay the Bishop for revives if it covers the EXP lost.
Old name(s): Holy Strike<br>
LV 30: 40 MP, Cooldown Time: 30 minutes.
Type: Active<br>
Description: Shoot a projectile with holy power.<br>
[b]Max Level 30: 240 magic power, 60% mastery<br>
Comment: Looks like another version of Holy Arrow (small range, holy base, single target). Don't expect much from this skill. It is also not very fast.<br>
 
This skill though, is fairly strong. Most people don't even get holy arrow. It's 240 base attack is a fair bit stronger than holy arrow's 80 base attack.
 
picture<br>
picture<br>
 
[[Image:Bahamut.gif]]
===Bishop: Bahamut===
Old name(s): Holy Dragon<br>
Type: Summon<br>
Description: For a period of time, summon the Holy Dragon to assist you. Holy Dragon hits up to 3 targets.<br>
Requires Priest's LV 15 Dragon Summon.<br>
Max Level 30: 160 MP,160 seconds lasting duration, 230 magic power.<br>
Comment: A giant red dragon summon that does (high) Holy Damage, attack speed is about same as the Priest Dragon Summon. It however does not only hover around you; it will try to attack mobs across platforms (vertically or horizontally) by its own. It will continue to attack even when you are on the ladder.<br>
 
[[Image:Genesis.gif]]
===Bishop: Genesis===
Old name(s): Last Judgement<br>
Type: Active<br>
Description: Summon rays of holy light to destroy the battlefield.<br>
Max Level 30: 3500 MP, 670 magic power, up to 15 targets.<br>
Comment: The Bishop's equivalent of Meteor/Blizzard. Remember bishops don't have Magic Amplifcation from 3rd job, unlike the Arch Mages. Genesis is a full screen holy attack, but it might not have the same radius as Meteor/Blizzard.<br>
picture<br>
picture<br>
picture
 
[[Image:Resurrection.gif]]
 
===Bishop: Resurrection===
Type: Active<br>
Description: Revive dead party members using holy magic. Cooldown timer decreases with higher skill level.<br>
Max Level 10: 40 MP, Cooldown time: 30 minutes.<br>
Comment: Instantly restore a dead party member. The revived person will have 100% full life after being resurrected.<br>
 
=Archer Class=
==Archer Skills==
 
[[Image:Maple Warrior.gif]]
===All: Maple Hero===
Type:Party<br>
Description:All Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.<br>
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK<br>
Comment: Exactly does what the description says, 110% more power for everyone.
 
[[Image:Awake.gif]]
===All: Hero's Will===
Old name(s): Awake<br>
Type: Active<br>
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.<br>
Cooldown Time: 10 minutes.<br>
Max Level 10:<br>
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.<br>
picture
 
[[Image:Sharp Eyes.gif]]
===Archer: Sharp Eyes===
Old name(s): Critical Buff, Critical Hope<br>
Type: Party<br>
Description: Give party members the ability to find weakness points of monsters: making it possible to achieve critical damage.<br>
Max Level 30: 45 MP, 300 seconds duration, 15% rate, 40% additional damage.<br>
Comment: When given to archers and hermits, the % of activating criticals stacks with what they originally have (for example hermits will have a 50% + 15% = 65% rate of criticals with this buff). The 40% is a 1.4 multiplier (read about how criticals work in MS by doing some research) and not just a +40% damage. Evidence are from various videos.. Note that when an archer hits a critical (55% rate), the total damage is (original damage) + (100% + 1.4 x 100%) = original damage + 240%; that is, the critical bonus becomes +240% (Special thanks to ubernub for the calculation / observation work). This makes Critical Buff favoring archers and hermits the most. As for other jobs, they will only receive the 1.4 multiplier effect 15% of the time.<br>
 
[[Image:Dragons Breath.gif]]
===Archer: Dragon Breath===
Old name(s): Dragon Pulse,<br>
Type: Active<br>
Description: Shoot an arrow with the soul of a dragon: your targets will be knockbacked from the big power.<br>
Max Level 30: 36 MP, 100% attack power, up to 6 targets.<br>
Comment: Dragon Pulse is now a long ranged Power Knockback like skill with no minimum range. It has a 100% rate of pushing the mobs far away. It also has a very short delay so this skill almost completely covers the archers' minimum range weakness. When used correctly in combination with Puppet (for example, use Dragon Pulse on the incoming mobs and then placing the Puppet behind yourself), they make an almost invincible combo.<br>
 
==Bow Master==
PATH: Archer > Hunter > Ranger > Bow Master
 
[[Image:Bow Expert.gif]]
===Bow Master: Bow Expert===
Old name(s): Bow Expertness<br>
Type: Passive<br>
Description: A second level passive mastery for archers, raises minimum damage and attack power (only works with bow weapons).
Requires Hunter's LV 20(MAX) Bow Mastery.<br>
Max Level 30: 90% mastery, +10 weapon attack<br>
Comment: Just like your old mastery, this skill makes all shots much more stable than ever. Note that archers have a 55% chance of activating criticals with critical buff, this skill makes the 1.4 multiplier even more meaningful than what it already is.<br>
 
[[Image:Hurrican.gif]]
 
===Bow Master: Hurricane===
Old name(s): Storm Arrow, Arrow of Storm<br>
Type: Active<br>
Description: Discharging arrows at the speed of the storms. Hurricane will stay active and continously shooting as long as the command is held.<br>
Max Level 30: 9 MP, 100% attack power<br>
Comment: Arguably the fastest or second-fastest skill in Maple Story so far. Hurricane works with Critical Shot and Sharp Eyes. Note that Hurricane has a slight start up acceleration time when you begin shooting. There was a patch that made it so that you cannot use pots while using Hurricane.<br>
[url=http://img225.imageshack.us/img225/6255/soafoshoss1ut4.jpg]picture[/img]<br>
picture<br>
picture<br>
 
[[Image:Hamstring.gif]]
 
===Bow Master: Hamstring===
Type: Active<br>
Description: For a period of time, shoot arrows that can disrupt the enemy's leg region: slow downing their movement for 5 seconds.<br>
Max Level 30: 40% success rate, 180 seconds buff duration, -60 speed.<br>
Comment: To use Hamstring, you activate it as a buff first. Once activated, all your arrows will have a chance to inflict a (very) slow status on your targets.<br>
picture<br>
 
[[Image:Concentrate.gif]]
===Bow Master: Concentrate===
Old name(s): Intensify<br>
Type: Active<br>
Description: For a period of time, raise your attack power & lessen the consumption of mana.
Cooldown time: 6 minutes.<br>
Max Level 30: 40 MP, +26 weapon attack, mana consumption -50%, 180 seconds duration.<br>
Comment: For the first time ever, and skill that saves money for archers! And yes that's 26 weapon attack increase, but you can only use it for every 3/6 minutes.<br>
picture<br>
 
[[Image:Phoenix.gif]]
===Bow Master: Phoenix===
Old name(s): Fire Hawk<br>
Type: Summon<br>
Description: Summon a firey Hawk to assist you. The Phoenix is fire elmental and damages mobs(up to 4 targets) near you.<br>
Requires Ranger's LV 30(MAX) Hawk Summon.<br>
Max Level 30: 100 MP, 200 seconds lasting duration, 550 attack power.<br>
Comment: A summon that does fire mob damage... Phoenix does not stun. Since patch 1.2.71, Phoenix has the ability to make critical hits.<br>
 
==Crossbow Master/Marksman==
PATH: Archer > Crossbow Man > Sniper > Crossbow Master
 
[[Image:Marksman Boost.gif]]
===Crossbow Master: Crossbow Expert===
Old name(s): Crossbow Expertness<br>
Type: Passive<br>
Description: A second level passive mastery for archers, raises minimum damage and attack power (only works with crossbow weapons).<br>
Requires Crossbowman's LV 20(MAX) Crossbow Mastery.<br>
Max Level 30: 90% mastery, +10 weapon attack<br>
Comment: Same with Bow Expertness. No more unstable damage for Crossbow Masters.<br>
 
[[Image:Piercing Arrow.gif]]
 
===Crossbow Master: Piercing Arrow===
Old name(s): Pierce, Darajin Sal ("Thin Heavy Arrow")<br>
Type: Active<br>
Description: Charge up a very powerful arrow that pierces through multiple enemies. Damage increases per enemy hit. <br>
Max Level 30: 33 MP, 850% attack power, up to 6 targets.<br>
 
[[Image:Snipe.gif]]
 
===Crossbow Master:Snipe===
Type: Active<br>
Description: Snipe a target with a killing shot. Cooldown timer decreases as the skill level increases.<br>
Max Level 30: 11 MP,cooldown time: 15 seconds<br>
Comment: Snipe will always one shot kill the enemy no matter what HP they have. It does not work on bosses, of course. It takes a huge amount of time to cast, and at level 1 takes 300 seconds between skills.<br>
 
[[Image:Blind.gif]]
 
===Crossbow Master:Blind===
 
Type: Active<br>
Description: For a period of time, shoot arrows that can inflict darkness on enemies for 5 seconds.<br>
Max Level 30: 40% success rate, 180 seconds buff duration.<br>
Comment: When Blind is casted, Crossbow Masters can inflict the "Darkness" or blind status on monsters that are hit by any of their attacks, including Ice Eagle.
 
