Dominican2456's Cleric Guide: Difference between revisions

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== Intro ==
#REDIRECT [[Dominican2456's Cleric Guide!]]
Welcome to my Cleric Guide.I'm here to show you the way I brought up my Cleric to where it is now.<br> (If you see any spelling mistakes please fix them, Thank you.)
 
== Info ==
I think this guide is done. If you think it isn't then tell me and I'll add the things you want me to add. Please don't make any major changes to this guide. You are allowed to change spelling and grammar. My spelling and grammar is really bad. Please, also if your going to make a note, please put "Note from player:..." and write what you're going put.
And please don't put this guide anywhere but on '''THIS''' wiki.
Thank you.--[[User:Dominican2456|Dominican2456]] 11:40, 1 March 2007 (CST)
 
== Why be a Cleric? ==
 
=== Pros ===
* Can Heal.
* Everyone will love you because of Heal and Bless.  (3rd job offers Holy Symbol, Dispel, and Mystic Door)
* Very High MP.
* Makes money easily (Heal takes out the need for HP pots, especially at Undead monsters, MP Eater, when maxed, replaces a lot of MP pots)
* Are the overall best party characters out there.
* Very powerful at lower levels.
* Second highest survivability when maxed magic guard is activated (Warriors survive even better).
* At high level you will heal your HP max almost all the time if you max the skill Heal.
 
=== Cons ===
* Leveling up is kind of slow from levels 50-70 (Don't worry, you'll level fast once you get to 3rd job).
* Low HP (scroll your equipment with HP if this is a problem)
* Wastes money on buying a lot of MP pots if you go Solo Cleric, unless MP Eater is at a decent level.
 
== The Beginning ==
When you first enter MapleStory, you will have to sign in and then pick a server.<br>
If your new to the game I recommend to choose Khaini, Bellocan, Windia or Mardia. since these servers aren't as full and will be easier to train at.<br>
 
=== Your Character ===
When you make a new character please try to choose a unique name.<br>
Here are some examples: <br>
*Names not to pick
** Cleric9999888
**Cl3r1c909090
*Names to pick
**ClericMaster
**JrCleric
 
'''Basically anything random and unique!'''
 
=== Stats ===
When you're at the character creating screen you'll see stats on the side with a dice. Keep clicking the dice until you get the stats to something like the following.<br>
X = any number
 
'''Combination 1'''<br>
Str - 4<br>
Dex - 4<br>
Int - X<br>
Luk - X<br>
 
'''Combination 2'''<br>
Str - 5<br>
Dex - 4<br>
Int - X<br>
Luk - X<br>
 
'''Combination 3'''<br>
Str - 4<br>
Dex - 5<br>
Int - X<br>
Luk - X<br>
 
Combination 1 is the best, but if you are not so patient Combination 2 and 3 work almost just as well.
 
Note From Player "JVLageMitch": you can also have 5 on Str and Dex. <br>
Note From DivineHealer: I DO NOT RECOMMEND 5 + 5, you lose ALOT of damage later on from these wasting those points.<br>
== Ability Points ==
Your luck should be +3 you level so if you're level 50 your luck should be 53. And then put the rest in Int. So for example if you start with 4 Str, 5 Dex, 7 Int, 8 Luk it should be like this.
 
*Level 1 - 7 Int, 8 Luk<br>
 
*Level 2 - 12 Int, 8 Luk<br>
 
*Level 3 - 17 Int, 8 Luk<br>
 
*Level 4 - 22 Int, 8 Luk<br>
 
*Level 5 - 27 Int, 8 Luk<br>
 
*Level 6 - 32 Int, 9 Luk<br>
 
*Level 7 - 35 Int, 10 Luk<br>
 
*Level 8 - 39 Int, 11 Luk<br>
 
*Level 9 - 43 Int, 12 Luk<br>
 
*Level 10 - 47 Int, 13 Luk<br>
 
*Level 11 - 51 Int, 14 Luk<br>
 
*Level 12 - 55 Int, 15 Luk
 
*Level 13 - 59 Int, 16 Luk
 
*Level 14 - 63 Int, 17 Luk
 
*Level 15 - 67 Int, 18 Luk
 
I think you get the point of it now.
 
Note from icewizback: Though if u follow the above then you will not be able to use a number of weapons/armors so my suggestion is that you look at the weapon/armor and follow their luck level all the rest goes to INT.
 
