Achilles: Difference between revisions

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==Skill Progression By Level==
==Skill Progression By Level==


# Damage taken from enemy - 0.5% .
# Damage taken from enemy: -0.5%
# Damage taken from enemy - 1.0% .
# Damage taken from enemy: -1.0%
# Damage taken from enemy - 1.5% .
# Damage taken from enemy: -1.5%
# Damage taken from enemy - 2.0% .
# Damage taken from enemy: -2.0%
# Damage taken from enemy - 2.5% .
# Damage taken from enemy: -2.5%
# Damage taken from enemy - 3.0% .
# Damage taken from enemy: -3.0%
# Damage taken from enemy - 3.5% .
# Damage taken from enemy: -3.5%
# Damage taken from enemy - 4.0% .
# Damage taken from enemy: -4.0%
# Damage taken from enemy - 4.5% .
# Damage taken from enemy: -4.5%
# Damage taken from enemy - 5.0% .
# Damage taken from enemy: -5.0%
# Damage taken from enemy - 5.5% .
# Damage taken from enemy: -5.5%
# Damage taken from enemy - 6.0% .
# Damage taken from enemy: -6.0%
# Damage taken from enemy - 6.5% .
# Damage taken from enemy: -6.5%
# Damage taken from enemy - 7.0% .
# Damage taken from enemy: -7.0%
# Damage taken from enemy - 7.5% .
# Damage taken from enemy: -7.5%
# Damage taken from enemy - 8.0% .
# Damage taken from enemy: -8.0%
# Damage taken from enemy - 8.5% .
# Damage taken from enemy: -8.5%
# Damage taken from enemy - 9.0% .
# Damage taken from enemy: -9.0%
# Damage taken from enemy - 9.5% .
# Damage taken from enemy: -9.5%
# Damage taken from enemy - 10.0% .
# Damage taken from enemy: -10.0%
# Damage taken from enemy - 10.5% .
# Damage taken from enemy: -10.5%
# Damage taken from enemy - 11.0% .
# Damage taken from enemy: -11.0%
# Damage taken from enemy - 11.5% .
# Damage taken from enemy: -11.5%
# Damage taken from enemy - 12.0% .
# Damage taken from enemy: -12.0%
# Damage taken from enemy - 12.5% .
# Damage taken from enemy: -12.5%
# Damage taken from enemy - 13.0% .
# Damage taken from enemy: -13.0%
# Damage taken from enemy - 13.5% .
# Damage taken from enemy: -13.5%
# Damage taken from enemy - 14.0% .
# Damage taken from enemy: -14.0%
# Damage taken from enemy - 14.5% .
# Damage taken from enemy: -14.5%
# Damage taken from enemy - 15.0% .
# Damage taken from enemy: -15.0%


[[Category: 4th Job Skills]]
[[Category: 4th Job Skills]]

Revision as of 13:45, 3 March 2009

Achilles.gif

Description

Permanently increases the weapon defense of one's armor.

Master Level: 30

Type: Passive

Skill Progression By Level

  1. Damage taken from enemy: -0.5%
  2. Damage taken from enemy: -1.0%
  3. Damage taken from enemy: -1.5%
  4. Damage taken from enemy: -2.0%
  5. Damage taken from enemy: -2.5%
  6. Damage taken from enemy: -3.0%
  7. Damage taken from enemy: -3.5%
  8. Damage taken from enemy: -4.0%
  9. Damage taken from enemy: -4.5%
  10. Damage taken from enemy: -5.0%
  11. Damage taken from enemy: -5.5%
  12. Damage taken from enemy: -6.0%
  13. Damage taken from enemy: -6.5%
  14. Damage taken from enemy: -7.0%
  15. Damage taken from enemy: -7.5%
  16. Damage taken from enemy: -8.0%
  17. Damage taken from enemy: -8.5%
  18. Damage taken from enemy: -9.0%
  19. Damage taken from enemy: -9.5%
  20. Damage taken from enemy: -10.0%
  21. Damage taken from enemy: -10.5%
  22. Damage taken from enemy: -11.0%
  23. Damage taken from enemy: -11.5%
  24. Damage taken from enemy: -12.0%
  25. Damage taken from enemy: -12.5%
  26. Damage taken from enemy: -13.0%
  27. Damage taken from enemy: -13.5%
  28. Damage taken from enemy: -14.0%
  29. Damage taken from enemy: -14.5%
  30. Damage taken from enemy: -15.0%