[[Image:Frostprey.gif]]
 
===Freezer===
Old name(s): Ice Eagle<br>
Type: Summon<br>
Description: Summon an icey Eagle to assist you. The Ice Eagle is ice elmental and damages mobs(up to 4 targets) near you.
Requires Sniper's LV 30(MAX) Eagle Summon.<br>
Max Level 30: 100 MP, 200 seconds lasting duration, 500 attack power.<br>
Comment: Like Fire Hawk, Ice Eagle is almost identical except that its attacks are ice elemental. Ice Eagle does not freeze nor stun. Since patch 1.2.71 Ice Eagle's attacks will also freeze the enemies.
 
=Thief Class=
==Thief Skills==
 
[[Image:Maple Warrior.gif]]
===All: Maple Hero===
Type: Party<br>
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.<br>
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK<br>
Comment: Exactly does what the description says, 10% more power for everyone.<br>
picture
 
[[Image:Awake.gif]]
===All: Hero's Will===
Old name(s): Awake<br>
Type: Active<br>
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.<br>
Cooldown Time: 10 minutes.<br>
Max Level 10:<br>
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.<br>
picture
 
[[Image:Fake.gif]]
===Thief: Shadow Shifter===
Old name(s): Flexible Body, Inspiration, Wooden Doll, Fake<br>
Type: Passive<br>
Description: Ability to forsee enemy movements and evade with quick reflexes.<br>
Max Level 30: 30% chance (40% for Shadowers) to completely avoid all enemy attacks.<br>
Comment: Flexible Body's ability to dodge is calculated separately from your base avoid stats. When Flexible Body kicks in, your character will flash in white and the "MISS" label won't appear. From the latest patch it looks like your character will automatically "smile" (F2 expression default) when Flexible Body got you the "MISS".<br>
picture
 
[[Image:Taunt.gif]]
 
===Thief: Showdown===
Old name(s): Challenge, Taunt<br>
Type: Active<br>
Description: Challenge the enemy: the monster's defenses will rise, but so do its EXP & droprate.<br>
Max Level 30: 40 MP, 40% effect (100% success rate)<br>
Comment: Challenge is a single target, mid range Disorder like skill. Yes they will give 40% more EXP and droprate upon being challenged. Probably useful for finding drops from low spawn monsters. But don't expect to use this inside a mob.<br>


===Holy Strike===
[[Image:Ninja Ambush.gif]]
Attack with Holy Magic.
Comment: Looks like another version of Holy Arrow (small range, holy base, single target, low damage). Don't expect much from this skill. It's also not very fast.
LV 30: base damage ? Mastery 60%


===Final Jugement===
===Thief: Ninja Ambush===
Summon rays of holy light to destroy the battlefield.
Old name(s): Ambush<br>
Comment: The Bishop's equivalent of Volcano/Ice Field. Full screen holy attack.
Type: Active<br>
LV 30: 6200 MP, 470 magic attack, up to 15 targets.
Description: For a period of time, ambush the enemy by laying traps. Ambush works on up to 6 targets.<br>
Max Level 30: 43MP, 100% attack power, 12 seconds trap duration, 150% range<br>
Comment: You set a "trap" by casting Ambush inside a mob.. At least it looks like this way. Ninjas will come out and constantly attack the monsters being ambushed for a period of time. The monsters being ambushed are 100% free to move and attack however. Ambush dosen't work with critical apparently. Since patch 1.2.72T, Ambush deals around 2500 damage every second.<br>


==Bowman Skills==
[[Image:Venom.gif]]
[[Image:Venom Stab.gif]]
===Thief: Venom/Venomous Stab===
Old name(s): Enchant Venom<br>
available in 2 versions: claw, dagger<br>
Type: Passive<br>
Description: Enchant your weapon with poison venom: making the deadly venom poisoning possible from your attacks<br>
Max Level 30: magic power, 4 seconds poison duration, 30% success rate, 60% attack power<br>
Comment: Now every one of your attacks (for example, savage blow, lucky7, etc) can poison the enemy! From the videos it looks extremely powerful, doing very high poison damage over very short time intervals. Some people mention that monsters can be poisoned up to 3 times.. Enchant Venom start up doing a basic damage, then as time passes by this damage will repeat about every second. This starting basic damage is quite random, but the damage dosen't change after the first time. Night Lord's "punching" claw can also cause venom poisoning. Only the Shadower's Venom is called Venomous Stab.<br>


==Night Lord==
PATH: Rogue > Assasin > Hermit > Night Lord


===Critical Hope / Critical Buff===
[[Image:Shadow Claw.gif]]
This is a party skill. Give party members ability to find weakness points of monsters (actually, it gives critical bonus in effect).
===Shadow Claw===
Lv30: 45MP 300sec 15% Chance of 40% additional damage
Old name(s): Spirit Claw, Soul Javelin
Comment: I believe this works on a per hit basis, so the more hits of your skill the more effective this will become. As seen, this skill works with skills such as Lucky7(critical damage stacks yes!) and even Dragon Buster.
Type: Active<br>
picture: http://img116.imageshack.us/img116/4883/archerut5.jpg
Description: Consuming only 200 stars, for a period of time you will have unlimited use of throwing stars from the deck of stars that you casted Soul Javelin with.<br>
Max Level 30: 25 MP, 120 seconds duration.<br>
Comment: When you activate Soul Javelin, 200 stars will be consumed from your current deck. During this time period with the buff activated, you will not consume stars when using star throwing skills (unlimited star usage). A clever way of extending the Night Roads' inventory in reality. Is this skill worth it?<br>
Comment: Some people say that it doesn't even consume stars. Is this true?<br>


===Dragon Pulse===
[[Image:Triple throw.gif]]
Shoot an arrow with the soul of a dragon.
Monsters will be 100% knockback'ed because of the big power.
Lv 30: 36MP 60% Damage on 6 Targets
Comment: Dragon Pulse is now a long ranged Power Knockback like skill with no minimum range. It has a 100% rate of pushing the mobs far away. It is also pretty fast so archers can say goodbye to their close range weakness. When used correctly in combination with puppet (for example, Dragon Pulse the mobs and then placing the puppet behind yourself), they make an almost invincible combo.


==Bow Master Skills==
===Night Lord: Triple Throw===
Type: Active<br>
Description: Throw 3 shurikens at once against one enemy.<br>
Max Level 30: 20 MP, 150% attack power<br>
Comment: Triple Throw looks exactly like Lucky 7, but you throw 3 shots instead of 2. And the throw effect is blue, not red. Triple Throw can be used with shadow partner to make 6 hits per throw. "Jump attacking" makes the cooldown time even shorter, making it look like you are throwing stars nonstop. It is not known whether or not if it uses the L7 formula or the claw/star formula.<br>


===Hurricane / Storm of Arrows===
[[Image:Ninja storm.gif]]
Discharging arrows at the speed of the storms.
The skill will stay active and continously shooting as long as the command is held.
LV 30: 9MP, 90% Damage per Arrow.
Comment: Arguably the most powerful skill ingame so far, check out the video link from the top. All the arrows will stack with Critical Shot as well as Critical Hope. I seriously don't think anything can attack faster than this. Yes, this is Bow Master (Ranger's 4th) exclusive.
picture: http://img56.imageshack.us/img56/2859/stormgk6.jpg
picture: http://img99.imageshack.us/img99/129...arrows2as1.jpg


===Bow Expert / Bow Advanced Mastery===
===Night Lord: Ninja Storm===
A second level passive mastery for archers, raises minimum damage and attack power (only works with Bow weapons).
Old name(s): Tornado<br>
Requires Hunter's LV 20(MAX) Bow Mastery.
Type: Active<br>
LV 30: 90% Mastery, +10 Weapon Attack Bonus
Description: Call a companion to perform a whirlwind spin, causing nearby targets to be tossed away.<br>
Comment: As if Hurricane and criticals weren't enough, say goodbye to unstable damage.
Max Level 10: 16MP, 150% attack power, 60% success rate, 150 distance.<br>
Comment: A semi melee skill for the Night Lord class. Ninja Storm does have a probability rate of success in tossing mobs away. It seems also that enemies maybe tossed around at random directions... they are either tossed away or dragged over. The affected targets will also be stunned instantly upon being tossed. Since patch 1.2.71, Ninja Storm's knockback range will be determined by skill level.<br>
picture
picture


===Fire Hawk Summon===
==Shadower==
Summon a Flaming Hawk to assist you. The Fire Hawk is fire elmental and damages mobs near you.
PATH: Rogue > Bandit > Chief Bandit > Shadower
Requires Ranger's LV 30(MAX) Hawk Summon.
LV 30: 100 mp, 200 seconds, 80 Weapon Attack
Comment: A summon of a Flaming Bird, that does fire damage? However it does not stun. Not sure how this
would work with the 3rd Job's Hawk.