== Maple Island ==
I suggest you stay here until lvl 8.<br>
Note from Shadowrunex: actually, stay until level 7 with 55%, then go to Victoria Island and do Olaf's quest, The Path of Magician. Level 8 :P If you don't have 55%, you're pretty much screwed.<br>
Note from DivineHealer: I advise you level to 8 on the island because the extra exp you get from the quests is a good starting boost .<br>
==== Beginner Skills ====
The beginner skills are as follows:<br>
 
=== [[Image:Nimblefeet.gif]] [[Nimble Feet]]===
'''Type: supportive'''
*You can only use this skill every 15 minutes.
*Level 1 MP -10; speed +10 for 4 sec.
*Level 2 MP -15; speed +15 for 8 sec.
*Level 3 MP -20; speed +20 for 12 sec.
'''Comment'''
** I suggest you don't put skill points into this skill because at level 30 you'll have teleport.<br>
 
=== [[Image:Recovery.gif]] [[Recovery]] ===
'''Type: recovery'''
* You can only use this skill every 10 minutes.
*Level 1 MP -10; Recover 24 HP in 30 sec.
*Level 2 MP -20; Recover 48 HP in 30 sec.
*Level 3 MP -30; Recover 72 HP in 30 sec.
'''Comment'''
** I suggest you max this skill only if your new to the game. Since potions cost a lot for new players.<br>
 
=== [[Image:Threesnails.gif]] [[Three Snails]] ===
'''Type: active'''
*Level 1 Snail Shell -1, MP -10; Damage 10
*Level 2 Blue Snail Shell -1, MP -15; Damage 25
*Level 3 Red Snail Shell -1, MP -20; Damage 40
'''Comment'''
** You should use this skill since you'll be hitting 1-5 damage on almost everything at level 1-7.  However, if it's difficult for you to kill red snails, leave it at level 1 or 2.<br>
Note from Shadowrunex: actually, max it. On the Henesys Hunting Ground bottom floor, you can pick up plenty of red shells.<br>
Note from xCharleex: If your planning on doing the orange mushroom quests, and don't have high strength, I'd max it. It takes 2 red snail shells to kill one mushroom, and if you cc a lot, you'll find at least a few people killing red snails ^^
 
== Magician Skills ==
 
=== [[Image:SPIncrease.jpg|Improving Max MP Increase]]  [[Improving MP Recovery (Magician)]] ===
'''Type: passive'''
* Level 1 Constant additional recovery of MP
* Level 16 Constant additional recovery of MP
'''Comment'''
** Very useful when you're at higher levels. You'll be gaining around 200MP every 10 seconds at level 70.
 
=== [[Image:SPRecovery.jpg|Improving MP Recovery]] [[Improving Max MP Increase]] ===
'''Type: passive'''
* Level 1 If MaxMP Level's up, 2, if AP is applied, add 1 more
* Level 5 If MaxMP Level's up, 10, if AP is applied, add 5 more
* Level 10 If MaxMP Level's up, 20, if AP is applied, add 10 more
'''Comment'''
** This should be the first skill you max.
 
=== [[Image:SPGuard.jpg|Magic Guard]] [[Magic Guard]] ===
'''Type: supportive'''
* Level 1 MP -6; Replace 11% of HP damage as MP for 111 seconds.
* Level 10 MP -8; Replace 42% of HP damage as MP for 330 seconds.
* Level 20 MP -12; Replace 80% of HP damage as MP for 600 seconds.
'''Comment'''
** This skill is very useful when your fighting monsters that do damage more than the amount of HP you have.
 
=== [[Image:SPArmor.jpg|Magic Armor]] [[Magic Armor]] ===
'''Type: supportive'''
*Level 1 MP -8; Weapon Def. +2 for 54 seconds.
*Level 10 MP -10; Weapon Def. +20 for 200 seconds.
*Level 20 MP -16; Weapon Def. +40 for 400 seconds.
'''Comment'''
** Magic Armor isn't worth your Skill Points. Invincible (a 2nd job skill for Clerics) is much more effective.
 
=== [[Image:SPBolt.jpg|Energy Bolt]] [[Energy Bolt]] ===
'''Type: active'''
*Level 1 MP -6; Basic attack 20, mastery 15%
*Level 10 MP -9; Basic attack 35, mastery 35%
*Level 20 MP -14; Basic attack 55, mastery 60%
'''Comment'''
**After job advancement, use your 1 Skill Point on this skill.
 
=== [[Image:SPClaw.jpg|Magic Claw]] [[Magic Claw]] ===
'''Type: active'''
*Level 1 MP -10; Basic attack 11 x 2 Hit, mastery 15%
*Level 10 MP -13; Basic attack 23 x 2 Hit, mastery 35%
*Level 20 MP -20; Basic attack 40 x 2 Hit, mastery 60%
'''Comment'''
**You should max this skill since as a Cleric you're gonna be using it '''A LOT'''.
 
== Magician Build ==
 
8 - 1 Energy Bolt<br>
9 - 3 Improving MP Recovery<br>
10 - 2 Improving MP Recovery 1 Improving Max MP Increase<br>
11 - 3 Improving Max MP Increase<br>
12 - 3 Improving Max MP Increase<br>
13 - 3 Improving Max MP Increase (MAXED)<br>
14 - 3 Improving MP Recovery<br>
15 - 3 Improving MP Recovery<br>
16 - 3 Improving MP Recovery<br>
17 - 2 Improving MP Recovery (MAXED) 1 Magic Claw<br>
18 - 3 Magic Claw<br>
19 - 3 Magic Claw<br>
20 - 3 Magic Claw<br>
21 - 3 Magic Claw<br>
22 - 3 Magic Claw<br>
23 - 3 Magic Claw<br>
24 - 1 Magic Claw (MAXED) 2 Magic Guard<br>
25 - 3 Magic Guard<br>
26 - 3 Magic Guard<br>
27 - 3 Magic Guard<br>
28 - 3 Magic Guard<br>
29 - 3 Magic Guard<br>
30 - 3 Magic Guard (MAXED!)<br>
 
'''Conclusion'''
 
10 Improving max MP increase (Maxed)
 
16 Improving MP recovery (Maxed)
 
20 Magic claw (Maxed)
 
20 Magic gaurd (Maxed)
 
1 Energy bolt
 
Note from MiniMeese : If you want a perfect magician, instead of adding your first point into Energy bolt, put it in Improving MP Recovery so you can max Improving Max MP Increase faster.
 
