Category:Thief Skill Guides: Difference between revisions

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Skill Point Allocaton guides for [[Thief|thieves]] of all job advancements.  
Skill Point Allocaton guides for [[Thief|thieves]] of all job advancements.


[[Image:Rogue_Paths.png]]
[[Image:Character51_13.gif‎|Thief Job Tree]]


[[Category:Skill Builds]]
[[Category:Skill Builds]]
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== '''0nc3or7w1c3's Unfunded Sin Skill Build''' ==
''Note: This is a Rogue build that prepares you for the transition into Assassin.''
'''The Build'''<br>
[level: skill to add]<br>
10: 1 Lucky Seven <br>
11: 3 Nimble Body <br>
12: 3 Keen Eyes <br>
13: 3 Keen Eyes (6) <br>
14: 2 Keen Eyes (8), 1 Nimble Body (4) <br>
15: 3 Nimble Body (7) <br>
16: 3 Nimble Body (10) <br>
17: 3 Nimble Body (13) <br>
18: 3 Nimble Body (16) <br>
19: 3 Nimble Body (19) <br>
20: 1 Nimble Body (MAX), 2 Lucky Seven (3) <br>
21: 3 Lucky Seven (6) <br>
22: 3 Lucky Seven (9) <br>
You can take two paths from here, one will raise Dark Sight first, the other will raise Lucky Seven.<br>Either way, you will max the same skills.
''Dark Sight Path'' <br>
[level: skill to add] <br>
23: 1 Lucky Seven (10), 2 Disorder  <br>
24: 1 Disorder (3), 2 Dark Sight  <br>
25: 3 Dark Sight (5) <br>
26: 3 Dark Sight (8) <br>
27: 2 Dark Sight (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.)<br>
28: save 3 (4)  <br>
29: save 3 (7)  <br>
30: 10 Lucky Seven (MAX)- <br>
''Lucky Seven Path'' <br>
[level: skill to add] <br>
23: 1 Lucky Seven (10), save 2 <br>
24: save 3 (5)<br>
25: save 3 (8)<br>
26: 10 Lucky Seven (MAX), 1 Disorder <br>
27: 2 Disorder (3), 1 Dark Sight <br>
28: 3 Dark Sight (4)<br>
29: 3 Dark Sight (7)<br>
30: 3 Dark Sight (10)<br>
If you want to make your own funky build, just make sure you end up with these stats:
Nimble Body: 20 (MAXED) <br>
Keen Eyes: 8 (MAXED) <br>
Dark Sight: 10 <br>
Disorder: 3 (Just to unlock DS) <br>
Double Stab: 0 (It's a bandit skill... O_O) <br>
Lucky Seven: 20 (MAXED) <br>
[this build is under construction, assassin build coming soon]
== '''Pre-Bandit Build''' ==
''Note: This is a standand build to prepare your character for the transition into the Bandit path of the Thief Class.
'''The Build'''<br>
[level: skill to add]<br>
10: 1 Double Stab      <br>
11: 3 Nimble Body      <br>
12: 3 Nimble Body (6)  <br>
13: 3 Nimble Body (9)  <br>
14: 3 Nimble Body (12) <br>
15: 3 Nimble Body (15) <br>
16: 3 Nimble Body (18) <br>
17: 2 Nimble Body (MAX), 1 Double Stab (2)<br>
18: 3 Double Stab (5)  <br>
19: 3 Double Stab (8)  <br>
20: 2 Double Stab (10), save 1 (Note: save means to not spend the skill points yet, bank them for later. This is done because Lucky Seven's MP Cost doubles at Lv11.)<br>
21: save 3 (4) <br>
22: save 3 (7) <br>
23: 10 Double Stab (MAX)<br>
At this point, your remaining 21 Skill Points can be put into either Dark Sight or Disorder, or a mixture of the two.

Latest revision as of 14:35, 13 July 2008

Skill Point Allocaton guides for thieves of all job advancements.

Thief Job Tree

Pages in category "Thief Skill Guides"

This category contains only the following page.