===Hamstring===
[[Image:Assassinate.gif]]
Disrupt enemy's leg region to slow down their movement.
===Assasinate===
LV 30: 40% success rate, up to 5 targets, -60 speed
Type: Active<br>
Comment: This is not a passive skill, and looks like it inflicts Slow status.
Description: After coming in close under Dark-Sight, assasinate the enemy by a surprise attack: damaging the vital points of the monster 3 times continuously. The final attack, which comes out in a given probability, has a certain chance of giving death wound. Longer Dark-Sight will make the damage bigger.<br>
picture: http://mxd.youxizhu.com/bbs/UploadFi...6444876141.jpg
Max Level 30: 40 MP, 120% attack power, charge up to 18 seconds, 250% critical damage, 90% critical success rate.<br>
Comment: In order to use Assasintate, you must activate Dark Sight. Assasinate hits 3 times, then followed by a finisher that looks like an assaulter. The longer you stay in Dark Sight (up to 18 seconds for maxed level), the higher the Assasinate damage. You are not suppose to "uncloak" before using assasinate, your character will automatically come out of Dark Sight and perfrom the attack.<br>


===Intensify===
[[Image:Smoke.gif]]
For a period of time, raise your attack power & use lessen the consumption of mana. Cooldown time: 10 minutes.
===Shadower: Smoke Shell===
LV 30: 40 MP, weapon attack + 26, mana consumption -50%, 180 seconds duration.
Old name(s): Smoke Bomb
Comment: For the first time ever, and skill that saves money for archers! And yes that's 26 weapon attack increase, but you can only use it in every 3/10 minutes.
Type: Active<br>
Description: Release a mist of Smoke to make enemies unable to see you, making it easy to avoid enemy attacks.<br>
Party members including yourself inside the mist cannot be hit.<br>
Cooldown time: 10 minutes.<br>
Max Level 30: 45 MP, 60 seconds duration, 200% range.<br>
Comment: Make a smoke bomb like a ninja, a mist will spread and, while you (or other players perhaps) are inside this mist monsters will not be able to hit you (and party members). According to the description Smoke Bomb has a 10 minute cooldown time, but the mist will stay for 60 seconds (so in the 1/10 minutes you will be invulerable to attacks). This can come in extremely useful in map split partying or bosses. If you have two or more bandits, they may alternate mists to protect themselves. In one of the videos it looks like you can cast Smoke Bomb before the cooldown timer, not sure the reason for this... Could be a glitch or something intetional or just the description was wrong.<br>
picture


==Crossbow Master Skills==
[[Image:Bommeran.gif]]


===Darajin Sal / Dragon Soul===
===Boomerang Step===
Charge up a powerful arrow that pierces through multiple enemies.
Old name(s): Keen Dagger<br>
LV 30: 33MP, 495% Damage, up to 6 targets. (update!!)
Type: Active<br>
Comment: Charge time has been reduced to 3 seconds now. If you are hit while charging, skill will release (and not cancel).
Description: Slice through the enemies in a line, cutting them twice before they can react.<br>
Max Level 30: 26 MP, 500% attack power, up to 4 targets, 90% stun rate<br>
Comment: Works like a double assaulter, going pass the enemy once and coming back to the original position..except it does massive damage hitting multiple targets. You are also untouchable while using this skill, unlike assaulter. You cannot use this skill to teleport to other platforms although you may still hit the monsters on other platforms.<br>


=Pirate Class=
==Pirate Skills==


===Crossbow Expert / Crossbow Advanced Mastery===
[[Image:Maple Warrior.gif]]
A second level passive mastery for archers, raises minimum damage and attack power (only works with crossbow weapons).
===All: Maple Hero===
Requires Crossbowman's LV 20(MAX) Crossbow Mastery.
Type: Party<br>
LV 30: 90% Mastery, +10 Weapon Attack Bonus
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.<br>
Comment: Same with Bow Expert. No more unstable damage for the Crossbow Master.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK<br>
Comment: Exactly does what the description says, 10% more power for everyone.<br>
picture


===Ice Eagle Summon===
[[Image:Awake.gif]]
LV 30: 100 mp, 200 seconds, 80 Weapon Attack
===All: Hero's Will===
Summon an Eagle of Ice to assist you. The Ice Eagle is ice elmental and damages mobs near you.
Old name(s): Awake<br>
Requires Sniper's LV 30(MAX) Eagle Summon.
Type: Active<br>
Comment: A summon of a Blue Bird, that does Ice damage? However it does not stun nor freeze. Not sure how this would work with the 3rd Job's Eagle.
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.<br>
Cooldown Time: 10 minutes.<br>
Max Level 10:<br>
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.<br>
picture


Blind
Information not available.
Comment: A passive ability for Crossbow Masters that lets them inflict the "Darkness" or blind status on monsters that are hit by any of your attacks, including Ice Eagle.


Sniping)
==Captain==
Snipe a piercing arrow on one target. Cooldown timer decreases as the skill level increases.
Path: Pirate>>Gunslinger>>
LV 30: 25MP,Cooldown Time: 85 seconds
Comment: This skill has a cooldown time, and the more SP you have on it, the lesser the cooldown timer is. It can easily achieve near 100k damage.
picture: http://img399.imageshack.us/img399/3...rrowcg7qc0.jpg


[[Image:Elemental Amplification.png]]


==Theives Skills==
===Attribute Reinforcement===
Type:Passive<br>
Description:Increases the mastery and power of [[Fire]] and [[Ice]] shots.<br>
Max Level: 30: 200% Damage, Freeze time: 2 second, +5% Bullet Damage<br>


===Inspiration===
[[Image:Summon Octopus Support.png]]
This is a passive skill. Ability to forsee enemy movements and evade with quick reflexes.
===Support Octopus===
Lv 30: 40% Chance to completely avoid all enemy attacks.
Type:Active<br>
Comment: Put it quite simply, no other defensive skill in the game can even come close to this one.
Description: extra octopus is summoned to increase firing speed and damage.<br>
Master Level:20 -35 MP, 500 Attack, Summons for 40sec, Cooldown: 10 seconds<br>
Pre-requisite: [[Summon: Octopus]] Lv.30<br>


===Challenger===
[[Image:Air Strike.png]]
This is a status effect skill. Challenge the enemy: for a period of time,
===Aerial Strike===
the monster's defenses will rise, but as well as the EXP & Droprate.
Type:Active<br>
LV 30: 40 MP, ??sec, Monster Defenses, EXP, & Droprate rise by 40%.
Description:Summons many Gaviotas.<br>
Comment: One of the latest videos showed that this skill only affects one target, but it is ranged. Don't expect to be using this inside a mob.
Master Level:30 -60 MP, 1200% Damage, Cooldown: 5 seconds<br>
Pre-requisite:''' [[Summon: Gaviota]] Lv.15<br>


===Enchant Venom / Poison Venom===
[[Image:Rapid Fire.png]]
This is a passive ability. All your dagger/claw attacks will have a probability of giving a deadly poison status.
===Rapid Fire===
LV 30: 10 seconds poison duration, 30% success rate, Magic Attack +60
Type:Active<br>
Comment: Now every one of your savage blow/lucky 7s can poison the enemy! From the videos it looks extremely powerful, doing very high poison damage over very short time intervals.
Description:Fires extremely fast bullets.<br>
Master Level:30 -9 MP per bullet, 150% Damage, Range: 350<br>
Pre-requisite:[[Triple Fire]] Lv.20<br>


===Ambush/Trap===
[[Image:Battleship.png]]
For a period of time, ambush the enemy by laying traps.
===BattleShip===
Amush works on up to 6 targets.
Type:Supportive<br>
LV 30: 43MP, 100% Damage 12 seconds trap time, Attack range 150%
Description:Board a pirate ship. Whenever you are damaged, the durability is decreased, and if it reaches 0, you cannot board it again for a certain time.<br>
Comment: This skill sets a "trap" in an area (or a cast?) when monsters come near, a band of summoned shadows/ninjas will come out and ambush them for a period of time. The monsters being ambushed will still be able to move and attack...Critical dosen't work with it apparently, and the rate of damage is slower than poison. (similar to a Chief Bandit's "Band of Thieves")
Master Level:10 -40 MP, Weapon Defense +100, Magic Defense +100, Cooldown: 6 Minutes<br>
Comment2: Ambush is no longer Night Lord exclusive.
Picture:http://img296.imageshack.us/img296/949/ambush1im8oa4.jpg


==Night Lord Skills==
[[Image:Battleship Cannon.png]]
===Battleship Cannon===
Type:Active<br>
Description:Fires multiple cannon balls.<br>
Master Level:30  -40 MP, 380% Damage, Fires 4 bullets, Range: 400<br>
Pre-requisite:[[Battleship]] Lv.1<br>


===Soul Javelin===
[[Image:Battleship Torpedo.png]]
Using only 200 stars, for a period of time you will have unlimited use of throwing stars from this deck.
===Battleship Torpedo===
LV 30: 25 MP, 60 seconds duration, consumes 200 stars to use.
Type:Active<br>
Comment: When you activate Soul Javelin, 200 stars will be consumed from your current deck. During this time period with the buff activated, you will not consume stars when using star throwing skills (unlimited star usage). A clever way of extending the Night Roads' inventory in reality.
Description:Fires a powerful torpedo at enemies.<br>
Master Level:30 -40 MP, 780% Damage, Targets 6 enemies, Range: 400<br>
Pre-requisite:[[Battleship]] Lv.1<br>


===Triple Throw===
[[Image:Mind Control.png]]
Throw 3 stars at once against one enemy.
===Mind Control===
LV 30 20MP 130% Damage
Type:Active<br>
Comment:Throw 3 stars at a time, can be used with shadow partner to make 6 hits per throw. This is a new attack skill and it's the same speed as lucky7. It is not known whether or not if it uses the L7 formula or the claw/star formula. (My bet is that it probably does).
Description:Makes monsters attack each other<br>.
picture: http://img101.imageshack.us/img101/5...ethrow2gx3.jpg
Master Level:20 -50 MP, Lasts for 40 seconds, success rate 100%<br>