== Cleric Skills ==
 
=== [[image:MP_Eater.gif]] [[MP Eater]]===
'''Type: passive'''
*Level 1 For every attack, 11% success rate, absorb 21% of the enemy's MaxMP
*Level 10 For every attack, 20% success rate, absorb 30% of the enemy's MaxMP
*Level 20 For every attack, 30% success rate, absorb 40% of the enemy's MaxMP
'''Comment'''
** This is a very important skill. If you max this skill, you'll save '''A LOT'' of mesos.
Note from uzamaki2101: mp eater is ok but it doesn't work half the time when maxed and you'll only get a portion of the enemys mp if he even has mp. So it isnt as great as some people think it is.<br>
Note from DivineHealer: Its a worth while skill when you use Heal on zombies etc, because you are hitting multiple things so you have more chance to get mp.<br>
Note from RepentAllSin: mp eater is worth maxing and in my opinion, '''SHOULD''' be maxed. when you're solo training on undeads like a cleric should with your heal skill, you'll attack upto 5 targets while healing yourself. this means that when mp eater is maxed, (30% success) 30x5=150% success so you'll gain back more magic then you'll ever be able to spend. when you become a priest much later in the game, you'll be able to use shining ray in the same fashion, but this time it'll work on normal monsters and not just undeads.
 
=== [[image:Teleport.gif]] [[Teleport]] ===
'''Type: supportive'''
*Level 1 MP -60; Teleport, with 130 in distance
*Level 10 MP -33; Teleport, with 130 in distance
*Level 20 MP -13; Teleport, with 150 in distance
'''Comment'''
** This a very useful skill. It's faster than a hermit with maxed flash jump. (Even at level 1 teleport)  A must-max unless you want to spend insane amounts of money (60 MP for just one teleport?)  Another tip from another user: Some people train solo and they just don't use teleport alot so I suggest if you don't use teleport often, just put it on 1.
** Some Party/Guild quests require a minimum level for this to complete the quests. For example the GUILD quest requires this to be MAXED.
 
=== [[image:Heal.gif]] [[Heal]]===
'''Type: active/recovery'''
*Level 1 MP -12; Recovery rate 10%
*Level 16 MP -24; Recovery rate 160%
*Level 30 MP -24; Recovery rate 300%
'''Comment'''
** This skill is always maxed no matter what. Theres not point in becoming a cleric without having this skill. The name says it all.
 
=== [[image:Bless.gif]] [[Bless]]===
'''Type: supportive'''
*Level 1 MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
*Level 10 MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
*Level 20 MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds
'''Comment'''
** This is what all the warriors want. They don't want the weapon and magic defense. What they want is the accuracy, which is really important to warriors since their damage is really unstable.
 
=== [[image:Invincible.gif]] [[Invincible]]===
'''Type: supportive'''
*Level 1 MP -15; Weapon damage -11% for 15 seconds
*Level 10 MP -15; Weapon damage -20% for 150 seconds
*Level 20 MP -30; Weapon damage -30% for 300 seconds
'''Comment'''
** Really important skills -30% Weapon Damage is a lot. It will help when you survive weapon damage from higher leveled monsters without (or with) Magic Guard.
 
=== [[image:Holy_Arrow_Skill.gif]] [[Holy Arrow]]===
'''Type: active'''
*Level 1 MP -12; Basic attack 22, mastery 15%
*Level 16 MP -24; Basic attack 52, mastery 40%
*Level 30 MP -24; Basic attack 80, mastery 60%
'''Comment'''
** Tempting, but it's useless once you reach 3rd job.  Most experienced Maplers recommend that it NOT be maxed, and that if you really want to max it, leave out MP eater.  Your magic claw does equal (if not more) damage except on evil/undead monsters (given that your SP builds are proper)
 
== Cleric Builds ==
=== My Build ===
This is the build that I used, and it saved me a lot of mesos. But note that level 1 Teleport will cost you 60 MP which can really hurt you on the long run. So choose another guide if you do want to max it. I '''DO NOT''' recommned it as much anymore.
 
