Hybrid Sin: Difference between revisions

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Once you get out of Maple Island at Lv10, head to Kerning City and get your Job Adv and your new set of skills.
Once you get out of Maple Island at Lv10, head to Kerning City and get your Job Adv and your new set of skills.
==Rogue==
=Rogue=
New set of skills -
==New set of skills==
 
===Nimble Body=== 
===Nimble Body=== 
*Master Level: 20
*Master Level: 20
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Level 20: MP -16; Damage 150% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits


==SP Allocation==
*10 - Lucky Seven 1
*11 - Nimble Body 3
*12 - Keen Eyes 3
*13 - Keen Eyes 6
*14 - Keen Eyes 8 Maxed, Lucky Seven 2
*15 - Lucky Seven 5
*16 - Lucky Seven 8
*17 - Lucky Seven 11
*18 - Lucky Seven 14
*19 - Lucky Seven 17
*20 - Lucky Seven 20 Maxed
*21 - Nimble Body 6
*22 - Nimble Body 9
*23 - Nimble Body 12
*24 - Nimble Body 15
*25 - Nimble Body 18
*26 - Nimble Body 20 Maxed, Disorder 1
*27 - Disorder 3, Dark Sight 1
*28 - Dark Sight 4
*29 - Dark Sight 7
*30 - Dark Sight 10
Skills should look like this-
*Lucky 7 - 20 (maxed)
*Nimble Body - 20 (maxed)
*Keen Eyes - 8 (maxed)
*Disorder - 3
*Dark Sight - 10
(To be continued)
(To be continued)

Revision as of 23:10, 30 August 2007

Intro to Hybrid Sin

Hybrid sins are ALMOST like a regular sin, just a little of SP difference in the 2nd job. Sins overall are arguably the most strongest, most expensive characters in Maplestory. If you are loaded, sins are the choice for MS.

Beginning

Yay time to make a new char.

Roll: Str=4 Dex=any Int=4 Luk=any

This is the best roll you can get. It will take A VERY LONG TIME but its worth it later. If you don't have more time...

Str=/45 Dex=any Int=4/5 Luk=any

This is acceptable and more faster than the 1 on top. Get Dex to 25 first then start adding into Luk. AP locations go like this-

Dex=2x the level (ex. your lv30 dex should be at 60)
Luk=Whats left over of the AP

Follow this until lv 40 when it changes.

Once you get out of Maple Island at Lv10, head to Kerning City and get your Job Adv and your new set of skills.

Rogue

New set of skills

Nimble Body

  • Master Level: 20
  • Passive
  • Increases accuracy and avoidability.

Level 1: Accuracy +1, avoidability +1 Level 2: Accuracy +2, avoidability +2 Level 3: Accuracy +3, avoidability +3 Level 4: Accuracy +4, avoidability +4 Level 5: Accuracy +5, avoidability +5 Level 6: Accuracy +6, avoidability +6 Level 7: Accuracy +7, avoidability +7 Level 8: Accuracy +8, avoidability +8 Level 9: Accuracy +9, avoidability +9 Level 10: Accuracy +10, avoidability +10 Level 11: Accuracy +11, avoidability +11 Level 12: Accuracy +12, avoidability +12 Level 13: Accuracy +13, avoidability +13 Level 14: Accuracy +14, avoidability +14 Level 15: Accuracy +15, avoidability +15 Level 16: Accuracy +16, avoidability +16 Level 17: Accuracy +17, avoidability +17 Level 18: Accuracy +18, avoidability +18 Level 19: Accuracy +19, avoidability +19 Level 20: Accuracy +20, avoidability +20

Keen Eyes

  • Master Level: 8
  • Passive
  • Pre-requisite: Nimble Body Lv. 3
  • Increases the range of attack using throwing weapons such as
throwing stars & knives.

Level 1: Range of attack for throwing weapon: +25 Level 2: Range of attack for throwing weapon: +50 Level 3: Range of attack for throwing weapon: +75 Level 4: Range of attack for throwing weapon: +100 Level 5: Range of attack for throwing weapon: +125 Level 6: Range of attack for throwing weapon: +150 Level 7: Range of attack for throwing weapon: +175 Level 8: Range of attack for throwing weapon: +200

Disorder

  • Master Level: 20
  • Supportive
  • Temporarily decreases the morale of an opponent. Its weapon
def. and attack will suffer, and the attacking enemy will suddenly stop
attacking. Can't perform the attack on an enemy that's already in
"disorder", however.

Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

Dark Sight

  • Master Level: 20
  • Supportive
  • Pre-requisite: Disorder Lv. 3
  • Use MP to hide behind the shadows. While hiding, the enemy
won't attack, but you can't attack back either. All movements other than
attacking are available. It's temporary, so after a while, you'll be back to
normal.

