Conflict's Magician Training Guide: Difference between revisions

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{{Template:Incomplete guide}}‎
== Introduction ==
== Introduction ==


*Hey all you fellow Maplers.If you're looking for a place to train look in this guide for more details.
*Hey all you fellow Maplers.If you're looking for a place to train look in this guide for more details.
==Version History==
Ver. 0.1 - Conflict's Magician Training Guide was launched. <br>
Ver. 0.2 - Places to train were updated to lvl 53. <br>


== Training Places ==
== Training Places ==
Line 37: Line 43:


=== Lvl 29-35 ===
=== Lvl 29-35 ===
Spliting up now....
Cleric


*Ant Tunnel At the bottom make sure you have pots, you won't need them when your lvl 33+<br> because you can always heal yourself.<br>
*Ant Tunnel At the bottom make sure you have pots, you won't need them when your lvl 33+<br> because you can always heal yourself.<br>
F/P and I/L Wizard
*[[Brown Teddy | Brown Teddies]]. Make sure you have potions with you or else get a cleric to heal you.


=== Lvl 36-40 ===
=== Lvl 36-40 ===
Line 55: Line 68:
*'''Rich''' - Path of time 4 or 5<br>
*'''Rich''' - Path of time 4 or 5<br>


==1st Job Skills==
===Lvl 51 - 53===
 
===Improving MP Recovery===
 
[[image:Improving_MP_Recovery.gif]]
 
====Description====
 
With this, you'll recover even more MP every 10 seconds.
 
Master Level: 16
 
Type: Passive
 
''Level 1: Constantly additional recovery of MP''
 
''Level 8: Constantly additional recovery of MP''
 
''Level 15: Constantly additional recovery of MP'' Recovers about 30+ when standing
 
----
 
===Improving MaxMP Increase===
 
[[image:Improving_Max_MP_Increase.gif]]
 
====Description====
 
When you level up, if SP is used on Max MP, it raises the level of increase for Max MP and get more MP per level up.
 
Master Level: 10
 
Type: Passive
 
Prerequisite: 5 in Improving MP Recovery
 
''Level 1: If MaxMP Level's up, 2, if AP is applied, add 1 more''
 
''Level 2:If MaxMP Level's up, 4, if AP is applied, add 2 more''
 
''Level 3:If MaxMP Level's up, 6, if AP is applied, add 3 more''
 
''Level 4:If MaxMP Level's up, 8, if AP is applied, add 4 more''
 
''Level 5:If MaxMP Level's up, 10, if AP is applied, add 5 more''
 
''Level 6:If MaxMP Level's up, 12, if AP is applied, add 6 more''
 
''Level 7:If MaxMP Level's up, 14, if AP is applied, add 7 more''
 
''Level 8:If MaxMP Level's up, 16, if AP is applied, add 8 more''
 
''Level 9:If MaxMP Level's up, 18, if AP is applied, add 9 more''


''Level 10:If MaxMP Level's up, 20, if AP is applied, add 10 more ''
Cleric


----
*Those who have bless, train at [[Wraith]]s.
==Magic Armor==
*Those who '''have not''' max bless, train at [[Jr. Wraith]]s


[[image:Magic_Armor.gif]]
F/P Wizard


===Description===
*Train at [[Jr. Pepe]]s or [[Jr. Yetis]]. (Depends on your damage)

Latest revision as of 11:24, 7 July 2009

NOTE: Conflict's Magician Training Guide is an incomplete guide. The owner has not returned to the guide in a long time and it is either outdated or not yet complete.

Introduction

  • Hey all you fellow Maplers.If you're looking for a place to train look in this guide for more details.

Version History

Ver. 0.1 - Conflict's Magician Training Guide was launched.
Ver. 0.2 - Places to train were updated to lvl 53.

Training Places

  • Here are training places for you Mages out there.

Lvl 1-8

  • Maple Island, Green and blue snails.

Lvl 9-10

  • Henenys Hunting Ground 1, train at the bottom at the snails and if you have a good STR weapon(Stars and Stripes Flag) get alot of pots and go up to the orange mushrooms.

Lvl 11-15

  • Henesys Hunting Ground 1,(Henesys Pq is too though for you at this lvl.) Snails and Slimes,

or continue training at the orange mushrooms if you have a good STR weapon.

Lvl 16-20

  • Poor - Henesys Hunting ground - Slimes and Orange Mushrooms.
  • Rich - Pig Beach (Avoid Iron Hogs)

Lvl 21-25

  • Poor - Pig Beach (Avoid iron hogs)
  • Rich - Ant Tunnel 1 - Horned Mushrooms (Make sure you have a lot of Orange Pots)

Lvl 26-28

  • Poor - Kerning PQ (KPQ)
  • Rich - Ant Tunnel 1 - Down at the Bottom (Make sure you have pots)

Lvl 29-35

Spliting up now....

Cleric

  • Ant Tunnel At the bottom make sure you have pots, you won't need them when your lvl 33+
    because you can always heal yourself.

F/P and I/L Wizard

  • Brown Teddies. Make sure you have potions with you or else get a cleric to heal you.

Lvl 36-40

  • Poor - Ludi PQ (LPQ)
  • Rich - Terrance Hall - Teddies

Lvl 41-45

  • Poor - Ludi PQ (LPQ)
  • Rich - Path of time 3 or 4

Lvl 46-50

  • Poor - Ludi PQ (LPQ)
  • Rich - Path of time 4 or 5

Lvl 51 - 53

Cleric

  • Those who have bless, train at Wraiths.
  • Those who have not max bless, train at Jr. Wraiths

F/P Wizard