30 - 1 Teleport<br>
31 - 3 Heal<br>
32 - 3 Heal<br>
33 - 3 Heal<br>
34 - 3 Heal<br>
35 - 3 Heal<br>
36 - 3 Heal<br>
37 - 3 Heal<br>
38 - 3 Heal<br>
39 - 3 Heal<br>
40 - 3 Heal(MAXED!)<br>
41 - 3 MP Eater<br>
42 - 3 MP Eater<br>
43 - 3 MP Eater<br>
44 - 3 MP Eater<br>
45 - 3 MP Eater<br>
46 - 3 MP Eater<br>
47 - 1 MP Eater (MAXED!) 2 Invincible<br>
48 - 3 Invincible<br>
49 - 3 Holy Arrow<br>
50 - 3 Holy Arrow<br>
51 - 3 Holy Arrow<br>
52 - 3 Holy Arrow<br>
53 - 3 Holy Arrow<br>
54 - 3 Holy Arrow<br>
55 - 3 Holy Arrow<br>
56 - 3 Holy Arrow<br>
57 - 3 Holy Arrow<br>
58 - 3 Holy Arrow(MAXED!)<br>
59 - 3 Bless<br>
60 - 3 Bless<br>
61 - 3 Bless<br>
62 - 3 Bless<br>
63 - 3 Bless<br>
64 - 3 Bless<br>
65 - 1 Bless(MAXED!)<br>
66 - 3 Invincible<br>
67 - 3 Invincible<br>
68 - 3 Invincible<br>
69 - 3 Invincible<br>
70 - 3 Invincible(MAXED!)<br>
 
 
'''Conclusion'''
* 30 Heal (Maxed)
* 20 Invincible (Maxed)
* 20 Bless (Maxed)
* 20 MP Eater (Maxed)
* 30 Holy Arrow (Maxed)
* 1  Teleport
And so you're done. This Cleric build saved me so much money because I mastered MP eater early in the game.<br>
 
Note from icewizback: here is the build i think would be more helpful.
 
Firstly - 1 into teleport
Secondly - Heal maxed
Thirdly - Bless maxed
Fourthly - MP eater maxed
Fifthly - Teleport maxed
Sixthly - All the left-over points to holy arrow
 
=== Solo Cleric Build ===
 
This is the Solo Cleric build.<br>
Note from RepentAllSin: I do not recommend this build, see my variation below this one.<br>
 
30 - 1 Teleport<br>
31 - 3 Heal<br>
32 - 3 Heal<br>
33 - 3 Heal<br>
34 - 3 Heal<br>
35 - 3 Heal<br>
36 - 3 Heal<br>
37 - 3 Heal<br>
38 - 3 Heal<br>
39 - 3 Heal<br>
40 - 3 Heal (Maxed!)<br>
41 - 3 MP Eater<br>
42 - 3 MP Eater<br>
43 - 3 MP Eater<br>
44 - 3 MP Eater<br>
45 - 3 MP Eater<br>
46 - 3 MP Eater<br>
47 - 2 MP Eater (Maxed!), 1 in Holy Arrow<br>
48 - 3 Holy Arrow<br>
49 - 3 Holy Arrow<br>
50 - 3 Holy Arrow<br>
51 - 3 Holy Arrow<br>
52 - 3 Holy Arrow<br>
53 - 3 Holy Arrow<br>
54 - 3 Holy Arrow<br>
55 - 3 Holy Arrow<br>
56 - 3 Holy Arrow<br>
57 - 2 Holy Arrow (Maxed!), 1 in Invincible<br>
58 - 3 Invincible<br>
59 - 3 Invincible<br>
60 - 3 Invincible<br>
61 - 3 Invincible<br>
62 - 3 Invincible<br>
63 - 3 Invincible<br>
64 - 1 Invincible (Maxed!), 2 in Teleport<br>
65 - 3 Teleport<br>
66 - 3 Teleport<br>
67 - 3 Teleport<br>
68 - 3 Teleport<br>
69 - 3 Teleport<br>
70 - 2 Teleport (Maxed!), 1 in Bless<br>
 
'''Conclusion'''
* 30 Heal        Maxed
* 30 Holy Arrow  Maxed
* 20 Invincible  Maxed
* 20 MP Eater    Maxed
* 20 Teleport    Maxed
* 1 Bless
 
=== Solo Cleric to Party Priest Build ===
Note from RepentAllSin: I recommend using this build instead of the one above,<br>
because the one above sacrifices skills in bless (A useful skill) for Holy Arrow (Not very useful at all)<br>
Reason being, that solo clerics and party priests level quickly, you'll want to have bless maxed for when you become a party priest.<br>
Magic Claw will do equal if not more damage then Holy Arrow but Magic Claw attacks TWICE, giving MP Eater an extra chance to work.<br>
This build will save you ALOT of mezos since it maxes MP Eater early, so you won't have to keep buying magic potions very often.<br>
 