===Tornado===
[[Image:Advanced Homing.png]]
Summoning a companion to perform a spin motion, causing nearby targets to be tossed away.
===Advanced Homing===
LV 10: 16MP, 160% Damage, 100% Success Rate, 150 Distance.
Type:Supportive<br>
Comment: A melee skill for the Night Road class. Tornado does have a probability rate of success; this skill dosen't work 100% of the time. It seems also that enemies maybe tossed around at random directions. When the enemy is tossed, it looks like they have been power knock back'ed, OR sucked in; it's very random actually. When they have been tossed, they will also be stunned automatically.
Description:Deals more damage on the monster affected by Homing.<br>
Master Level:20<br>
Pre-requisite:[[Homing]] Lv.30<br>


==Shadower Skills==


===Assassinate===
==Viper==
After coming in close under Dark-Sight, attack the vital points of the monster 4 times continuously. The final attack, which comes out in a given probability, has a certain chance of giving death wound. Longer Dark-Sight will make the damage bigger.
LV 30: 80MP 80% Damage, 18sec damage concentration time, 250% Critical Damage, 90% Critical Success Rate
Comment: Assasinate is 4 hits as with the previous update, and the last hit will have a rate of 1 hit KO'ing the monster supposedly regardless of the enemy's HP. The last hit looks like assaulter. Notice that, the longer you stay in Dark Sight, up to 18 seconds, the higher the damage for your Assasinate. You are not suppose to "uncloak" before using assasinate, your character will automatically come out of Dark-Sight and perfrom the attack.
Comment2: Looks like they remove the charge time for Dark Sight, check one of the new video links for details.
picture: http://img85.imageshack.us/img85/8456/shadowernn6.jpg


===Smoke Bomb===
[[Image:Dragon Strike.png]]
Release a mist of Smoke to make it difficult for enemies to see you, making it easy to avoid enemy attacks.
===Dragon Strike===
Party members who are inside the mist cannot be hit. Cooldown time: 10 minutes.
Type:Active<br>
LV 30: 45 MP, Mist lasts for 60 seconds.
Description:Calls forth a dragon asleep deep underground to damage multiple enemies.<br>
Comment: Throw a smoke bomb like a ninja, a mist will spread and, while you (or other players perhaps) are inside this mist monsters will not be able to hit you. According to the description Smoke Bomb has a 10 minute cooldown time, but the mist will stay for 60 seconds (so in the 1/10 minutes you will be invulerable to attacks). This can come in extremely useful in map split partying or bosses. If you have two bandits or more bandits, they may alternate mists to protect themselves.
Master Level:30 -35 MP, 810% Damage, Targets 6 enemies<br>
picture: http://photos1.blogger.com/blogger2/...20Poison.0.jpg
picture: http://img355.imageshack.us/img355/8...okebombgk1.jpg


===Keen Dagger===
[[Image:Energy Orb.png]]
Slice through the enemies in a line, cutting them twice before they can react.
===Energy Orb===
LV 30: 26 MP, 500% Damage x2, Up to 4 Targets, 90% Stun
Type:Active<br>
Comment: Works like a double assaulter, going pass the enemy once and coming back to the original position..except it does massive damage and hits multiple targets. You are also invincible while using this skill, unlike assaulter. You cannot use this skill to teleport to other platforms although you may still hit the monsters on other platforms.
Description:Concentrates a part of the charged energy to attack the enemy. If there are other enemies near the monster hit with Energy Orb, the Energy Orb is chained to give extra damage. It can only be used when energy is charged.<br>
picture: http://img244.imageshack.us/img244/9...ewmove2yt9.jpg
Master Level:30 -0 MP, 900% Damage, Targets 6 enemies<br>
picture: http://img65.imageshack.us/img65/839...ove3es0bw0.jpg


==4th Job in Action==
[[Image:Super Transform.png]]
NOTE: (GOM Player links open in Internet Explorer, click on the box to install GOM Player; Only install the player uncheck everything else, do not install the ipop launcher.)
===Super Transform===
Special Thanks to NaturalForce, Kazen, cronostorm for some of these ipop links.
Type:Supportive<br>
Description:Changes into the Super Transform state.<br>
Master Level:Level 20: -60 MP, Strength +40, Weapon Defense +60, Magic Defense +60, Speed +40, Jump +20, Cooldown Time: 6 Minute<br>


Latest patch video links:
[[Image:Demolition.png]]
http://see.daum.net/clip/ClipView.do...&tag=&lu=v_rel (Bow Master demo: Hurricane vs Strafe)
===Demolition===
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=155322 (Hero demo *new* : Advanced Rage? Adv Combo, Sword of Hero, Monster Magnet, Stance)
Type:Active<br>
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=155239 (Paladin demo *new* : Fighting Spirit, Endless Blow, Spirit Style)
Description:Attacks an enemy too quickly to be seen to inflict huge damage. It can only be used while [[Super Transform]]ed.<br>
http://see.daum.net/clip/ClipView.do?clipid=1229358 (Patch 1.2.67T Summary: Dark Spirit, Jugement, Adv Holy Arrow, (mob)Flame)
Master Level:Level 30: -50 MP, 400% Damage, Attacks 8 times.<br>


Previous patch video links:
[[Image:Snatch.png]]
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=155037 (Paladin demo: Holy Charge, Endless Blow, Rush)
===Snatch===
http://see.daum.net/clip/ClipView.do...&tag=&lu=v_rel (Patch 1.2.66T Summary: Keen Dagger, Tornado, Volcano, Ice Field, Medusa Eyes, Sniping)
Type:Active<br>
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=154207 (Shadower training demo: Keen Dagger, Smoke Bomb, Assasinate)
Description:Damages a far-away enemy and drags it to you. It can only be used while [[Super Transform]]ed.<br>
http://see.daum.net/clip/ClipView.do?clipid=1164328 (Night Road: Tornado)
Master Level:Level 30: -40 MP, 600% Damage, Targets 6 enemies<br>
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...cgi?seq=154084 (Hero: Sword of Hero, new Advanced Combo)
http://flvs.daum.net/flvPlayer.swf?vid=cHMJB-CUGgY$ (Crossbow Master: Sniping)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...cgi?seq=154085 (I/L Arch Mage: Ice Field)
http://see.daum.net/clip/ClipView.do...lu=v_srccli p (F/P Arch Mage: Infinite Mana, Volcano)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...cgi?seq=154085 (I/L Arch Mage: Ice Field)


Old video links:
[[Image:Fist.png]]
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...cgi?seq=152337 (I/L Arch Mage: Ifrit, Freeze)
===Fist===
http://flvs.daum.net/flvPlayer.swf?vid=kyrxqOXnAO4$ (Patch 1.2.65T Summary: Triple Throw, Blind, Hamstring?)
Type:Active<br>
http://flvs.daum.net/flvPlayer.swf?vid=OYDnsKLvRP4$ (Crossbow Master: Training demo; Blind, Ice Eagle, Crossbow Expert, DarajiSal, Critical Hope)
Description:Attacks an enemy 6 times.<br>
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=153434 (Night Road: Training demo; Triple Throw, Enchant Venom, Ambush)
Master Level:30 -35 MP, 230% Damage, Attacks 6 times<br>
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=153384 (Night Road: Triple Throw (6 hit lucky7)
(GOM) http://see.daum.net/clip/ClipView.do...lu=v_srccli p (Hero: Blocking)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152089 (Paladin: Holy Charge)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152699 (Hero: Rush, Advanced Combo)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152701 (Shadower: Assasinate short charge, *NEW*)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152337 (Hero: Training demo with Rush, Advanced Combo, Stance)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152362 (I/L Arch Mage: Freeze and Ifrit demo)
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152354 (Shadower: Enchant Venom, Smoke Bomb demo)
http://flvs.daum.net/flvPlayer.swf?vid=ht8vc-Q9FTA$ (Dark Knight, Bishop, Crossbow/Bow Master, Arch Mages 1.2.64T demo)
http://see.daum.net/clip/ClipView.do?clipid=1053932 (Dark Knight: Dark Blow activation)
http://flvs.daum.net/flvPlayer.swf?vid=RZLUULfsiBw$ (Crossbow Master / Dark Knight: Ice Eagle, *new* Rush)
http://flvs.daum.net/flvPlayer.swf?vid=6GdCda1P148$ (Bishop: Holy Dragon Summon #2)
http://see.daum.net/clip/ClipView.do?clipid=1055432 (Dark Knight: Dark Blow, Stance)
http://flvs.daum.net/flvPlayer.swf?vid=PNgw2PaYafc$ (Arch Mage I/L: Ifrit Summon)
http://see.daum.net/clip/ClipView.do?clipid=1054018 (Bishop: Holy Dragon Summon)
http://flvs.daum.net/flvPlayer.swf?vid=iYYjtfN_3Ww$ (Bowmaster: Fire Hawk Summon)
http://see.daum.net/clip/ClipView.do?clipid=1055159 (Crossbow Master: Ice Eagle Summon)
http://see.daum.net/clip/ClipView.do?clipid=1055330 (Night Road: Soul Javelin)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...cgi?seq=149573 (Dark Knight: *old* Rush demo 2)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...cgi?seq=146641 (Bow Master: Dragon Pulse demo)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=149029 (Hero: Advanced Combo)
(GOM) http://noriter.ipop.co.kr/cgi-bin/tv...me&next=149000 (Dark Knight: *old* Rush demo)
http://see.daum.net/clip/ClipView.do...13&srcId=&tag= (Shadower: short clip)
http://see.daum.net/clip/ClipView.do?clipid=930835 (Bow Master vs Clock Boss)
http://flvs.daum.net/flvPlayer.swf?vid=fp6mDDeAQCQ$ (Darajin Sal, Ambush, Flame, Freeze)
http://blog.daum.net/lucky/8613996 (Crossbow Master: Darajin Sal demo)
http://see.daum.net/clip/ClipView.do?clipid=874274 (NightRoad: Ambush)
http://flvs.daum.net/flvPlayer.swf?vid=-YA7mey0jEI$ (Bow Master: new Hurricane demo, very detailed)
http://see.daum.net/clip/ClipView.do?clipid=846891 (I/L Archmage: Quantum Explosion demo)
http://see.daum.net/clip/ClipView.do?clipid=846719 (I/L Archmage: Freeze)
http://see.daum.net/clip/ClipView.do?clipid=847060 (Night Road: Ambush)
http://see.daum.net/clip/ClipView.do?clipid=846950 (Night Road/Shadower: Challenger)
http://www.766.com/zq_6/mxd_10/wz_11...D259C6DC.shtml (Bow Master training demo: Hurricane, Dragon Pulse)
http://see.daum.net/clip/ClipView.do?clipid=805953 (Bow Master: Hurricane)
http://see.daum.net/v/805931 (Dark Knight: Rush)


