John's Last Present: Difference between revisions

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This jump quest is the absolute final one out of all the jump quests, it is considered the second hardest of all the jump quests by most players (Sabitrama's second request is harder). This JQ has three maps. If your a mage, BRING A LOT OF HP POTS!!! The pendulum axes hit a nasty chunk out of your hp around 60 damage, warriors and other classes with their hp above 1k shouldn't worry too much about being hit. If your a cleric, bring mp pots instead of hp pots since you can just heal. The first stage is fairly hard, the bottom is ridden with slimes and neckis and its gonna get annoying if you fall and try to climb back up. Ahead there are some grinders which is gonna get in your way plus its knockback is kinda harsh if you can't counter it with the arrow keys. Plus the mokbi stars are gonna be a real pain to avoid.
This is the final of the [[jump quests]], and is considered by most players to be the second most difficult, the first being [[Sabitrama's Anti-Aging Medicine]].
 
This JQ has three maps. If your a mage, BRING A LOT OF HP POTS!!! The pendulum axes hit a nasty chunk out of your hp around 60 damage, warriors and other classes with their hp above 1k shouldn't worry too much about being hit. If your a cleric, bring mp pots instead of hp pots since you can just heal. The first stage is fairly hard, the bottom is ridden with slimes and neckis and its gonna get annoying if you fall and try to climb back up. Ahead there are some grinders which is gonna get in your way plus its knockback is kinda harsh if you can't counter it with the arrow keys. Plus the mokbi stars are gonna be a real pain to avoid.


The next stage thankfully is easier, there are a lot of platforms with grinders (oh no) but its easier than the first. If your dodging technique is good, you shouldn't have much trouble with this stage. The only thing to watch out for is the few pendulum axes at the top.
The next stage thankfully is easier, there are a lot of platforms with grinders (oh no) but its easier than the first. If your dodging technique is good, you shouldn't have much trouble with this stage. The only thing to watch out for is the few pendulum axes at the top.
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==Requirements==
==Requirements==
*Available to all
*Available to all
*Over Level 60
*Over Level 60
==Prerequisite==
*Must have completed [[John's Present]]
*Must have completed [[John's Present]].
 
==Procedure==
==Procedure==
# Finish the jump quest.


==Rewards==
# Speak to [[John]] of [[Lith Harbour]]
*[[Pink Flowered Earrings]]
# Go to sleepywood
#* Touch the [[Crumbling Statue]]
#* Finish the jump quest.
# Take the [[White Viola]]s back to [[John]]
 
==Rewards==  
 
* 25000 [[experience]]
* [[Pink Flowered Earrings]]
 
== Notes ==
== Notes ==
Obstacles/Monsters: Slimes, Jr neckis, Mokbi stars, Wolbi stars, Grinders, Pendulum axes.
* Obstacles and monsters: [[Slime]]s, [[Jr. necki]]s, [[Mokbi stars]], [[Wolbi stars]], [[Grinders]], [[Pendulum axes]]
 
** These [[Slime]]s and [[Jr. necki]]s cannot be attacked
* It is highly recommended that Mages bring a large supply of [[HP potion]]s as the Obstacles deal quite a large amount of damage
* The amount of Violas you will pick up is random, and you will usually have to go through the jump quest twice in order to bring all 30 [[white Viola]]s to [[John]]
* You cannot re-enter the [[jump quest]] when you are holding white violas
* Speed things up by buying return scrolls for [[Lith Harbour]] and [[Sleepywood]].


[[Category:Victoria Island Quests - Levels 51-60]]
[[Category:Victoria Island Quests - Levels 51-60]]

Revision as of 06:41, 12 July 2008

This is the final of the jump quests, and is considered by most players to be the second most difficult, the first being Sabitrama's Anti-Aging Medicine.

This JQ has three maps. If your a mage, BRING A LOT OF HP POTS!!! The pendulum axes hit a nasty chunk out of your hp around 60 damage, warriors and other classes with their hp above 1k shouldn't worry too much about being hit. If your a cleric, bring mp pots instead of hp pots since you can just heal. The first stage is fairly hard, the bottom is ridden with slimes and neckis and its gonna get annoying if you fall and try to climb back up. Ahead there are some grinders which is gonna get in your way plus its knockback is kinda harsh if you can't counter it with the arrow keys. Plus the mokbi stars are gonna be a real pain to avoid.

The next stage thankfully is easier, there are a lot of platforms with grinders (oh no) but its easier than the first. If your dodging technique is good, you shouldn't have much trouble with this stage. The only thing to watch out for is the few pendulum axes at the top.

The final stage is the HARDEST out of the three stages. Pendulum axes are gonna be very hard to avoid in this stage which is why its a very good thing for mages to bring hp pots and should watch their hp at all times. This stage is separated into two parts, the bottom consists of pits that send you back to the start so with good jumping, you should make it through. The pendulum axe platforms are a pain and it's almost impossible to avoid all without being hit. Once you're through, the second part consists of small platforms which is swarmed with mokbi stars and wolbi stars. Try not to get hit otherwise you'll end up at the bottom of stage 3. Yes these annoying stars can really screw up your efforts so hope for the best.

Requirements

Procedure

  1. Speak to John of Lith Harbour
  2. Go to sleepywood
  3. Take the White Violas back to John

Rewards

Notes