30 - 1 Teleport<br>
31 - 3 Heal<br>
32 - 3 Heal<br>
33 - 3 Heal<br>
34 - 3 Heal<br>
35 - 3 Heal<br>
36 - 3 Heal<br>
37 - 3 Heal<br>
38 - 3 Heal<br>
39 - 3 Heal<br>
40 - 3 Heal (MAXED)<br>
41 - 3 MP Eater<br>
42 - 3 MP Eater<br>
43 - 3 MP Eater<br>
44 - 3 MP Eater<br>
45 - 3 MP Eater<br>
46 - 3 MP Eater<br>
47 - 2 MP Eater (MAXED) & 1 Invincible<br>
48 - 3 Invincible<br>
49 - 3 Invincible<br>
50 - 3 Invincible<br>
51 - 3 Invincible<br>
52 - 3 Invincible<br>
53 - 3 Invincible<br>
54 - 1 Invincible (MAXED) & 2 Teleport<br>
55 - 3 Teleport<br>
56 - 3 Teleport<br>
57 - 3 Teleport<br>
58 - 3 Teleport<br>
59 - 3 Teleport<br>
60 - 2 Teleport (MAXED) & 1 Bless<br>
61 - 3 Bless<br>
62 - 3 Bless<br>
63 - 3 Bless<br>
64 - 3 Bless<br>
65 - 3 Bless<br>
66 - 3 Bless<br>
67 - 1 Bless (MAXED) & 2 Holy Arrow<br>
68 - 3 Holy Arrow<br>
69 - 3 Holy Arrow<br>
70 - 3 Holy Arrow<br>
 
'''Conclusion'''
 
* 30 Heal (Maxed)<br>
* 20 MP Eater (Maxed)<br>
* 20 Invincible (Maxed)<br>
* 20 Teleport(Maxed)<br>
* 20 Bless (Maxed)<br>
* 11 Holy Arrow<br>
 
=== Party Cleric Build ===
 
This is the Party Cleric Build. This build focuses on the party skills like Heal and Bless which will be very helpful later on when your in a party.
 
 
30 - 1 in Heal<br>
31 - 3 in Heal<br>
32 - 3 in Heal<br>
33 - 3 in Heal<br>
34 - 3 in Heal<br>
35 - 3 in Heal<br>
36 - 3 in Heal<br>
37 - 3 in Heal<br>
38 - 3 in Heal<br>
39 - 3 in Heal<br>
40 - 2 in Heal(Maxed!), 1 in Invincible<br>
41 - 3 in Invincible<br>
42 - 1 in Invincible , 2 in Bless<br>
43 - 3 in Bless<br>
44 - 3 in Bless<br>
45 - 3 in Bless<br>
46 - 3 in Bless<br>
47 - 3 in Bless<br>
48 - 3 in Bless (Maxed!)<br>
49 - 3 in Teleport<br>
50 - 3 in Teleport<br>
51 - 3 in Teleport<br>
52 - 3 in Teleport<br>
53 - 3 in Teleport<br>
54 - 3 in Teleport<br>
55 - 2 in Teleport (Maxed!), 1 in MP Eater<br>
56 - 3 in MP Eater<br>
57 - 3 in MP Eater<br>
58 - 3 in MP Eater<br>
59 - 3 in MP Eater<br>
60 - 3 in MP Eater<br>
61 - 3 in MP Eater<br>
62 - 1 in MP Eater (Maxed!), 2 in Invincible<br>
63 - 3 in Invincible<br>
64 - 3 in Invincible<br>
65 - 3 in Invincible<br>
66 - 3 in Invincible<br>
67 - 1 in Invincible(Maxed!), 2 in Holy Arrow<br>
68 - 3 in Holy Arrow<br>
69 - 3 in Holy Arrow<br>
70 - 3 in Holy Arrow<br>
 
'''Conclusion'''
* 30 Heal '''Maxed'''
* 20 Invincible '''Maxed'''
* 20 Bless '''Maxed'''
* 20 MP Eater '''Maxed'''
* 20 Teleport '''Maxed'''
* 11 Holy Arrow
 
== Priest Skills ==
 
=== [[Image:Elemental Resistance.gif]] Elemental Resistance ===
'''Type: passive'''
*Level 1 12% increase in tolerance against element-based spell attacks.
*Level 10 30% increase in tolerance against element-based spell attacks.
*Level 20 50% increase in tolerance against element-based spell attacks.
'''Comment:''' This is an excellent skill, must-max. It's a brother skill to Invincible, but it's a passive skill, which probably means one less second for you to re-cast all your supportive skills (or buffs) after being dispelled. This skill halves all element-based magic damage.  For example [[Zakum]] hits you for 2,000 damage with fire. With this skill maxed, you recieve only 1000 damage.
 
=== [[Image:Dispel.gif]] [[Dispel]] ===
'''Type: supportive'''
*Level 1 MP -15; Spell range 110%, success rate 34%
*Level 10 MP -15; Spell range 200%, success rate 70%
*Level 20 MP -20; Spell range 300%, success rate 100%
'''Comment:''' This should be maxed if your planning to be a party Priest. It is versatile as it can dispel powerups of enemies and yet dispel status curses on party members.
 