==References==
[[Image:Wind Booster.png]]
http://www.sleepywood.net/forum/showthread.php?t=1061129&highlight=4th+Job
===Wind Booster===
Type:Supportive<br>
Description:By using [[HP]] and [[MP]], the attack speed of a weapon is increased. It can be used along with the normal [[booster]]s, and the entire party is affected.<br>
Master Level:Level 20: -40 HP, -40 MP, Increases speed [+2] for 300 seconds.<br>




== Job Titles (Beginner to 4th Job) ==
[[Image:Time Leap.png]]
<font face=courier>
===Time Leap===
          '''Beginner > 1st Job  > 2nd Job              > 3rd Job            > 4th Job'''<br><br>
Type:Supportive<br>
          Beginner > Mage  > Fire/Poison Wizard    > Fire/Poison Mage    > Fire/Poison Arch Mage<br>
Description:Resets all re-use delays for yourself and your party members. However, it cannot reset your or your party member's Time Leap skill.<br>
          Beginner > Mage  > Ice/Lightining Wizard > Ice/Lightining Mage > Ice/Lightining Arch Mage<br>
Master Level:Level 30: -50 MP, Cooldown time: 20 Minutes<br>
          Beginner > Mage  > Cleric                > Priest              > Bishop<br>
          Beginner > Rogue    > Assassin              > Hermit              > Night Lord<br>
          Beginner > Rogue    > Bandit                > Chief Bandit        > Shadower<br>
          Beginner > Archer    > Hunter                > Ranger              > Bow Master <br>
          Beginner > Archer    > Crossbow Man          > Sniper              > Crossbow Master <br>
          Beginner > Swordsman > Fighter              > Crusader            > Hero <br>
          Beginner > Swordsman > Page                  > White Knight        > Paladin<br>
          Beginner > Swordsman > Spearman              > Dragon Knight      > Dark Knight <br></font>

Latest revision as of 23:22, 22 April 2010

This page contains the skills of all the 4th job classes. These information is derived from Korea MapleStory, which was the first version to implement the fourth job. The fourth job advance is also available in the Japan, China, and Taiwan versions, and was added to MapleGlobal in January of 2008. The 4th Job Advancement will be released in EMS February 2010.

How to Advance to 4th Job

  1. Talk to your 3rd job instructor in El Nath to begin the quest
  2. Keep talking to your instructor until you receive another quest to obtain two special items for the fourth job instructor to advance. (If you want to hunt, hunt the Heroic Star and Heroic Pentagon from Manon or Griffey, then skip to step 6.)
  3. Now head to Leafre and talk to the Village Chief Tatamo. He will ask you for a very special scroll, Secret Letter of Spell.
  4. Head over to Eos Tower 44th floor to buy the purple scroll, Secret Letter of Spell, from Vega for 10,000,000 mesos.
  5. After you are done go back to the Village Chief from Leafre. He will give you the two necessary items, Heroic Star and Heroic Pentangon.
  6. Now you need to find your 4th job instructor.
  7. Give the 2 items to the instructor to complete the quest. The instructor will advance you to fourth job and grant you the skillbook for Maple Hero.

Warrior Class

Warrior Skills

Maple Warrior.gif

All: Maple Warrior

Old name(s): Maple Hero Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.

Awake.gif

All: Hero's Will

Old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:

Monster Magnet.gif

Warrior: Monster Magnet

Type: Active
Description: Pull a monster from a distance.
Max Level 30: 21 MP, 200% distance, 95% success rate.
Comment: It's a skill where you need to cast upon a monster, and it will be pulled over horizontally along the path. Monster Magnet's accuracy is the same as your ability to hit the enemy.

Power Stance.gif

Warrior: Stance

Old name(s): Power Stance Type: Active
Description: You will be not pushed back by monsters with this skill activated.
Max Level 30: 50MP 300sec 70% chance of not getting KBed by monsters.
Comment: This skill would save some moving time while training. Whether or not it plays a significant purpose we'll have to wait and see. Although if it was 100% it would have been very very helpful but apparently that is not the case.

Rush.gif

Warrior: Rush

available in 5 versions: sword, axe, hammer, spear, polearm
Old name(s): Charge
Type: Active
Description: A dash attack that pushes up to 15 targets.
Max Level 30: 50MP, 125% attack power, up to 15 targets.
Comment: A very fast dash attack that in addition to doing decent damage, Rush also stack the mobs up front. This skill gets rid of the movement disadvantage of warriors. Note that, you cannot use Rush unless there are actual enemies in front of you (like Assaulter). Rush does not actually give any movement unless there are actual monsters within range (see sample animation pictures below). Previously a Dark Knight exclusive, Rush is now available to all warriors. Since patch 1.2.71, Rush's travel distance will be determined by skill level.

Achilles.gif

Warrior: Achilles

Old name(s): Hard Skin
Type: Passive.
Description: Your armor is permanently strengthened; enemy damage is reduced
. Max Level 30: 16% Physical Reduction
Comment: Passive damage reduction or a strengthing of armor type of skill. According to the description, it only applies to physical damage. Previously available to all warriors, Hard Skin was now a Dark Knight exclusive. Available to all warriors.

Guardian.gif

Hero & Paladin: Blocking

Type: Passive
Description: When you are hit by physically contact, your will be able to use the shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status.
Requires the use of a shield.
Max Level 30: 15% chance to Block, immune for 2 seconds.
Comment: Equip a shield, you will have a chance to do a block animation, reducing complete damage as well as making the monster faint. Your character will also go through a period of invincibility after a succesful block. Since patch 1.2.71, Blocking will completely block attacks at given success rate. Success rate is dependant on the skill level.

Hero

PATH: Beginner > Warrior > Fighter > Crusader > Hero

Advanced Combo.gif

Hero: Advanced Combo

Type Passive
Description: Combo counter's max limit will be raised to 10. Two Combo counts can increase at the same time at the given probability.
Requires Crusader's LV 30(MAX) Combo.
Max Level 30: +30% attack bonus, 5 possible extra orbs, 60% chance to gather two orbs at a time.
Comment: Double Combo anyone? Basically this skill upgrades your old Combo with given probability. For level 30, you have a 60% chance to get 2 orbs instead of 1 from attacking once and all the way and up to 10 orbs. The first 5 you gather will be in blue color; the last 5 will be in red. The *red* orbs will stack over the blue ones (so you will only see the red ones). Rush can also charge orbs, and 2 at a time. However as for Hero's Sword although being a 2 hitter, only can charge once (but 60% chance to get 2 still, of course. But you won't get 3 nor 4).

Enrage.gif

Hero: Enrage

Old name(s): Berserk
Type: Active
Description: Consume ten orbs to raise your attack power immensely.
Max Level 30: 40 MP、240 seconds duration、+26 weapon attack
Cooldown time: <unknown>
Comment: The first 4th job finisher using all 10 orbs. Berserk does not stack with Rage, not sure if it works with attack pots.

Brandish.gif

Hero: Brandish

Old name(s): Sword of Hero
Type: Active.
Description: Strike twice with the sword, hitting group of enemies.
Max Level 30: 25MP, 260% attack power, up to 3 targets.
Comment: A new attack skill for the Hero class. It first forces a upper swing motion, followed by a long ranged downward slash. It hits up to 3 monsters and is quite powerful (supposedly). It's also pretty fast (almost as fast as a PS+FA). Sword of Hero however only registers as one hit for charging the combo counter (you can still get 2 orbs at once, but not 3 and not 4).

Paladin

PATH: Warrior > Page > White Knight > Paladin

Divine Sword.gif

Paladin: Holy Charge

Type: Active
Description: The power of the sage is given to the Sword, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Charge of the holy family. Currently the most powerful charge of the 4.

Divine Mace.gif

Paladin: Divine Charge

Type: Active
Description: The power of the sage is given to the Hammer, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Holy Charge for blunt weapons.

Advance Charge.gif

Paladin: Advanced Charge

Old name(s): Endless Blow
Type: Passive
Description: The higher the skill level, the more probability of not losing your charge when using Knight's Charge Blow (at maxed level it will never discharge). Power of Knight's Charge Blow also rises.
Max Level 10: Charge Blow attack power 350%, 100% probability of keeping your elemental charge when using Charge Blow.
Comment: This passive ability lets a Paladin to endlessly spam charge blow. And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.

Blast.gif

Paladin: Blast

Old name(s): Fighting Spirit, Spirit
Type: Active
Description: Stab a fireceful blow with your charged power into an enemy. Max Level 30: 40 MP, 550% attack power
Comment: A single target attack with a brand new animation (unique for each charge). Your character will perform a stab animation, though the attack retains the normal slash/stab ratio.Spirit does not activate final attack, and nor does it discharge your element. Note stabbing favors swords and discourages hammers. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.