Level 1: MP -24; Disappear for 10 seconds, speed -30 Level 2: MP -23; Disappear for 20 seconds, speed -28 Level 3: MP -22; Disappear for 30 seconds, speed -26 Level 4: MP -21; Disappear for 40 seconds, speed -24 Level 5: MP -20; Disappear for 50 seconds, speed -22 Level 6: MP -19; Disappear for 60 seconds, speed -20 Level 7: MP -18; Disappear for 70 seconds, speed -18 Level 8: MP -17; Disappear for 80 seconds, speed -16 Level 9: MP -16; Disappear for 90 seconds, speed -14 Level 10: MP -15; Disappear for 100 seconds, speed -12 Level 11: MP -14; Disappear for 110 seconds, speed -10 Level 12: MP -13; Disappear for 120 seconds, speed -9 Level 13: MP -12; Disappear for 130 seconds, speed -8 Level 14: MP -11; Disappear for 140 seconds, speed -7 Level 15: MP -10; Disappear for 150 seconds, speed -6 Level 16: MP -9; Disappear for 160 seconds, speed -5 Level 17: MP -8; Disappear for 170 seconds, speed -4 Level 18: MP -7; Disappear for 180 seconds, speed -3 Level 19: MP -6; Disappear for 190 seconds, speed -2 Level 20: MP -5; Disappear for 200 seconds, speed -1

Double Stab

  • Master Level: 20
  • Active
  • Use MP to quickly stab an enemy twice at once using a dagger.

Level 1: MP -6; Damage 65% x 2 Hits Level 2: MP -6; Damage 68% x 2 Hits Level 3: MP -6; Damage 71% x 2 Hits Level 4: MP -6; Damage 74% x 2 Hits Level 5: MP -7; Damage 78% x 2 Hits Level 6: MP -7; Damage 81% x 2 Hits Level 7: MP -7; Damage 84% x 2 Hits Level 8: MP -8 Damage 88% x 2 Hits Level 9: MP -8 Damage 91% x 2 Hits Level 10: MP -9; Damage 95% x 2 Hits Level 11: MP -9; Damage 98% x 2 Hits Level 12: MP -10; Damage 102% x 2 Hits Level 13: MP -10; Damage 105% x 2 Hits Level 14: MP -11; Damage 109% x 2 Hits Level 15: MP -11; Damage 112% x 2 Hits Level 16: MP -12; Damage 116% x 2 Hits Level 17: MP -12; Damage 119% x 2 Hits Level 18: MP -13; Damage 123% x 2 Hits Level 19: MP -13; Damage 126% x 2 Hits Level 20: MP -14; Damage 130% x 2 Hits

Lucky Seven

  • Master Level: 20
  • Active
  • Use MP to throw 2 throwing stars and apply damage based on LUK,
regardless of the rate of javelin mastery.

Level 1: MP -8; Damage 58% x 2 Hits Level 2: MP -8; Damage 62% x 2 Hits Level 3: MP -8; Damage 66% x 2 Hits Level 4: MP -8; Damage 70% x 2 Hits Level 5: MP -9; Damage 76% x 2 Hits Level 6: MP -9; Damage 80% x 2 Hits Level 7: MP -9; Damage 84% x 2 Hits Level 8: MP -10; Damage 90% x 2 Hits Level 9: MP -10; Damage 94% x 2 Hits Level 10: MP -11; Damage 100% x 2 Hits Level 11: MP -11; Damage 104% x 2 Hits Level 12: MP -12; Damage 110% x 2 Hits Level 13: MP -12; Damage 114% x 2 Hits Level 14: MP -13; Damage 120% x 2 Hits Level 15: MP -13; Damage 124% x 2 Hits Level 16: MP -14; Damage 130% x 2 Hits Level 17: MP -14; Damage 134% x 2 Hits Level 18: MP -15; Damage 140% x 2 Hits Level 19: MP -15; Damage 144% x 2 Hits Level 20: MP -16; Damage 150% x 2 Hits

SP Allocation

  • 10 - Lucky Seven 1
  • 11 - Nimble Body 3
  • 12 - Keen Eyes 3
  • 13 - Keen Eyes 6
  • 14 - Keen Eyes 8 Maxed, Lucky Seven 2
  • 15 - Lucky Seven 5
  • 16 - Lucky Seven 8
  • 17 - Lucky Seven 11
  • 18 - Lucky Seven 14
  • 19 - Lucky Seven 17
  • 20 - Lucky Seven 20 Maxed
  • 21 - Nimble Body 6
  • 22 - Nimble Body 9
  • 23 - Nimble Body 12
  • 24 - Nimble Body 15
  • 25 - Nimble Body 18
  • 26 - Nimble Body 20 Maxed, Disorder 1
  • 27 - Disorder 3, Dark Sight 1
  • 28 - Dark Sight 4
  • 29 - Dark Sight 7
  • 30 - Dark Sight 10

Skills should look like this-

  • Lucky 7 - 20 (maxed)
  • Nimble Body - 20 (maxed)
  • Keen Eyes - 8 (maxed)
  • Disorder - 3
  • Dark Sight - 10

(To be continued)