=== [[Image:Mystic Door.gif]] [[Mystic Door]] ===
'''Type: active'''
*Level 1 MP -80; Portal lasts 30 seconds
*Level 10 MP -53; Portal lasts 120 seconds
*Level 20 MP -33; Portal lasts 180 seconds
'''Comment:''' This skill is like a two-way "Return to Nearest Town Scroll," with four variations.  First, like I said, you can go BACK through the same door to the original spot if you're quick enough.  Second, you can use this skill next to anywhere, including places like Eos Tower and Orbis Tower.  Third, it consumes a magic rock, which costs about ten times a NT scroll, and last but not least, all your party members can go through it, not just you.  A skill to max for party priests, but for solo priests, you may wish to put some points into doom instead.<br>
Another person: Where can i find a magic rock? <br>
Answering person: Ligators which can be found in Swamp of Despair 1 have a pretty common drop of magic rocks. <br>
Another person: You can make them from a NPC in Sleepywood.<br>
 
=== [[Image:Holy Symbol.gif]] [[Holy Symbol]] ===
'''Type: supportive'''
*Level 1 MP -51; For 32 seconds, all members of the party gain 102% EXP
*Level 16 MP -66; For 77 seconds, all members of the party gain 132% EXP
*Level 30 MP -80; For 120 seconds, all members of the party gain 150% EXP
'''Comment:''' Another absolute must-max skill.  It's also stackable with EXP cards (for those versions of the game that have them), which means you can get up to 300% the EXP one normally would.  Unfortunately, it takes a party of two or more people to get this skill to work fully (a one-man band doesn't get a full 150% EXP)
 
=== [[Image:Shining_Ray.gif]] [[Shining Ray]] ===
'''Type: active'''
*Level 1 MP -21; Basic attack 60, mastery 15%
*Level 16 MP -36; Basic attack 90, mastery 40%
*Level 30 MP -50; Basic attack 105, mastery 60%
''''Comment:''' This is the skill that should be maxed instead of Holy Arrow.  Level 1 Shining Ray is better than a max holy arrow.  Why?  First, it's a mob attack, which means it can hit up to six targets.  Even with only 60 base attack and 15% mastery, it does more accumulative damage than a max 80 base.  This needs to be maxed.
 
=== [[Image:Doom.gif]] [[Doom]] ===
'''Type: active'''
*Level 1 MP -88; Foe morphs for 5 seconds, with 52% success rate
*Level 16 MP -58; Foe morphs for 13 seconds, with 76% success rate
*Level 30 MP -30; Foe morphs for 20 seconds, with 90% success rate
'''Comment:''' Should not be maxed; 20 seconds is too long.  Not practical for actual training because it uses a magic rock for every cast and it monopolizes SP that would be worth more in other skills.  As for bosses, it doesn't work, which means that this isn't a very good skill.  Points are better off in mystic door, as this skill always has a success rate less than 100%, but mystic door never "fails." Also this skill is recommended to be used in places like [[Pianus]] or [[Papulatus]] to make the monsters they spawn into snails.
 
=== [[Image:Summon Dragon.gif]] [[Summon Dragon]] ===
'''Type: supportive'''
*Level 1 MP -32; Summon a dragon with basic attack 64 for 10 seconds
*Level 16 MP -62; Summon a dragon with basic attack 122 for 84 seconds
*Level 30 MP -80; Summon a dragon with basic attack 150 for 140 seconds
'''Comment:''' This is very useful when your in a party, healing all the time yet you are still able to attack... well your dragon is. This skill must be maxed if you wish to use the 4th job dragon.  It also does considerable damage with the 150 base attack, which makes it useful for killing bosses.
Note From Player: Summon Dragon should be maxed sooner or later for party clerics, as it is invaluable in boss fights.
 
== Priest Build ==
 
This is the Priest build that I recommend. It might be a little weird at first but i still recommend it since 1 shining ray will make you level faster when your training at Z4. You max Holy Symbol first for the extra exp lets face it Party priests level faster and solo ones don't.
 
70 - 1 Shining Ray<br>
71 - 3 Dispel<br>
72 - 1 Mystic Door, 1 elemental resistance, 1 Holy Symbol<br>
73 - 3 Holy Symbol<br>
74 - 3 Holy Symbol<br>
75 - 3 Holy Symbol<br>
76 - 3 Holy Symbol<br>
77 - 3 Holy Symbol<br>
78 - 3 Holy Symbol<br>
79 - 3 Holy Symbol<br>
80 - 3 Holy Symbol<br>
81 - 3 Holy Symbol<br>
82 - 2 Holy Symbol (Maxed!) 1 Shining Ray<br>
83 - 3 Shining Ray<br>
84 - 3 Shining Ray<br>
85 - 3 Shining Ray<br>
86 - 3 Shining Ray<br>
87 - 3 Shining Ray<br>
88 - 3 Shining Ray<br>
89 - 3 Shining Ray<br>
90 - 3 Shining Ray<br>
91 - 3 Shining Ray<br>
92 - 1 Shining Ray (Maxed!) 2 Elemental Resistance<br>
93 - 3 Elemental Resistance<br>
94 - 3 Elemental Resistance<br>
95 - 3 Elemental Resistance<br>
96 - 3 Elemental Resistance<br>
97 - 3 Elemental Resistance<br>
98 - 2 Elemental Resistance (Maxed!), 1 Dispel<br>
99 - 3 Dispel<br>
100 - 3 Dispel<br>
101 - 3 Dispel<br>
102 - 3 Dispel<br>
103 - 3 Dispel<br>
104 - 1 Dispel (Maxed!), 2 Summon Dragon<br>
105 - 3 Summon Dragon<br>
106 - 3 Summon Dragon<br>
107 - 3 Summon Dragon<br>
108 - 3 Summon Dragon<br>
109 - 3 Summon Dragon<br>
110 - 3 Summon Dragon<br>
111 - 3 Summon Dragon<br>
112 - 3 Summon Dragon<br>
113 - 3 Summon Dragon<br>
114 - 1 Summon Dragon (maxed), 2 Mystic door<br>
115 - 3 Mystic Door<br>
116 - 3 Mystic Door<br>
117 - 3 Mystic Door<br>
118 - 3 Mystic Door<br>
119 - 3 Mystic Door<br>
120 - 2 Mystic Door (Maxed!), 1 Doom<br>
 