Heavens Hammer.gif

Paladin: Heaven's Hammer

Old name(s): Sanctuary
Type: Active
Description: While using Holy Charge, summon a spiritual hammer to unleash a powerful holy shockwave, damaging up to 15 targets and up to until they have 1 HP remaining. Cooldown time: 100 seconds.
Max Level 30: 60 MP, 900% attack power, up to 15 targets
Comment: Attack enemies with a summoned golden hammer doing 900% damage, however Sanctuary cannot actually do the kill (it will reduce the enemies' HP to 1 at best).

Dark Knight

PATH: Warrior > Spearman > Dragon Knight > Dark Knight

Beserk.gif

Dark Knight: Berserk

Old name(s): Dark Blow
Type: Passive
Description: Unlock the soul potential of the body as you become HP critical status, increasing your power explosively. Dark Blow's power will be lost once you have been recovered.
Max Level 30: Required HP level to activate: 40%, 200% attack bonus.
Comment: Dark Blow activates when you enter HP critical status; for example using sacrifice, dragon roar, or geting hit. It will self terminate once you have regained your health. picture

Beholder.gif

Beholder

Old name(s): Dark Soul
Type: Summon
Description: Summon the Beholder (Dark Soul).
Max Level 10: 30 MP, 20 minutes lasting duration.
Comment: The Beholder (Dark Soul) is a small entity that can heal/buff the Dark Knight, see skills below. Since patch 1.2.71, cooldown timer has been removed.
picture
picture

Healing.gif

Dark Knight: Beholder's Healing

Old name(s): Dark Soul: Healing Mastery
Type: Passive
Description: The Dark Soul will heal the Dark Knight per every time interval. The higher the skill level the higher it heals.
Max Level 25: 10 seconds interval, 500 HP recovery
Comment: Not sure how this works, but this skill affects your Dark Soul and indirectly on the Dark Knight. A mini cleric helper that heals the Dark Knight periodically. picture

Buff.gif

Dark Knight: Beholder's Buff

Old name(s): Dark Soul: Enchanting Mastery
Type: Passive
Description: The Dark Soul will enchant the Dark Knight with a power up per every time interval. There are several kinds of power ups, and you get them randomly. Power ups include increase in weapon defense, magic defense, avoidability, accuracy, as well as weapon attack. Max Level 25: 25 seconds lasting duration for each buff, possible buffs include: weapon defense up, magic defense up,avoidability up, accuracy up, and weapon attack up, 10 seconds interval between casting times.
Comment: Perhaps the better skill out of the two; like Heal Mastery this skill affects your Dark Soul. In one of the videos, we get to see +50 defense, +15 accuracy, perhaps +15 weapon attack as well. The Dark Soul will randomly give out buffs over random time intervals (according to keunwp, the delay between the casting times can range from 10-30 seconds) . Note that the weapon attack buff does not stack with Dragon Knight's Dragon Blood.

Magician Class

Magician Skills

Maple Warrior.gif

All: Maple Hero

Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone. picture

Awake.gif

All: Hero's Will

Old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects. picture

Mana Reflection.gif

Magician: Mana Reflection

Type: Active
Description: By changing the flow of mana, magical damage is reflected back to the enemies. However, the repelled max damage will not exceed more than 200% of the monster's Maximum HP.
Max Level 30: 45 MP, 250 seconds duration, 60% success rate, 200% effect
Comment: Treat it as another elemental resistance except it works more like power guard that repels damage as well. There seemed to have an update that made it so that you don't receive damage at all when Mana Reflection kicks in.

Infinity.gif

Magician: Infinity

Old name(s): Unlimited Mana
Type: Active
Description: For a period of time, you will not need to consume mana.
Cooldown time: 10 minutes.
Max Level 30: 40 seconds duration.
Comment: Free MP for a short period of time. Dosen't look too useful at the moment, perhaps for bosses or occasions when you need to use MP.Great for using skills that use a massive amount of MP like Genesis, Meteor, and Blizzard.

Big Bang.gif

Magician: Big Bang

Old name(s): Quantum Explosion
Type: Active
Description: This is a charge up skill. You may charge up particles around you for a period of time, then release to make an explosion. You do not have to complete the gathering of particles to make an explosion, however your damage will be weakened (depending on how long you have charged).
Max Level 30: 120 MP 450 (max) magic power, 80% mastery
Comment: Charge up and release a powerful non-elemental Area of Effect attack. Since version 67T, the charge time is decreased dramatically.

Arch Mage [Fire / Poison]

PATH: Magician > Wizard [F/P] > Mage [F/P] > Arch Mage [F/P]

Fire Demon.gif

Arch Mage [F/P]: Fire Demon

Old name(s): Flame
Type: Active
Description: Engulf the enemies with a pillar of fire: they will be constantly damaged by the heat and become weak to Ice elemental attacks.
Max Level 30: 34 MP, 120 magic power, 15 seconds burn duration, 60% mastery, up to 6 targets.
Comment: Apparently the monster under the flamed state will be weak to ice. The latest patch made this skill into a mob attack; it's the first time ever that Mages are getting an Avenger-like skill (long ranged mob attack that pierces through targets).
picture

Elquines.gif

Arch Mage [F/P]: Elquines

Old name(s): El Queenath
Type: Summon
Description: For a period of time, summon El Queenath to assist you. It can hit up to 3 targets. Max Level 30: 100 MP, 160 seconds lasting duration, 270 magic power
Comment: El Queenath is a golem powered with the ice element. It has a basic ice attack that hits multiple enemies. El Queenath will follow your character if you try to move far away or go on ladders. Since patch 1.2.71, Elquiness attacks will freeze its targets.
picture
picture

Paralyze.gif

Arch Mage [F/P]: Paralyze

Old name(s): Medusa Eyes
Type: Active
Description: Attack with the magic eyes of Medusa, petrifying enemies into stone.
Max Level 30: 25 MP, 200 magic power, 60% mastery, 15 second petrified duration.
Comment: Looks like a single target attack from the videos... It's another way to "freeze" monsters and with a longer duration (including Ice type monsters). Previously available for both Arch Mages, now exclusive to the Fire/Poison side. It should be noted that Paralyze's damage is poison elemental.
picture
picture

Meteor Shower.gif

Arch Mage [F/P]: Meteor

Old name(s): Volcano, Meteor
Type: Active
Description: Cast volcanic meteor rocks to destroy the battlefield.
Max Level 30: 3500 MP, 570 magic power.
Comment: Take note of the MP usage, this skill isn't meant to be used without Unlimited Mana. Volcano can almost attack the full screen and is very powerful. It does however have a little bit of delay. Volcano works with Magic Amplification as well as Magic Booster, although your MP cost does not increase like other skills affected by Amplification (unsure if the MP cost is affected now).
[url=http://img56.imageshack.us/img56/7070/bol2d54261te8.jpg]picture[/url]

Arch Mage [Ice / Lightning]

PATH: Magician > Wizard [I/L] > Mage [I/L] > Arch Mage [I/L]


Ice Demon.gif

Arch Mage [I/L]: Ice Demon

Old name(s): Freeze
Type: Active
Description: Wrap the enemies inside the freezing cold: They will be constantly damaged by the cold and become weak to Fire elemental attacks.
Max Level 30: 34 MP, 100 magic power, 15 seconds duration, 60% mastery, up to 6 targets.
Comment: Just like Flame (almost identical). Freeze dosen't actually "freeze" the mobs though, it's more like poison.

Ifrit.gif

Arch Mage [I/L]: Ifrit

Type: Efreet, Summon
Description: For a period of time, summon a Efreet to assist you. It can hit up to 3 targets.
Max Level 30: 100 MP, 160 seconds lasting duration, 300 magic power
Comment: Like El Queenath, but Efreet is a Fire type golem.

Chain Lighting.gif

Arch Mage [I/L]: Chain Lightning

Old name(s): Spark
Type: Active
Description: A fast, ranged pinpoint lightning magic attack that hits one target at first... The enemies relatively close to the target will also get damaged afterwards. Further enemies relatively close to the ones that were hit will also be damaged thus creating a chain of targets. Chain Lightning up to a maximum of 6 targets.
Max Level 30: 25 MP, 180 magic power, 60% mastery.
Comment: A lightning based shock attack that automatically select mobs depending on the first one you make contact with. Range wise, it can automatically extend itself. Watch the demo videos for details.

Blizzard(2).gif

Arch Mage [I/L]: Blizzard

Old name(s): Ice Field
Type: Active
Description: Cast piercing avalanche ice to destroy the battlefield.
Max Level 30: 3500 MP, 570 magic power.
Comment: Behaves just like Volcano with Ice Element.

Bishop

Holy Shield.gif

Bishop: Holy Shield

Old name(s): Magic Interruption
Type: Party
Description: For a period of time, status abnormality attacks will be nullified to all party members.
Cooldown time: 2 minutes.
Max Level 30: 69 MP, 40 seconds duration.
Comment: This is a natural dispel ability, lasting for however only 40 seconds with a 10 minute countdown...

Angel Ray.gif

Bishop: Angel Ray

Old name(s): Holy Strike
Type: Active
Description: Shoot a projectile with holy power.
[b]Max Level 30: 240 magic power, 60% mastery
Comment: Looks like another version of Holy Arrow (small range, holy base, single target). Don't expect much from this skill. It is also not very fast.