'''Conclusion:'''
*Lvl 30 Shining Ray
*Lvl 30 Holy Symbol
*Lvl 20 Elemental Resistance
*Lvl 30 Summon Dragon
*Lvl 1 Doom
*Lvl 20 Mystic Door
*Lvl 20 Dispel
 
== Where to train ==
'''Level 1 - 8'''<br>
Stay in Maple Island since there is nowhere good to train in Victoria Island. Try to stay away from [[Red Snail]]s and [[Orange Mushroom]]s because they'll take to long to kill which will lead to slow leveling.
 
'''Level 8 - 10'''<br>
Go to Henesys and go 1 map to the left. The map is called [[Henesys Hunting Ground|Henesys Hunting Ground I]]. Here stay at the bottom, where there are [[Snail]]s and [[Shroom]]s are plenty to kill.
 
<br>
'''Level 10 - 18'''<br>
Go to Ellinia. There are two places where I suggest you train. The first place is go to the top left corner of Ellinia, go through the portal. Then go to the portral which is at the left[north of Ellinia]. Train here on [[Slime]]s. The second place is a little complicated to explain. Go to the bottom of Ellinia, then go three maps to the left from here, go all the way down to the bottom portal, now go a little to the right above you, you should see a hole on the tree go in there and the [[Slime]]s are every where here.
 
<br>
'''Level 18 - 25'''<br>
Go to Pig Beach and try to avoid Iron Hogs since you might die. Most people just go to Kerning Party Quest right at level 21.
Note From Player: Magicians are usually useful in Kerning Party Quests even at lower levels, but get killed easily at King Slime as one hit deals around 250-300 damage.
 
<br>
'''Level 20 - 25'''<br>
'''Note From Player : "FlmHazeShana"'''
 
I found that training at Shanghai with the Ducks and Chickens (more apologies Global people) there gave a really good amount of EXP, at only 1 or 2 hit-KOs on these levels.(Depends on how you built your mage,mine took 2 hit-KOs.)Another alternative is that you fight Horned Mushrooms in Ant Tunnel. They also give a decent amount of EXP, and they're quite weak to attacks during this level. But take caution, if your defense is too low, you'll receive more amount of damage from Horned mushrooms rather than Chickens and Ducks.
 
<br>
'''Level 25 - 30'''<br>
[[Kerning City Party Quest]]<br>
'''Note From Player : "Linrez" '''
 
I found that the Kerning PQ took to long to get into and the experience for that amount of time was to little, so I trained from level 25-40 in Ant Tunnel 1 (leveled up once a day).
 
'''level 25-30'''
'''Note from player: "seacookie" world of Bera '''
 
At level 25 with maxed magic claw go to the GPQ (guild party quest) place kill the wood and rocky masks they give good experience and the quests from winstion give very good experience or Sleepywood with horned and/or undead mushies give good experience also but I recommend the masks.
 
<br>
'''Level 30 - 35'''<br>
Go to [[Sleepywood]] and go one map to the right. [[Horned Mushroom]]s should be 1-hit KOs, and [[Zombie Mushroom]]s receive damage from Heal, though your heal damage would not be effective.  [(Note from a player): if you need potions, you can do quests like DANGER <2-H MUSHROOM> and DANGER <3-Z MUSHROOM>. You should earn a decent amount of potions and EXP from the quests.]
MapleSEA players: crows are amazing training if you can 1-hit them.  The feathers can be traded in for some nice items, but not dream items.
 
Note from player: Starting around level 33 you can go to cave of evil eye 1. you should be able to 2 shot them and they give 50 exp per kill.
 
Note from another player: you would be better off in swamp of despair 1, 2, or 3, where you should be able to 2-hit ligators. They give 60 exp rather than 50 so you;ll level 20% faster.
 