This skill though, is fairly strong. Most people don't even get holy arrow. It's 240 base attack is a fair bit stronger than holy arrow's 80 base attack.

picture
picture

Bahamut.gif

Bishop: Bahamut

Old name(s): Holy Dragon
Type: Summon
Description: For a period of time, summon the Holy Dragon to assist you. Holy Dragon hits up to 3 targets.
Requires Priest's LV 15 Dragon Summon.
Max Level 30: 160 MP,160 seconds lasting duration, 230 magic power.
Comment: A giant red dragon summon that does (high) Holy Damage, attack speed is about same as the Priest Dragon Summon. It however does not only hover around you; it will try to attack mobs across platforms (vertically or horizontally) by its own. It will continue to attack even when you are on the ladder.

Genesis.gif

Bishop: Genesis

Old name(s): Last Judgement
Type: Active
Description: Summon rays of holy light to destroy the battlefield.
Max Level 30: 3500 MP, 670 magic power, up to 15 targets.
Comment: The Bishop's equivalent of Meteor/Blizzard. Remember bishops don't have Magic Amplifcation from 3rd job, unlike the Arch Mages. Genesis is a full screen holy attack, but it might not have the same radius as Meteor/Blizzard.
picture
picture
picture

Resurrection.gif

Bishop: Resurrection

Type: Active
Description: Revive dead party members using holy magic. Cooldown timer decreases with higher skill level.
Max Level 10: 40 MP, Cooldown time: 30 minutes.
Comment: Instantly restore a dead party member. The revived person will have 100% full life after being resurrected.

Archer Class

Archer Skills

Maple Warrior.gif

All: Maple Hero

Type:Party
Description:All Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 110% more power for everyone.

Awake.gif

All: Hero's Will

Old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
picture

Sharp Eyes.gif

Archer: Sharp Eyes

Old name(s): Critical Buff, Critical Hope
Type: Party
Description: Give party members the ability to find weakness points of monsters: making it possible to achieve critical damage.
Max Level 30: 45 MP, 300 seconds duration, 15% rate, 40% additional damage.
Comment: When given to archers and hermits, the % of activating criticals stacks with what they originally have (for example hermits will have a 50% + 15% = 65% rate of criticals with this buff). The 40% is a 1.4 multiplier (read about how criticals work in MS by doing some research) and not just a +40% damage. Evidence are from various videos.. Note that when an archer hits a critical (55% rate), the total damage is (original damage) + (100% + 1.4 x 100%) = original damage + 240%; that is, the critical bonus becomes +240% (Special thanks to ubernub for the calculation / observation work). This makes Critical Buff favoring archers and hermits the most. As for other jobs, they will only receive the 1.4 multiplier effect 15% of the time.

Dragons Breath.gif

Archer: Dragon Breath

Old name(s): Dragon Pulse,
Type: Active
Description: Shoot an arrow with the soul of a dragon: your targets will be knockbacked from the big power.
Max Level 30: 36 MP, 100% attack power, up to 6 targets.
Comment: Dragon Pulse is now a long ranged Power Knockback like skill with no minimum range. It has a 100% rate of pushing the mobs far away. It also has a very short delay so this skill almost completely covers the archers' minimum range weakness. When used correctly in combination with Puppet (for example, use Dragon Pulse on the incoming mobs and then placing the Puppet behind yourself), they make an almost invincible combo.

Bow Master

PATH: Archer > Hunter > Ranger > Bow Master

Bow Expert.gif

Bow Master: Bow Expert

Old name(s): Bow Expertness
Type: Passive
Description: A second level passive mastery for archers, raises minimum damage and attack power (only works with bow weapons). Requires Hunter's LV 20(MAX) Bow Mastery.
Max Level 30: 90% mastery, +10 weapon attack
Comment: Just like your old mastery, this skill makes all shots much more stable than ever. Note that archers have a 55% chance of activating criticals with critical buff, this skill makes the 1.4 multiplier even more meaningful than what it already is.

Hurrican.gif

Bow Master: Hurricane

Old name(s): Storm Arrow, Arrow of Storm
Type: Active
Description: Discharging arrows at the speed of the storms. Hurricane will stay active and continously shooting as long as the command is held.
Max Level 30: 9 MP, 100% attack power
Comment: Arguably the fastest or second-fastest skill in Maple Story so far. Hurricane works with Critical Shot and Sharp Eyes. Note that Hurricane has a slight start up acceleration time when you begin shooting. There was a patch that made it so that you cannot use pots while using Hurricane.
[url=http://img225.imageshack.us/img225/6255/soafoshoss1ut4.jpg]picture[/img]
picture
picture

Hamstring.gif

Bow Master: Hamstring

Type: Active
Description: For a period of time, shoot arrows that can disrupt the enemy's leg region: slow downing their movement for 5 seconds.
Max Level 30: 40% success rate, 180 seconds buff duration, -60 speed.
Comment: To use Hamstring, you activate it as a buff first. Once activated, all your arrows will have a chance to inflict a (very) slow status on your targets.
picture

Concentrate.gif

Bow Master: Concentrate

Old name(s): Intensify
Type: Active
Description: For a period of time, raise your attack power & lessen the consumption of mana. Cooldown time: 6 minutes.
Max Level 30: 40 MP, +26 weapon attack, mana consumption -50%, 180 seconds duration.
Comment: For the first time ever, and skill that saves money for archers! And yes that's 26 weapon attack increase, but you can only use it for every 3/6 minutes.
picture

Phoenix.gif

Bow Master: Phoenix

Old name(s): Fire Hawk
Type: Summon
Description: Summon a firey Hawk to assist you. The Phoenix is fire elmental and damages mobs(up to 4 targets) near you.
Requires Ranger's LV 30(MAX) Hawk Summon.
Max Level 30: 100 MP, 200 seconds lasting duration, 550 attack power.
Comment: A summon that does fire mob damage... Phoenix does not stun. Since patch 1.2.71, Phoenix has the ability to make critical hits.

Crossbow Master/Marksman

PATH: Archer > Crossbow Man > Sniper > Crossbow Master

Marksman Boost.gif

Crossbow Master: Crossbow Expert

Old name(s): Crossbow Expertness
Type: Passive
Description: A second level passive mastery for archers, raises minimum damage and attack power (only works with crossbow weapons).
Requires Crossbowman's LV 20(MAX) Crossbow Mastery.
Max Level 30: 90% mastery, +10 weapon attack
Comment: Same with Bow Expertness. No more unstable damage for Crossbow Masters.

Piercing Arrow.gif

Crossbow Master: Piercing Arrow

Old name(s): Pierce, Darajin Sal ("Thin Heavy Arrow")
Type: Active
Description: Charge up a very powerful arrow that pierces through multiple enemies. Damage increases per enemy hit.
Max Level 30: 33 MP, 850% attack power, up to 6 targets.

Snipe.gif

Crossbow Master:Snipe

Type: Active
Description: Snipe a target with a killing shot. Cooldown timer decreases as the skill level increases.
Max Level 30: 11 MP,cooldown time: 15 seconds
Comment: Snipe will always one shot kill the enemy no matter what HP they have. It does not work on bosses, of course. It takes a huge amount of time to cast, and at level 1 takes 300 seconds between skills.

Blind.gif

Crossbow Master:Blind

Type: Active
Description: For a period of time, shoot arrows that can inflict darkness on enemies for 5 seconds.
Max Level 30: 40% success rate, 180 seconds buff duration.
Comment: When Blind is casted, Crossbow Masters can inflict the "Darkness" or blind status on monsters that are hit by any of their attacks, including Ice Eagle.

Frostprey.gif

Freezer

Old name(s): Ice Eagle
Type: Summon
Description: Summon an icey Eagle to assist you. The Ice Eagle is ice elmental and damages mobs(up to 4 targets) near you. Requires Sniper's LV 30(MAX) Eagle Summon.
Max Level 30: 100 MP, 200 seconds lasting duration, 500 attack power.
Comment: Like Fire Hawk, Ice Eagle is almost identical except that its attacks are ice elemental. Ice Eagle does not freeze nor stun. Since patch 1.2.71 Ice Eagle's attacks will also freeze the enemies.

Thief Class

Thief Skills

Maple Warrior.gif

All: Maple Hero

Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.
picture

Awake.gif

All: Hero's Will

Old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
picture

Fake.gif

Thief: Shadow Shifter

Old name(s): Flexible Body, Inspiration, Wooden Doll, Fake
Type: Passive
Description: Ability to forsee enemy movements and evade with quick reflexes.
Max Level 30: 30% chance (40% for Shadowers) to completely avoid all enemy attacks.
Comment: Flexible Body's ability to dodge is calculated separately from your base avoid stats. When Flexible Body kicks in, your character will flash in white and the "MISS" label won't appear. From the latest patch it looks like your character will automatically "smile" (F2 expression default) when Flexible Body got you the "MISS".
picture

Taunt.gif

Thief: Showdown

Old name(s): Challenge, Taunt
Type: Active
Description: Challenge the enemy: the monster's defenses will rise, but so do its EXP & droprate.
Max Level 30: 40 MP, 40% effect (100% success rate)
Comment: Challenge is a single target, mid range Disorder like skill. Yes they will give 40% more EXP and droprate upon being challenged. Probably useful for finding drops from low spawn monsters. But don't expect to use this inside a mob.

Ninja Ambush.gif

Thief: Ninja Ambush

Old name(s): Ambush
Type: Active
Description: For a period of time, ambush the enemy by laying traps. Ambush works on up to 6 targets.
Max Level 30: 43MP, 100% attack power, 12 seconds trap duration, 150% range
Comment: You set a "trap" by casting Ambush inside a mob.. At least it looks like this way. Ninjas will come out and constantly attack the monsters being ambushed for a period of time. The monsters being ambushed are 100% free to move and attack however. Ambush dosen't work with critical apparently. Since patch 1.2.72T, Ambush deals around 2500 damage every second.

Venom.gif Venom Stab.gif

Thief: Venom/Venomous Stab

Old name(s): Enchant Venom
available in 2 versions: claw, dagger
Type: Passive
Description: Enchant your weapon with poison venom: making the deadly venom poisoning possible from your attacks
Max Level 30: magic power, 4 seconds poison duration, 30% success rate, 60% attack power
Comment: Now every one of your attacks (for example, savage blow, lucky7, etc) can poison the enemy! From the videos it looks extremely powerful, doing very high poison damage over very short time intervals. Some people mention that monsters can be poisoned up to 3 times.. Enchant Venom start up doing a basic damage, then as time passes by this damage will repeat about every second. This starting basic damage is quite random, but the damage dosen't change after the first time. Night Lord's "punching" claw can also cause venom poisoning. Only the Shadower's Venom is called Venomous Stab.

Night Lord

PATH: Rogue > Assasin > Hermit > Night Lord

Shadow Claw.gif

Shadow Claw

Old name(s): Spirit Claw, Soul Javelin Type: Active
Description: Consuming only 200 stars, for a period of time you will have unlimited use of throwing stars from the deck of stars that you casted Soul Javelin with.
Max Level 30: 25 MP, 120 seconds duration.
Comment: When you activate Soul Javelin, 200 stars will be consumed from your current deck. During this time period with the buff activated, you will not consume stars when using star throwing skills (unlimited star usage). A clever way of extending the Night Roads' inventory in reality. Is this skill worth it?
Comment: Some people say that it doesn't even consume stars. Is this true?

Triple throw.gif

Night Lord: Triple Throw

Type: Active
Description: Throw 3 shurikens at once against one enemy.
Max Level 30: 20 MP, 150% attack power
Comment: Triple Throw looks exactly like Lucky 7, but you throw 3 shots instead of 2. And the throw effect is blue, not red. Triple Throw can be used with shadow partner to make 6 hits per throw. "Jump attacking" makes the cooldown time even shorter, making it look like you are throwing stars nonstop. It is not known whether or not if it uses the L7 formula or the claw/star formula.

Ninja storm.gif

Night Lord: Ninja Storm

Old name(s): Tornado
Type: Active
Description: Call a companion to perform a whirlwind spin, causing nearby targets to be tossed away.
Max Level 10: 16MP, 150% attack power, 60% success rate, 150 distance.
Comment: A semi melee skill for the Night Lord class. Ninja Storm does have a probability rate of success in tossing mobs away. It seems also that enemies maybe tossed around at random directions... they are either tossed away or dragged over. The affected targets will also be stunned instantly upon being tossed. Since patch 1.2.71, Ninja Storm's knockback range will be determined by skill level.
picture picture

Shadower

PATH: Rogue > Bandit > Chief Bandit > Shadower

Assassinate.gif

Assasinate

Type: Active
Description: After coming in close under Dark-Sight, assasinate the enemy by a surprise attack: damaging the vital points of the monster 3 times continuously. The final attack, which comes out in a given probability, has a certain chance of giving death wound. Longer Dark-Sight will make the damage bigger.
Max Level 30: 40 MP, 120% attack power, charge up to 18 seconds, 250% critical damage, 90% critical success rate.
Comment: In order to use Assasintate, you must activate Dark Sight. Assasinate hits 3 times, then followed by a finisher that looks like an assaulter. The longer you stay in Dark Sight (up to 18 seconds for maxed level), the higher the Assasinate damage. You are not suppose to "uncloak" before using assasinate, your character will automatically come out of Dark Sight and perfrom the attack.

Smoke.gif

Shadower: Smoke Shell

Old name(s): Smoke Bomb Type: Active
Description: Release a mist of Smoke to make enemies unable to see you, making it easy to avoid enemy attacks.
Party members including yourself inside the mist cannot be hit.
Cooldown time: 10 minutes.
Max Level 30: 45 MP, 60 seconds duration, 200% range.
Comment: Make a smoke bomb like a ninja, a mist will spread and, while you (or other players perhaps) are inside this mist monsters will not be able to hit you (and party members). According to the description Smoke Bomb has a 10 minute cooldown time, but the mist will stay for 60 seconds (so in the 1/10 minutes you will be invulerable to attacks). This can come in extremely useful in map split partying or bosses. If you have two or more bandits, they may alternate mists to protect themselves. In one of the videos it looks like you can cast Smoke Bomb before the cooldown timer, not sure the reason for this... Could be a glitch or something intetional or just the description was wrong.
picture

File:Bommeran.gif

Boomerang Step

Old name(s): Keen Dagger
Type: Active
Description: Slice through the enemies in a line, cutting them twice before they can react.
Max Level 30: 26 MP, 500% attack power, up to 4 targets, 90% stun rate
Comment: Works like a double assaulter, going pass the enemy once and coming back to the original position..except it does massive damage hitting multiple targets. You are also untouchable while using this skill, unlike assaulter. You cannot use this skill to teleport to other platforms although you may still hit the monsters on other platforms.

Pirate Class

Pirate Skills

Maple Warrior.gif

All: Maple Hero

Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.
picture

Awake.gif

All: Hero's Will

Old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
picture


Captain

Path: Pirate>>Gunslinger>>

Elemental Amplification.png

Attribute Reinforcement

Type:Passive
Description:Increases the mastery and power of Fire and Ice shots.
Max Level: 30: 200% Damage, Freeze time: 2 second, +5% Bullet Damage

Summon Octopus Support.png

Support Octopus

Type:Active
Description: extra octopus is summoned to increase firing speed and damage.
Master Level:20 -35 MP, 500 Attack, Summons for 40sec, Cooldown: 10 seconds
Pre-requisite: Summon: Octopus Lv.30

Air Strike.png

Aerial Strike

Type:Active
Description:Summons many Gaviotas.
Master Level:30 -60 MP, 1200% Damage, Cooldown: 5 seconds
Pre-requisite: Summon: Gaviota Lv.15

Rapid Fire.png

Rapid Fire

Type:Active
Description:Fires extremely fast bullets.
Master Level:30 -9 MP per bullet, 150% Damage, Range: 350
Pre-requisite:Triple Fire Lv.20

Battleship.png

BattleShip

Type:Supportive
Description:Board a pirate ship. Whenever you are damaged, the durability is decreased, and if it reaches 0, you cannot board it again for a certain time.
Master Level:10 -40 MP, Weapon Defense +100, Magic Defense +100, Cooldown: 6 Minutes

Battleship Cannon.png

Battleship Cannon

Type:Active
Description:Fires multiple cannon balls.
Master Level:30 -40 MP, 380% Damage, Fires 4 bullets, Range: 400
Pre-requisite:Battleship Lv.1

Battleship Torpedo.png

Battleship Torpedo

Type:Active
Description:Fires a powerful torpedo at enemies.
Master Level:30 -40 MP, 780% Damage, Targets 6 enemies, Range: 400
Pre-requisite:Battleship Lv.1

Mind Control.png

Mind Control

Type:Active
Description:Makes monsters attack each other
. Master Level:20 -50 MP, Lasts for 40 seconds, success rate 100%

Advanced Homing.png

Advanced Homing

Type:Supportive
Description:Deals more damage on the monster affected by Homing.
Master Level:20
Pre-requisite:Homing Lv.30


Viper

Dragon Strike.png

Dragon Strike

Type:Active
Description:Calls forth a dragon asleep deep underground to damage multiple enemies.
Master Level:30 -35 MP, 810% Damage, Targets 6 enemies

Energy Orb.png

Energy Orb

Type:Active
Description:Concentrates a part of the charged energy to attack the enemy. If there are other enemies near the monster hit with Energy Orb, the Energy Orb is chained to give extra damage. It can only be used when energy is charged.
Master Level:30 -0 MP, 900% Damage, Targets 6 enemies

Super Transform.png

Super Transform

Type:Supportive
Description:Changes into the Super Transform state.
Master Level:Level 20: -60 MP, Strength +40, Weapon Defense +60, Magic Defense +60, Speed +40, Jump +20, Cooldown Time: 6 Minute

Demolition.png

Demolition

Type:Active
Description:Attacks an enemy too quickly to be seen to inflict huge damage. It can only be used while Super Transformed.
Master Level:Level 30: -50 MP, 400% Damage, Attacks 8 times.

Snatch.png

Snatch

Type:Active
Description:Damages a far-away enemy and drags it to you. It can only be used while Super Transformed.
Master Level:Level 30: -40 MP, 600% Damage, Targets 6 enemies

Fist.png

Fist

Type:Active
Description:Attacks an enemy 6 times.
Master Level:30 -35 MP, 230% Damage, Attacks 6 times

Wind Booster.png

Wind Booster

Type:Supportive
Description:By using HP and MP, the attack speed of a weapon is increased. It can be used along with the normal boosters, and the entire party is affected.
Master Level:Level 20: -40 HP, -40 MP, Increases speed [+2] for 300 seconds.


Time Leap.png

Time Leap

Type:Supportive
Description:Resets all re-use delays for yourself and your party members. However, it cannot reset your or your party member's Time Leap skill.
Master Level:Level 30: -50 MP, Cooldown time: 20 Minutes