Note from yet another player (1): jr. sentinels are good for mesos and given their low damage u can just heal and do not need to use magic guard think about it losing around 20mp everytime u get hit(jr sentinels hit around 25-28 dmg with lvl 30 mage equip)or to lose 12 mp(heal)everytime u lose 100+hp(lvl 2 or more heal)this way you can save a lot of mesos that are needed to sustain magic guard in the long run
 
Note from yet another player (2): [[Jr. Wraith]]s would be great also, their not only great for level 35+. These give out great EXP and drops. I recommend level 34 with at-least a level 5+ heal so you can strike and heal yourself. With maxed Magic Claw you should be able to take 3-4 hits depending on how you filled it. Stock-up on Mana Potions tho.
 
<br>
'''Level 35 - 38'''<br>
Go train on [[Jr. Wraith]]s with heal in the Kerning City Subway. Heal should be doing decent damage at this point. Note from a player: Jr. Wraiths may prove to be a little tough at these levels, I still recommend preying on Zombie Mush in the Dungeon and alternating between the two locations.
MapleSEA players: Crows are still good.
 
<br>
'''Level 38 - 50'''<br>
Ludi PQ can take a while to get in and Chronos and Platoons aren't really that good for training (unless your hunting for your Mystic (Chronos) or Esther (Platoon) Shields) a good alternative for the early 40s is Zombie Lupins you'll level fast plus get the Dolls for Rowen.
 
Note from LKM :for level 56+ in Ludi PQ i found the rate is kind of slow so i train in Wraith and for some reason i am training at coolie zombie + i can kill it easy at level 50 don't say me crazy but i add my luck till it is high enould to kill coolie then i add my int as heal have a balance damage and don say me crazy again
 
[[Party Quest (Ludibrium)|Ludibrium Party Quest]] Just stay here for all those levels. If you ever get bored you can always go back to Jr. Wraiths until level 40. At level 40 you should have maxed Heal or almost maxed Heal. Train on Chronos. Remember you're a cleric! People want you in there parties. Note from a player: PQ's are sometimes tough to get into and can be ugly, if you know you can't get into one or find an unoccupied Chronos spot, stay in Victoria and train there.
 
<br>
'''Level 50 - 55'''<br>
Go train on [[Wraith|Wraiths]] in the Kerning City Subway.
 
<br> Note from DUFire: OPQ from 51-70. Since gOPQ is gone, having a cleric actually matters.
 
<br>
'''Level 55 - 70'''<br>
This is the part where most people quit, since it's really repetitive. Here you have to train on [[Coolie Zombie|Coolie Zombies]]. But beware: the map can get very crowded at times.
 
 
Also, you could train at the 'Camp' maps. These contain skeletons, and are damaged by HEAL and HA. Experience is good, and
the drops when they occur are even better.
 
 
Also go do the Orbis PQ but I suggest not to the boss! This is because once you finish the boss, the exp you gain for every stage is lowered. Just do exp PQs trust me it's really fast.
 
Note from a different player: Until Nexon fixes the glitch, Orbis glitch party quests are the best choice because levels do not matter as they did in Ludibrium party quests. You only have to know what you're doing.
** As of GMS version .41, Orbis Glitch has been patched.
<br>
'''Level 70 - 80'''<br>
Stay at Coolie Zombies since it's really good experience at those levels and fast experience too.<br>
Or you can find a Dragon Knight and train at [[Master Death Teddy]]/[[Death Teddy]]/[[Grim Phantom Watch|Grims]] (Level 1 [[Elemental Resistance]] required)
 
Note from player: If you are a solo priest, you could train at the [[Master Soul Teddy|Master Soul Teddy]] alone
 
Note from the same player as above:(SOLO PRIEST) i felt that you could try out the [[blins|blins]] in korean the give off 330exp the exp is quite fast and good spawn
 
 
 
 
<br>
'''Level 80 and beyond'''<br>
Train at Grims with a Dragon Knight or solo Grims or [[Master Death Teddy|Master Death Teddies]]. If you're a party priest and at least level 84+ , gobys are very good exp at Aqua Road. At Level 90+ you can get a [[Squid]] party in the Aqua Road dungeon.
 
Also try going to parking lot as this map will always be looking for a max hs priest!
 
Note from player: If you're a party priest with maxed HS (hopefully it is) at level 84, gobys are very good exp down at the deep sea gorge II in Aqua Road.
 
 
Note from icewizback: once u get to level 100+ you can try killing bosses like crimson balrog and pianus but not papulatus or any stronger you can try the gpq but make sure you are like 115 for a higher guarentee and make srue your guild is about the same level as you are and make sure your teleport is maxed than that once you get to level 130+ go for zakum and papulatus
 
== Info ==
I think this guide is done. If you think it isn't then tell me and I'll add the things you want me to add. Please don't make any major changes to this guide, although you are allowed to change spelling and grammar, because my spelling and grammar is really bad. Please also if you're gonna make a note, please put: "Note from player:..." and write what you're gonna put.
 
I'd also like to thank.
 
Mowanwan- For telling me i need a AP guide.<br>
DDarkDemon - For telling where level 70's and 80's should train.<br>
And everyone else that helped me with spelling and grammar.
 
Thank you.--[[User:Dominican2456|Dominican2456]] 11:40, 1 March 2007 (CST)

Latest revision as of 23:46, 5 April 2008